mirror of
https://github.com/KartKrewDev/RingRacers.git
synced 2025-10-30 08:01:28 +00:00
Merge branch 'master' into 'director-cam'
# Conflicts: # src/d_netcmd.h
This commit is contained in:
commit
ef6ff846d3
30 changed files with 551 additions and 160 deletions
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@ -423,7 +423,7 @@ consvar_t cv_kartallowgiveitem = CVAR_INIT ("kartallowgiveitem",
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#endif
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CV_NETVAR|CV_CHEAT|CV_NOSHOWHELP, CV_YesNo, NULL
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);
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consvar_t cv_kartdebugshrink = CVAR_INIT ("kartdebugshrink", "Off", CV_NETVAR|CV_CHEAT|CV_NOSHOWHELP, CV_OnOff, NULL);
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consvar_t cv_kartdebugdistribution = CVAR_INIT ("kartdebugdistribution", "Off", CV_NETVAR|CV_CHEAT|CV_NOSHOWHELP, CV_OnOff, NULL);
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consvar_t cv_kartdebughuddrop = CVAR_INIT ("kartdebughuddrop", "Off", CV_NETVAR|CV_CHEAT|CV_NOSHOWHELP, CV_OnOff, NULL);
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static CV_PossibleValue_t kartdebugwaypoint_cons_t[] = {{0, "Off"}, {1, "Forwards"}, {2, "Backwards"}, {0, NULL}};
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@ -940,6 +940,7 @@ void D_RegisterClientCommands(void)
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for (i = 0; i < MAXSPLITSCREENPLAYERS; i++)
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{
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CV_RegisterVar(&cv_kickstartaccel[i]);
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CV_RegisterVar(&cv_shrinkme[i]);
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CV_RegisterVar(&cv_turnaxis[i]);
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CV_RegisterVar(&cv_moveaxis[i]);
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CV_RegisterVar(&cv_brakeaxis[i]);
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@ -1641,10 +1642,13 @@ void SendWeaponPref(UINT8 n)
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UINT8 buf[1];
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buf[0] = 0;
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// Player option cvars that need to be synched go HERE
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if (cv_kickstartaccel[n].value)
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buf[0] |= 1;
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if (cv_shrinkme[n].value)
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buf[0] |= 2;
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SendNetXCmdForPlayer(n, XD_WEAPONPREF, buf, 1);
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}
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@ -1652,11 +1656,22 @@ static void Got_WeaponPref(UINT8 **cp,INT32 playernum)
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{
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UINT8 prefs = READUINT8(*cp);
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// Player option cvars that need to be synched go HERE
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players[playernum].pflags &= ~(PF_KICKSTARTACCEL);
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players[playernum].pflags &= ~(PF_KICKSTARTACCEL|PF_SHRINKME);
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if (prefs & 1)
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players[playernum].pflags |= PF_KICKSTARTACCEL;
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if (prefs & 2)
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players[playernum].pflags |= PF_SHRINKME;
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if (leveltime < 2)
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{
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// BAD HACK: No other place I tried to slot this in
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// made it work for the host when they initally host,
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// so this will have to do.
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K_UpdateShrinkCheat(&players[playernum]);
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}
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// SEE ALSO g_demo.c
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demo_extradata[playernum] |= DXD_WEAPONPREF;
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}
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@ -86,7 +86,7 @@ extern consvar_t cv_kartusepwrlv;
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extern consvar_t cv_votetime;
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extern consvar_t cv_kartdebugitem, cv_kartdebugamount, cv_kartallowgiveitem, cv_kartdebugshrink, cv_kartdebugdistribution, cv_kartdebughuddrop;
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extern consvar_t cv_kartdebugitem, cv_kartdebugamount, cv_kartallowgiveitem, cv_kartdebugdistribution, cv_kartdebughuddrop;
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extern consvar_t cv_kartdebugcheckpoint, cv_kartdebugnodes, cv_kartdebugcolorize, cv_kartdebugdirector;
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extern consvar_t cv_kartdebugwaypoints, cv_kartdebugbotpredict;
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@ -59,10 +59,10 @@ typedef enum
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typedef enum
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{
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// True if button down last tic.
