Weight dist even less heavily

This commit is contained in:
Sally Coolatta 2022-09-25 12:41:23 -04:00
parent 13e6dfb79e
commit ead1c59d58

View file

@ -7155,7 +7155,7 @@ player_t *K_FindJawzTarget(mobj_t *actor, player_t *source, angle_t range)
if (gametyperules & GTR_CIRCUIT) if (gametyperules & GTR_CIRCUIT)
{ {
if (player->position > source->position) if (player->position >= source->position)
{ {
// Don't pay attention to people who aren't above your position // Don't pay attention to people who aren't above your position
continue; continue;
@ -7191,7 +7191,7 @@ player_t *K_FindJawzTarget(mobj_t *actor, player_t *source, angle_t range)
continue; continue;
} }
thisScore = (AngleFixed(thisang) * 2) + (thisdist / 4); thisScore = (AngleFixed(thisang) * 8) + (thisdist / 32);
//CONS_Printf("got score %f from player # %d\n", FixedToFloat(thisScore), i); //CONS_Printf("got score %f from player # %d\n", FixedToFloat(thisScore), i);