mirror of
https://github.com/KartKrewDev/RingRacers.git
synced 2026-02-19 20:12:01 +00:00
Refactor R_SetupFrame/R_SkyboxFrame to deduplicate some code
This commit is contained in:
parent
8e0f02d65a
commit
eda9b36455
1 changed files with 64 additions and 76 deletions
140
src/r_main.c
140
src/r_main.c
|
|
@ -1199,6 +1199,54 @@ subsector_t *R_PointInSubsectorOrNull(fixed_t x, fixed_t y)
|
||||||
// R_SetupFrame
|
// R_SetupFrame
|
||||||
//
|
//
|
||||||
|
|
||||||
|
static void
|
||||||
|
R_SetupCommonFrame
|
||||||
|
( player_t * player,
|
||||||
|
subsector_t * subsector)
|
||||||
|
{
|
||||||
|
newview->player = player;
|
||||||
|
|
||||||
|
newview->x += quake.x;
|
||||||
|
newview->y += quake.y;
|
||||||
|
newview->z += quake.z;
|
||||||
|
|
||||||
|
newview->roll = R_ViewRollAngle(player);
|
||||||
|
|
||||||
|
if (subsector)
|
||||||
|
newview->sector = subsector->sector;
|
||||||
|
else
|
||||||
|
newview->sector = R_PointInSubsector(newview->x, newview->y)->sector;
|
||||||
|
|
||||||
|
R_InterpolateView(rendertimefrac);
|
||||||
|
}
|
||||||
|
|
||||||
|
static void R_SetupAimingFrame(int s)
|
||||||
|
{
|
||||||
|
player_t *player = &players[displayplayers[s]];
|
||||||
|
camera_t *thiscam = &camera[s];
|
||||||
|
|
||||||
|
if (player->awayviewtics)
|
||||||
|
{
|
||||||
|
newview->aim = player->awayviewaiming;
|
||||||
|
newview->angle = player->awayviewmobj->angle;
|
||||||
|
}
|
||||||
|
else if (thiscam && thiscam->chase)
|
||||||
|
{
|
||||||
|
newview->aim = thiscam->aiming;
|
||||||
|
newview->angle = thiscam->angle;
|
||||||
|
}
|
||||||
|
else if (!demo.playback && player->playerstate != PST_DEAD)
|
||||||
|
{
|
||||||
|
newview->aim = localaiming[s];
|
||||||
|
newview->angle = localangle[s];
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
newview->aim = player->aiming;
|
||||||
|
newview->angle = player->mo->angle;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
void R_SetupFrame(int s)
|
void R_SetupFrame(int s)
|
||||||
{
|
{
|
||||||
player_t *player = &players[displayplayers[s]];
|
player_t *player = &players[displayplayers[s]];
|
||||||
|
|
@ -1220,74 +1268,43 @@ void R_SetupFrame(int s)
|
||||||
|
|
||||||
newview->sky = false;
|
newview->sky = false;
|
||||||
|
|
||||||
|
R_SetupAimingFrame(s);
|
||||||
|
|
||||||
if (player->awayviewtics)
|
if (player->awayviewtics)
|
||||||
{
|
{
|
||||||
// cut-away view stuff
|
// cut-away view stuff
|
||||||
r_viewmobj = player->awayviewmobj; // should be a MT_ALTVIEWMAN
|
r_viewmobj = player->awayviewmobj; // should be a MT_ALTVIEWMAN
|
||||||
I_Assert(r_viewmobj != NULL);
|
I_Assert(r_viewmobj != NULL);
|
||||||
|
|
||||||
|
newview->x = r_viewmobj->x;
|
||||||
|
newview->y = r_viewmobj->y;
|
||||||
newview->z = r_viewmobj->z + 20*FRACUNIT;
|
newview->z = r_viewmobj->z + 20*FRACUNIT;
|
||||||
newview->aim = player->awayviewaiming;
|
|
||||||
newview->angle = r_viewmobj->angle;
|
R_SetupCommonFrame(player, r_viewmobj->subsector);
|
||||||
}
|
}
|
||||||
else if (!player->spectator && chasecam)
|
else if (!player->spectator && chasecam)
|
||||||
// use outside cam view
|
// use outside cam view
|
||||||
{
|
{
|
||||||
r_viewmobj = NULL;
|
r_viewmobj = NULL;
|
||||||
|
|
||||||
|
newview->x = thiscam->x;
|
||||||
|
newview->y = thiscam->y;
|
||||||
newview->z = thiscam->z + (thiscam->height>>1);
|
newview->z = thiscam->z + (thiscam->height>>1);
|
||||||
newview->aim = thiscam->aiming;
|
|
||||||
newview->angle = thiscam->angle;
|
R_SetupCommonFrame(player, thiscam->subsector);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
// use the player's eyes view
|
// use the player's eyes view
|
||||||
{
|
{
|
||||||
newview->z = player->viewz;
|
|
||||||
|
|
||||||
r_viewmobj = player->mo;
|
r_viewmobj = player->mo;
|
||||||
I_Assert(r_viewmobj != NULL);
|
I_Assert(r_viewmobj != NULL);
|
||||||
|
|
