Guarantee that Foes/Rivals always try to pass generic bots

This commit is contained in:
Antonio Martinez 2025-08-01 15:31:14 -04:00 committed by AJ Martinez
parent bb417816c2
commit ec36f6bb01

View file

@ -652,6 +652,11 @@ static UINT32 K_BotRubberbandDistance(const player_t *player)
continue;
}
if (player->botvars.foe && !players[i].botvars.foe)
{
continue;
}
// First check difficulty levels, then score, then settle it with port priority!
if (player->botvars.difficulty < players[i].botvars.difficulty)
{