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Merge branch 'kstart-sfx' into 'master'
POSITION Music See merge request KartKrew/Kart!552
This commit is contained in:
commit
eb9a6f3445
7 changed files with 25 additions and 14 deletions
16
src/k_kart.c
16
src/k_kart.c
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@ -81,11 +81,9 @@ void K_TimerInit(void)
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rainbowstartavailable = false;
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}
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if (numPlayers <= 2)
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{
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introtime = 0; // No intro in Record Attack / 1v1
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}
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else
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// No intro in Record Attack / 1v1
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// Leave unset for the value in K_TimerReset
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if (numPlayers > 2)
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{
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introtime = (108) + 5; // 108 for rotation, + 5 for white fade
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}
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@ -9675,11 +9673,11 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
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{
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if ((leveltime == starttime-(3*TICRATE)) || (leveltime == starttime-(2*TICRATE)) || (leveltime == starttime-TICRATE))
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S_StartSound(NULL, sfx_s3ka7);
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if (leveltime == starttime)
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{
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if (leveltime == starttime-(3*TICRATE))
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S_FadeOutStopMusic(3500);
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else if (leveltime == starttime)
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S_StartSound(NULL, sfx_s3kad);
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S_StopMusic(); // The GO! sound stops the level start ambience
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}
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}
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}
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13
src/p_tick.c
13
src/p_tick.c
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@ -617,6 +617,19 @@ void P_Ticker(boolean run)
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S_ShowMusicCredit();
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}
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if (encoremode)
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{
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// Encore humming starts immediately.
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if (leveltime == 3)
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S_ChangeMusicInternal("encore", true);
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}
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else
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{
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// Plays the POSITION music after the camera spin
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if (leveltime == introtime)
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S_ChangeMusicInternal("postn", true);
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}
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ps_lua_thinkframe_time = I_GetPreciseTime();
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LUAh_ThinkFrame();
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ps_lua_thinkframe_time = I_GetPreciseTime() - ps_lua_thinkframe_time;
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@ -804,9 +804,7 @@ void P_RestoreMusic(player_t *player)
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return;
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// Event - Level Start
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if (leveltime < (starttime + (TICRATE/2)))
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S_ChangeMusicInternal((encoremode ? "estart" : "kstart"), false); //S_StopMusic();
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else // see also where time overs are handled - search for "lives = 2" in this file
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if (leveltime >= (starttime + (TICRATE/2))) // see also where time overs are handled - search for "lives = 2" in this file
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{
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INT32 wantedmus = 0; // 0 is level music, 1 is invincibility, 2 is grow
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@ -2351,7 +2351,7 @@ void S_StartEx(boolean reset)
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S_StopMusic(); // Starting ambience should always be restarted, if playing.
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if (leveltime < (starttime + (TICRATE/2))) // SRB2Kart
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S_ChangeMusicEx((encoremode ? "estart" : "kstart"), 0, false, mapmusposition, 0, 0);
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S_StartSound(NULL, encoremode ? sfx_ruby2 : sfx_kstart);
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else
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S_ChangeMusicEx(mapmusname, mapmusflags, true, mapmusposition, 0, 0);
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@ -1227,7 +1227,7 @@ boolean I_LoadSong(char *data, size_t len)
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else if (!strncmp(p, key3, key3len)) // is it LOOPMS=?
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{
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p += key3len; // skip MS=
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loop_point = (float)(atoi(p) / 1000.0L); // LOOPMS works by real time, as miliseconds.
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loop_point = atof(p) / 1000.f; // LOOPMS works by real time, as miliseconds.
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// Everything that uses LOOPMS will work perfectly with SDL_Mixer.
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}
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}
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@ -1099,6 +1099,7 @@ sfxinfo_t S_sfx[NUMSFX] =
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{"dbgsal", false, 255, 8, -1, NULL, 0, -1, -1, LUMPERROR, ""}, // Debug notification
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{"cock", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""}, // Hammer cocks, bang bang
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{"itcaps", false, 64, 16, -1, NULL, 0, -1, -1, LUMPERROR, "Item capsule"},
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{"kstart", false, 64, 16, -1, NULL, 0, -1, -1, LUMPERROR, ""}, // Sonic Adventure shwing!
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// SRB2Kart - Engine sounds
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// Engine class A
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@ -1163,6 +1163,7 @@ typedef enum
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sfx_dbgsal,
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sfx_cock,
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sfx_itcaps,
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sfx_kstart,
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// Next up: UNIQUE ENGINE SOUNDS! Hoooooo boy...
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// Engine class A - Low Speed, Low Weight
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