||||||
newview->aim = player->aiming;
|
|
||||||
newview->angle = r_viewmobj->angle;
|
|
||||||
|
|
||||||
if (!demo.playback && player->playerstate != PST_DEAD)
|
|
||||||
{
|
|
||||||
newview->angle = localangle[s]; // WARNING: camera uses this
|
|
||||||
newview->aim = localaiming[s];
|
|
||||||
}
|
|
||||||
}
|
|
||||||
newview->roll = R_ViewRollAngle(player);
|
|
||||||
newview->z += quake.z;
|
|
||||||
|
|
||||||
newview->player = player;
|
|
||||||
|
|
||||||
if (chasecam && !player->awayviewtics && !player->spectator)
|
|
||||||
{
|
|
||||||
newview->x = thiscam->x;
|
|
||||||
newview->y = thiscam->y;
|
|
||||||
newview->x += quake.x;
|
|
||||||
newview->y += quake.y;
|
|
||||||
|
|
||||||
if (thiscam->subsector)
|
|
||||||
newview->sector = thiscam->subsector->sector;
|
|
||||||
else
|
|
||||||
newview->sector = R_PointInSubsector(newview->x, newview->y)->sector;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
newview->x = r_viewmobj->x;
|
newview->x = r_viewmobj->x;
|
||||||
newview->y = r_viewmobj->y;
|
newview->y = r_viewmobj->y;
|
||||||
newview->x += quake.x;
|
newview->z = player->viewz;
|
||||||
newview->y += quake.y;
|
|
||||||
|
|
||||||
if (r_viewmobj->subsector)
|
R_SetupCommonFrame(player, r_viewmobj->subsector);
|
||||||
newview->sector = r_viewmobj->subsector->sector;
|
|
||||||
else
|
|
||||||
newview->sector = R_PointInSubsector(newview->x, newview->y)->sector;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// newview->sin = FINESINE(viewangle>>ANGLETOFINESHIFT);
|
|
||||||
// newview->cos = FINECOSINE(viewangle>>ANGLETOFINESHIFT);
|
|
||||||
|
|
||||||
R_InterpolateView(rendertimefrac);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void R_SkyboxFrame(int s)
|
void R_SkyboxFrame(int s)
|
||||||
|
|
@ -1307,30 +1324,8 @@ void R_SkyboxFrame(int s)
|
||||||
I_Error("R_SkyboxFrame: r_viewmobj null (player %s)", sizeu1(playeri));
|
I_Error("R_SkyboxFrame: r_viewmobj null (player %s)", sizeu1(playeri));
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
if (player->awayviewtics)
|
|
||||||
{
|
|
||||||
newview->aim = player->awayviewaiming;
|
|
||||||
newview->angle = player->awayviewmobj->angle;
|
|
||||||
}
|
|
||||||
else if (thiscam && thiscam->chase)
|
|
||||||
{
|
|
||||||
newview->aim = thiscam->aiming;
|
|
||||||
newview->angle = thiscam->angle;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
newview->aim = player->aiming;
|
|
||||||
newview->angle = player->mo->angle;
|
|
||||||
if (/*!demo.playback && */player->playerstate != PST_DEAD)
|
|
||||||
{
|
|
||||||
newview->angle = localangle[s];
|
|
||||||
newview->aim = localaiming[s];
|
|
||||||
}
|
|
||||||
}
|
|
||||||
newview->angle += r_viewmobj->angle;
|
|
||||||
newview->roll = R_ViewRollAngle(player);
|
|
||||||
|
|
||||||
newview->player = player;
|
R_SetupAimingFrame(s);
|
||||||
|
|
||||||
newview->x = r_viewmobj->x;
|
newview->x = r_viewmobj->x;
|
||||||
newview->y = r_viewmobj->y;
|
newview->y = r_viewmobj->y;
|
||||||
|
|
@ -1407,15 +1402,8 @@ void R_SkyboxFrame(int s)
|
||||||
newview->z += campos.z * -mh->skybox_scalez;
|
newview->z += campos.z * -mh->skybox_scalez;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (r_viewmobj->subsector)
|
|
||||||
newview->sector = r_viewmobj->subsector->sector;
|
|
||||||
else
|
|
||||||
newview->sector = R_PointInSubsector(newview->x, newview->y)->sector;
|
|
||||||
|
|
||||||
// newview->sin = FINESINE(viewangle>>ANGLETOFINESHIFT);
|
R_SetupCommonFrame(player, r_viewmobj->subsector);
|
||||||
// newview->cos = FINECOSINE(viewangle>>ANGLETOFINESHIFT);
|
|
||||||
|
|
||||||
R_InterpolateView(rendertimefrac);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
boolean R_ViewpointHasChasecam(player_t *player)
|
boolean R_ViewpointHasChasecam(player_t *player)
|
||||||
|
|
|
||||||
Loading…
Add table
Reference in a new issue