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PF_ATTACKDOWN = 1,
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PF_ACCELDOWN = 1<<1,
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PF_BRAKEDOWN = 1<<2,
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PF_LOOKDOWN = 1<<3,
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PF_ATTACKDOWN = 1,
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PF_ACCELDOWN = 1<<1,
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PF_BRAKEDOWN = 1<<2,
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PF_LOOKDOWN = 1<<3,
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// Accessibility and cheats
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PF_KICKSTARTACCEL = 1<<4, // Is accelerate in kickstart mode?
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@ -99,6 +99,9 @@ typedef enum
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PF_HITFINISHLINE = 1<<26, // Already hit the finish line this tic
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PF_WRONGWAY = 1<<27, // Moving the wrong way with respect to waypoints?
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PF_SHRINKME = 1<<28, // "Shrink me" cheat preference
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PF_SHRINKACTIVE = 1<<29, // "Shrink me" cheat is in effect. (Can't be disabled mid-race)
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// up to 1<<31 is free
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} pflags_t;
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@ -260,6 +263,10 @@ typedef enum
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// for kickstartaccel
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#define ACCEL_KICKSTART 35
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#define ITEMSCALE_NORMAL 0
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#define ITEMSCALE_GROW 1
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#define ITEMSCALE_SHRINK 2
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// player_t struct for all respawn variables
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typedef struct respawnvars_s
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{
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@ -436,6 +443,7 @@ typedef struct player_s
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SINT8 itemtype; // KITEM_ constant for item number
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UINT8 itemamount; // Amount of said item
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SINT8 throwdir; // Held dir of controls; 1 = forward, 0 = none, -1 = backward (was "player->heldDir")
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UINT8 itemscale; // Item scale value, from when an item was taken out. (0 for normal, 1 for grow, 2 for shrink.)
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UINT8 sadtimer; // How long you've been sad
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@ -5809,6 +5809,7 @@ const char *const MOBJFLAG_LIST[] = {
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"DONTENCOREMAP",
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"PICKUPFROMBELOW",
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"NOSQUISH",
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"NOHITLAGFORME",
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NULL
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};
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@ -5912,6 +5913,10 @@ const char *const PLAYERFLAG_LIST[] = {
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"HITFINISHLINE", // Already hit the finish line this tic
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"WRONGWAY", // Moving the wrong way with respect to waypoints?
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"SHRINKME",
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"SHRINKACTIVE",
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NULL // stop loop here.
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};
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@ -6555,6 +6560,7 @@ struct int_const_s const INT_CONST[] = {
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//// Masks
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{"DMG_STEAL",DMG_CANTHURTSELF},
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{"DMG_CANTHURTSELF",DMG_CANTHURTSELF},
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{"DMG_WOMBO", DMG_WOMBO},
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{"DMG_DEATHMASK",DMG_DEATHMASK},
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{"DMG_TYPEMASK",DMG_TYPEMASK},
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@ -550,6 +550,22 @@ extern boolean capslock;
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// i_system.c, replace getchar() once the keyboard has been appropriated
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INT32 I_GetKey(void);
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/* http://www.cse.yorku.ca/~oz/hash.html */
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static inline
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UINT32 quickncasehash (const char *p, size_t n)
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{
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size_t i = 0;
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UINT32 x = 5381;
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while (i < n && p[i])
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{
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x = (x * 33) ^ tolower(p[i]);
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i++;
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}
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return x;
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}
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#ifndef min // Double-Check with WATTCP-32's cdefs.h
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#define min(x, y) (((x) < (y)) ? (x) : (y))
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#endif
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59
src/g_demo.c
59
src/g_demo.c
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@ -122,8 +122,9 @@ demoghost *ghosts = NULL;
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#define DF_ENCORE 0x40
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#define DF_MULTIPLAYER 0x80 // This demo was recorded in multiplayer mode!
