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Weight dist even less heavily
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1 changed files with 2 additions and 2 deletions
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@ -7155,7 +7155,7 @@ player_t *K_FindJawzTarget(mobj_t *actor, player_t *source, angle_t range)
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if (gametyperules & GTR_CIRCUIT)
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{
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if (player->position > source->position)
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if (player->position >= source->position)
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{
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// Don't pay attention to people who aren't above your position
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continue;
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@ -7191,7 +7191,7 @@ player_t *K_FindJawzTarget(mobj_t *actor, player_t *source, angle_t range)
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continue;
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}
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thisScore = (AngleFixed(thisang) * 2) + (thisdist / 4);
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thisScore = (AngleFixed(thisang) * 8) + (thisdist / 32);
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//CONS_Printf("got score %f from player # %d\n", FixedToFloat(thisScore), i);
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