Reduce <10 ring warning sound volume

This commit is contained in:
AJ Martinez 2024-03-03 01:07:36 -07:00
parent 647ab66c2f
commit eb4524fe1f

View file

@ -3525,7 +3525,7 @@ void A_AttractChase(mobj_t *actor)
if (actor->target->player->rings <= 10 && P_IsDisplayPlayer(actor->target->player))
{
S_ReducedVFXSoundAtVolume(actor->target, sfx_gshab,
255 - 10*actor->target->player->rings
255 - 20*actor->target->player->rings
, NULL);
if (actor->target->player->rings == 0)