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#define DEMO_SPECTATOR 0x40
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#define DEMO_KICKSTART 0x20
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#define DEMO_SPECTATOR 0x01
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#define DEMO_KICKSTART 0x02
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#define DEMO_SHRINKME 0x04
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// For demos
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#define ZT_FWD 0x01
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@ -351,9 +352,20 @@ void G_ReadDemoExtraData(void)
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if (extradata & DXD_WEAPONPREF)
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{
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i = READUINT8(demo_p);
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players[p].pflags &= ~(PF_KICKSTARTACCEL);
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players[p].pflags &= ~(PF_KICKSTARTACCEL|PF_SHRINKME);
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if (i & 1)
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players[p].pflags |= PF_KICKSTARTACCEL;
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if (i & 2)
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players[p].pflags |= PF_SHRINKME;
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if (leveltime < 2)
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{
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// BAD HACK: No other place I tried to slot this in
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// made it work for the host when they initally host,
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// so this will have to do.
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K_UpdateShrinkCheat(&players[p]);
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}
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//CONS_Printf("weaponpref is %d for player %d\n", i, p);
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}
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@ -466,6 +478,8 @@ void G_WriteDemoExtraData(void)
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UINT8 prefs = 0;
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if (players[i].pflags & PF_KICKSTARTACCEL)
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prefs |= 1;
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if (players[i].pflags & PF_SHRINKME)
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prefs |= 2;
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WRITEUINT8(demo_p, prefs);
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}
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}
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@ -2015,12 +2029,15 @@ void G_BeginRecording(void)
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for (p = 0; p < MAXPLAYERS; p++) {
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if (playeringame[p]) {
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player = &players[p];
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WRITEUINT8(demo_p, p);
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i = p;
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if (player->pflags & PF_KICKSTARTACCEL)
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i |= DEMO_KICKSTART;
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i = 0;
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if (player->spectator)
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i |= DEMO_SPECTATOR;
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if (player->pflags & PF_KICKSTARTACCEL)
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i |= DEMO_KICKSTART;
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if (player->pflags & PF_SHRINKME)
