Allow sliptides to spawn for any item that gives you a handling boost, since that's what lets it happen

This commit is contained in:
Sally Coolatta 2020-07-29 12:16:08 -04:00
parent 0ce492e103
commit ec9dc03725

View file

@ -6748,7 +6748,7 @@ static void K_KartDrift(player_t *player, boolean onground)
player->kartstuff[k_driftend] = 0;
}
if ((!player->kartstuff[k_sneakertimer])
if ((player->kartstuff[k_handleboost] == 0)
|| (!player->cmd.driftturn)
|| (!player->kartstuff[k_aizdriftstrat])
|| (player->cmd.driftturn > 0) != (player->kartstuff[k_aizdriftstrat] > 0))