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Allow sliptides to spawn for any item that gives you a handling boost, since that's what lets it happen
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1 changed files with 1 additions and 1 deletions
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@ -6748,7 +6748,7 @@ static void K_KartDrift(player_t *player, boolean onground)
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player->kartstuff[k_driftend] = 0;
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}
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if ((!player->kartstuff[k_sneakertimer])
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if ((player->kartstuff[k_handleboost] == 0)
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|| (!player->cmd.driftturn)
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|| (!player->kartstuff[k_aizdriftstrat])
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|| (player->cmd.driftturn > 0) != (player->kartstuff[k_aizdriftstrat] > 0))
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