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i |= DEMO_SHRINKME;
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WRITEUINT8(demo_p, i);
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// Name
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@ -2672,7 +2689,7 @@ void G_DoPlayDemo(char *defdemoname)
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UINT32 randseed;
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char msg[1024];
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boolean spectator, kickstart;
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boolean spectator, kickstart, shrinkme;
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UINT8 slots[MAXPLAYERS], kartspeed[MAXPLAYERS], kartweight[MAXPLAYERS], numslots = 0;
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#if defined(SKIPERRORS) && !defined(DEVELOP)
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@ -2943,9 +2960,13 @@ void G_DoPlayDemo(char *defdemoname)
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while (p != 0xFF)
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{
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if ((spectator = !!(p & DEMO_SPECTATOR)))
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UINT8 flags = READUINT8(demo_p);
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spectator = kickstart = shrinkme = false;
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if ((spectator = !!(flags & DEMO_SPECTATOR)) == true)
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{
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p &= ~DEMO_SPECTATOR;
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flags &= ~DEMO_SPECTATOR;
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if (modeattacking)
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{
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@ -2960,10 +2981,14 @@ void G_DoPlayDemo(char *defdemoname)
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}
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}
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if ((kickstart = (p & DEMO_KICKSTART)))
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p &= ~DEMO_KICKSTART;
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if ((kickstart = !!(flags & DEMO_KICKSTART)) == true)
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flags &= ~DEMO_KICKSTART;
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slots[numslots] = p; numslots++;
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if ((shrinkme = !!(flags & DEMO_SHRINKME)) == true)
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flags &= ~DEMO_SHRINKME;
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slots[numslots] = p;
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numslots++;
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if (modeattacking && numslots > 1)
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{
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@ -2982,11 +3007,19 @@ void G_DoPlayDemo(char *defdemoname)
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playeringame[p] = true;
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players[p].spectator = spectator;
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if (kickstart)
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players[p].pflags |= PF_KICKSTARTACCEL;
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else
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players[p].pflags &= ~PF_KICKSTARTACCEL;
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if (shrinkme)
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players[p].pflags |= PF_SHRINKME;
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else
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players[p].pflags &= ~PF_SHRINKME;
