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Reduce <10 ring warning sound volume
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1 changed files with 1 additions and 1 deletions
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@ -3525,7 +3525,7 @@ void A_AttractChase(mobj_t *actor)
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if (actor->target->player->rings <= 10 && P_IsDisplayPlayer(actor->target->player))
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{
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S_ReducedVFXSoundAtVolume(actor->target, sfx_gshab,
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255 - 10*actor->target->player->rings
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255 - 20*actor->target->player->rings
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, NULL);
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if (actor->target->player->rings == 0)
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