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K_UpdateShrinkCheat(&players[p]);
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// Name
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M_Memcpy(player_names[p],demo_p,16);
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demo_p += 16;
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@ -3245,7 +3278,7 @@ void G_AddGhost(char *defdemoname)
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return;
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}
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if ((READUINT8(p) & ~DEMO_KICKSTART) != 0)
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if ((READUINT8(p) & ~(DEMO_KICKSTART|DEMO_SHRINKME)) != 0)
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{
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CONS_Alert(CONS_NOTICE, M_GetText("Failed to add ghost %s: Invalid player slot.\n"), pdemoname);
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Z_Free(pdemoname);
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|
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34
src/g_game.c
34
src/g_game.c
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@ -342,10 +342,10 @@ INT16 prevmap, nextmap;
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static UINT8 *savebuffer;
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static void kickstartaccel_OnChange(void);
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static void kickstartaccel2_OnChange(void);
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static void kickstartaccel3_OnChange(void);
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static void kickstartaccel4_OnChange(void);
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static void weaponPrefChange(void);
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static void weaponPrefChange2(void);
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static void weaponPrefChange3(void);
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static void weaponPrefChange4(void);
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static CV_PossibleValue_t joyaxis_cons_t[] = {{0, "None"},
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{1, "X-Axis"}, {2, "Y-Axis"}, {-1, "X-Axis-"}, {-2, "Y-Axis-"},
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|
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@ -406,10 +406,17 @@ consvar_t cv_resetspecialmusic = CVAR_INIT ("resetspecialmusic", "Yes", CV_SAVE,
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consvar_t cv_resume = CVAR_INIT ("resume", "Yes", CV_SAVE, CV_YesNo, NULL);
|
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|
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consvar_t cv_kickstartaccel[MAXSPLITSCREENPLAYERS] = {
|
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CVAR_INIT ("kickstartaccel", "Off", CV_SAVE|CV_CALL, CV_OnOff, kickstartaccel_OnChange),
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CVAR_INIT ("kickstartaccel2", "Off", CV_SAVE|CV_CALL, CV_OnOff, kickstartaccel2_OnChange),
|
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CVAR_INIT ("kickstartaccel3", "Off", CV_SAVE|CV_CALL, CV_OnOff, kickstartaccel3_OnChange),
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CVAR_INIT ("kickstartaccel4", "Off", CV_SAVE|CV_CALL, CV_OnOff, kickstartaccel4_OnChange)
|
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CVAR_INIT ("kickstartaccel", "Off", CV_SAVE|CV_CALL, CV_OnOff, weaponPrefChange),
|
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CVAR_INIT ("kickstartaccel2", "Off", CV_SAVE|CV_CALL, CV_OnOff, weaponPrefChange2),
|
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CVAR_INIT ("kickstartaccel3", "Off", CV_SAVE|CV_CALL, CV_OnOff, weaponPrefChange3),
|
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CVAR_INIT ("kickstartaccel4", "Off", CV_SAVE|CV_CALL, CV_OnOff, weaponPrefChange4)
|
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};
|
||||
|
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consvar_t cv_shrinkme[MAXSPLITSCREENPLAYERS] = {
|
||||
CVAR_INIT ("shrinkme", "Off", CV_CALL, CV_OnOff, weaponPrefChange),
|
||||
CVAR_INIT ("shrinkme2", "Off", CV_CALL, CV_OnOff, weaponPrefChange2),
|
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CVAR_INIT ("shrinkme3", "Off", CV_CALL, CV_OnOff, weaponPrefChange3),
|
||||
CVAR_INIT ("shrinkme4", "Off", CV_CALL, CV_OnOff, weaponPrefChange4)
|
||||
};
|
||||
|
||||
consvar_t cv_turnaxis[MAXSPLITSCREENPLAYERS] = {
|
||||
|
|
@ -1183,22 +1190,22 @@ ticcmd_t *G_MoveTiccmd(ticcmd_t* dest, const ticcmd_t* src, const size_t n)
|
|||
return dest;
|
||||
}
|
||||
|
||||
static void kickstartaccel_OnChange(void)
|
||||
static void weaponPrefChange(void)
|
||||
{
|
||||
SendWeaponPref(0);
|
||||
}
|
||||
|
||||
static void kickstartaccel2_OnChange(void)
|
||||
static void weaponPrefChange2(void)
|
||||
{
|
||||
SendWeaponPref(1);
|
||||
}
|
||||
|
||||
static void kickstartaccel3_OnChange(void)
|
||||
static void weaponPrefChange3(void)
|
||||
{
|
||||
SendWeaponPref(2);
|
||||
}
|
||||
|
||||
static void kickstartaccel4_OnChange(void)
|
||||
static void weaponPrefChange4(void)
|
||||
{
|
||||
SendWeaponPref(3);
|
||||
}
|
||||
|
|
@ -2164,7 +2171,7 @@ void G_PlayerReborn(INT32 player, boolean betweenmaps)
|
|||
botdiffincrease = players[player].botvars.diffincrease;
|
||||
botrival = players[player].botvars.rival;
|
||||
|
||||
pflags = (players[player].pflags & (PF_WANTSTOJOIN|PF_KICKSTARTACCEL));
|
||||
pflags = (players[player].pflags & (PF_WANTSTOJOIN|PF_KICKSTARTACCEL|PF_SHRINKME|PF_SHRINKACTIVE));
|
||||
|
||||
// SRB2kart
|
||||
if (betweenmaps || leveltime < introtime)
|
||||
|
|
@ -2235,7 +2242,6 @@ void G_PlayerReborn(INT32 player, boolean betweenmaps)
|
|||
if (!(netgame || multiplayer))
|
||||
pflags |= (players[player].pflags & (PF_GODMODE|PF_NOCLIP));
|
||||
|
||||
|
||||
// Obliterate follower from existence
|
||||
P_SetTarget(&players[player].follower, NULL);
|
||||
|
||||
|
|
|
|||
|
|
@ -55,6 +55,8 @@ extern consvar_t cv_pauseifunfocused;
|
|||
extern consvar_t cv_invertmouse;
|
||||
|
||||
extern consvar_t cv_kickstartaccel[MAXSPLITSCREENPLAYERS];
|
||||
extern consvar_t cv_shrinkme[MAXSPLITSCREENPLAYERS];
|
||||
|
||||
extern consvar_t cv_turnaxis[MAXSPLITSCREENPLAYERS];
|
||||
extern consvar_t cv_moveaxis[MAXSPLITSCREENPLAYERS];
|
||||
extern consvar_t cv_brakeaxis[MAXSPLITSCREENPLAYERS];
|
||||
|
|
|
|||
|
|
@ -181,6 +181,18 @@ boolean gl_shadersavailable = true;
|
|||
// Lighting
|
||||
// ==========================================================================
|
||||
|
||||
boolean HWR_OverrideObjectLightLevel(mobj_t *thing, INT32 *lightlevel)
|
||||
{
|
||||
if (R_ThingIsFullBright(thing))
|
||||
*lightlevel = 255;
|
||||
else if (R_ThingIsFullDark(thing))
|
||||
*lightlevel = 0;
|
||||
else
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void HWR_Lighting(FSurfaceInfo *Surface, INT32 light_level, extracolormap_t *colormap)
|
||||
{
|
||||
RGBA_t poly_color, tint_color, fade_color;
|
||||
|
|
@ -3795,7 +3807,7 @@ static void HWR_SplitSprite(gl_vissprite_t *spr)
|
|||
patch_t *gpatch;
|
||||
FSurfaceInfo Surf;
|
||||
extracolormap_t *colormap = NULL;
|
||||
FUINT lightlevel;
|
||||
INT32 lightlevel;
|
||||
boolean lightset = true;
|
||||
FBITFIELD blend = 0;
|
||||
FBITFIELD occlusion;
|
||||
|
|
@ -3925,18 +3937,13 @@ static void HWR_SplitSprite(gl_vissprite_t *spr)
|
|||
|
||||
// Start with the lightlevel and colormap from the top of the sprite
|
||||
lightlevel = *list[sector->numlights - 1].lightlevel;
|
||||
if (!(spr->mobj->renderflags & RF_NOCOLORMAPS))
|
||||
if (!R_ThingIsFullBright(spr->mobj) && !(spr->mobj->renderflags & RF_NOCOLORMAPS))
|
||||
colormap = *list[sector->numlights - 1].extra_colormap;
|
||||
|
||||
i = 0;
|
||||
temp = FLOAT_TO_FIXED(realtop);
|
||||
|
||||
if (R_ThingIsFullBright(spr->mobj))
|
||||
lightlevel = 255;
|
||||
else if (R_ThingIsFullDark(spr->mobj))
|
||||
lightlevel = 0;
|
||||
else
|
||||
lightset = false;
|
||||
lightset = HWR_OverrideObjectLightLevel(spr->mobj, &lightlevel);
|
||||
|
||||
for (i = 1; i < sector->numlights; i++)
|
||||
{
|
||||
|
|
@ -3945,7 +3952,7 @@ static void HWR_SplitSprite(gl_vissprite_t *spr)
|
|||
{
|
||||
if (!lightset)
|
||||
lightlevel = *list[i-1].lightlevel > 255 ? 255 : *list[i-1].lightlevel;
|
||||
if (!(spr->mobj->renderflags & RF_NOCOLORMAPS))
|
||||
if (!R_ThingIsFullBright(spr->mobj) && !(spr->mobj->renderflags & RF_NOCOLORMAPS))
|
||||
colormap = *list[i-1].extra_colormap;
|
||||
break;
|
||||
}
|
||||
|
|
@ -3963,8 +3970,14 @@ static void HWR_SplitSprite(gl_vissprite_t *spr)
|
|||
if (!(list[i].flags & FF_NOSHADE) && (list[i].flags & FF_CUTSPRITES))
|
||||
{
|
||||
if (!lightset)
|
||||
{
|
||||
lightlevel = *list[i].lightlevel > 255 ? 255 : *list[i].lightlevel;
|
||||
if (!(spr->mobj->renderflags & RF_NOCOLORMAPS))
|
||||
|
||||
if (R_ThingIsSemiBright(spr->mobj))
|
||||
lightlevel = 128 + (lightlevel>>1);
|
||||
}
|
||||
|
||||
if (!R_ThingIsFullBright(spr->mobj) && !(spr->mobj->renderflags & RF_NOCOLORMAPS))
|
||||
colormap = *list[i].extra_colormap;
|
||||
}
|
||||
|
||||
|
|
@ -4279,18 +4292,11 @@ static void HWR_DrawSprite(gl_vissprite_t *spr)
|
|||
// colormap test
|
||||
{
|
||||
sector_t *sector = spr->mobj->subsector->sector;
|
||||
UINT8 lightlevel = 0;
|
||||
boolean lightset = true;
|
||||
INT32 lightlevel = 0;
|
||||
boolean lightset = HWR_OverrideObjectLightLevel(spr->mobj, &lightlevel);
|
||||
extracolormap_t *colormap = NULL;
|
||||
|
||||
if (R_ThingIsFullBright(spr->mobj))
|
||||
lightlevel = 255;
|
||||
else if (R_ThingIsFullDark(spr->mobj))
|
||||
lightlevel = 0;
|
||||
else
|
||||
lightset = false;
|
||||
|
||||
if (!(spr->mobj->renderflags & RF_NOCOLORMAPS))
|
||||
if (!R_ThingIsFullBright(spr->mobj) && !(spr->mobj->renderflags & RF_NOCOLORMAPS))
|
||||
colormap = sector->extra_colormap;
|
||||
|
||||
if (splat && sector->numlights)
|
||||
|
|
@ -4300,7 +4306,7 @@ static void HWR_DrawSprite(gl_vissprite_t *spr)
|
|||
if (!lightset)
|
||||
lightlevel = *sector->lightlist[light].lightlevel > 255 ? 255 : *sector->lightlist[light].lightlevel;
|
||||
|
||||
if (*sector->lightlist[light].extra_colormap && !(spr->mobj->renderflags & RF_NOCOLORMAPS))
|
||||
if (!R_ThingIsFullBright(spr->mobj) && *sector->lightlist[light].extra_colormap && !(spr->mobj->renderflags & RF_NOCOLORMAPS))
|
||||
colormap = *sector->lightlist[light].extra_colormap;
|
||||
}
|
||||
else if (!lightset)
|
||||
|
|
|
|||
|
|
@ -67,6 +67,7 @@ void HWR_MakeScreenFinalTexture(void);
|
|||
void HWR_DrawScreenFinalTexture(int width, int height);
|
||||
|
||||
// This stuff is put here so models can use them
|
||||
boolean HWR_OverrideObjectLightLevel(mobj_t *thing, INT32 *lightlevel);
|
||||
void HWR_Lighting(FSurfaceInfo *Surface, INT32 light_level, extracolormap_t *colormap);
|
||||
UINT8 HWR_FogBlockAlpha(INT32 light, extracolormap_t *colormap); // Let's see if this can work
|
||||
|
||||
|
|
|
|||
|
|
@ -1324,7 +1324,8 @@ boolean HWR_DrawModel(gl_vissprite_t *spr)
|
|||
if (spr->mobj->subsector)
|
||||
{
|
||||
sector_t *sector = spr->mobj->subsector->sector;
|
||||
UINT8 lightlevel = 255;
|
||||
INT32 lightlevel = 255;
|
||||
boolean lightset = HWR_OverrideObjectLightLevel(spr->mobj, &lightlevel);
|
||||
extracolormap_t *colormap = NULL;
|
||||
|
||||
if (sector->numlights)
|
||||
|
|
@ -1333,22 +1334,22 @@ boolean HWR_DrawModel(gl_vissprite_t *spr)
|
|||
|
||||
light = R_GetPlaneLight(sector, spr->mobj->z + spr->mobj->height, false); // Always use the light at the top instead of whatever I was doing before
|
||||
|
||||
if (!R_ThingIsFullBright(spr->mobj))
|
||||
if (!lightset)
|
||||
lightlevel = *sector->lightlist[light].lightlevel > 255 ? 255 : *sector->lightlist[light].lightlevel;
|
||||
|
||||
if (*sector->lightlist[light].extra_colormap)
|
||||
if (!R_ThingIsFullBright(spr->mobj) && *sector->lightlist[light].extra_colormap)
|
||||
colormap = *sector->lightlist[light].extra_colormap;
|
||||
}
|
||||
else
|
||||
else if (!lightset)
|
||||
{
|
||||
if (!R_ThingIsFullBright(spr->mobj))
|
||||
lightlevel = sector->lightlevel > 255 ? 255 : sector->lightlevel;
|
||||
lightlevel = sector->lightlevel > 255 ? 255 : sector->lightlevel;
|
||||
|
||||
if (sector->extra_colormap)
|
||||
colormap = sector->extra_colormap;
|
||||
}
|
||||
|
||||
//lightlevel = 128 + (lightlevel>>1);
|
||||
if (R_ThingIsSemiBright(spr->mobj))
|
||||
lightlevel = 128 + (lightlevel>>1);
|
||||
|
||||
HWR_Lighting(&Surf, lightlevel, colormap);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -9295,7 +9295,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
4, // mass
|
||||
0, // damage
|
||||
sfx_None, // activesound
|
||||
MF_NOBLOCKMAP|MF_SCENERY|MF_NOCLIPHEIGHT, // flags
|
||||
MF_NOBLOCKMAP|MF_SCENERY|MF_NOCLIPHEIGHT|MF_NOHITLAGFORME, // flags
|
||||
S_NULL // raisestate
|
||||
},
|
||||
|
||||
|
|
@ -9322,7 +9322,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
4, // mass
|
||||
0, // damage
|
||||
sfx_None, // activesound
|
||||
MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SCENERY|MF_NOCLIPHEIGHT|MF_PAPERCOLLISION, // flags
|
||||
MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SCENERY|MF_NOCLIPHEIGHT|MF_PAPERCOLLISION|MF_NOHITLAGFORME, // flags
|
||||
S_NULL // raisestate
|
||||
},
|
||||
|
||||
|
|
@ -9349,7 +9349,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
4, // mass
|
||||
0, // damage
|
||||
sfx_None, // activesound
|
||||
MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_NOCLIPTHING, // flags
|
||||
MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_NOCLIPTHING|MF_NOHITLAGFORME, // flags
|
||||
S_NULL // raisestate
|
||||
},
|
||||
|
||||
|
|
|
|||
|
|
@ -48,7 +48,7 @@ boolean K_OrbinautJawzCollide(mobj_t *t1, mobj_t *t2)
|
|||
else
|
||||
{
|
||||
// Player Damage
|
||||
P_DamageMobj(t2, t1, t1->target, 1, DMG_WIPEOUT);
|
||||
P_DamageMobj(t2, t1, t1->target, 1, DMG_WIPEOUT|DMG_WOMBO);
|
||||
K_KartBouncing(t2, t1);
|
||||
S_StartSound(t2, sfx_s3k7b);
|
||||
}
|
||||
|
|
@ -143,7 +143,7 @@ boolean K_BananaBallhogCollide(mobj_t *t1, mobj_t *t2)
|
|||
}
|
||||
else
|
||||
{
|
||||
P_DamageMobj(t2, t1, t1->target, 1, DMG_NORMAL);
|
||||
P_DamageMobj(t2, t1, t1->target, 1, DMG_NORMAL|DMG_WOMBO);
|
||||
}
|
||||
|
||||
damageitem = true;
|
||||
|
|
@ -492,12 +492,12 @@ boolean K_PvPTouchDamage(mobj_t *t1, mobj_t *t2)
|
|||
|
||||
if (t1Condition == true && t2Condition == false)
|
||||
{
|
||||
P_DamageMobj(t2, t1, t1, 1, DMG_TUMBLE);
|
||||
P_DamageMobj(t2, t1, t1, 1, DMG_TUMBLE|DMG_WOMBO);
|
||||
return true;
|
||||
}
|
||||
else if (t1Condition == false && t2Condition == true)
|
||||
{
|
||||
P_DamageMobj(t1, t2, t2, 1, DMG_TUMBLE);
|
||||
P_DamageMobj(t1, t2, t2, 1, DMG_TUMBLE|DMG_WOMBO);
|
||||
return true;
|
||||
}
|
||||
|
||||
|
|
@ -507,12 +507,12 @@ boolean K_PvPTouchDamage(mobj_t *t1, mobj_t *t2)
|
|||
|
||||
if (t1Condition == true && t2Condition == false)
|
||||
{
|
||||
P_DamageMobj(t2, t1, t1, 1, DMG_TUMBLE);
|
||||
P_DamageMobj(t2, t1, t1, 1, DMG_TUMBLE|DMG_WOMBO);
|
||||
return true;
|
||||
}
|
||||
else if (t1Condition == false && t2Condition == true)
|
||||
{
|
||||
P_DamageMobj(t1, t2, t2, 1, DMG_TUMBLE);
|
||||
P_DamageMobj(t1, t2, t2, 1, DMG_TUMBLE|DMG_WOMBO);
|
||||
return true;
|
||||
}
|
||||
|
||||
|
|
@ -522,12 +522,12 @@ boolean K_PvPTouchDamage(mobj_t *t1, mobj_t *t2)
|
|||
|
||||
if (t1Condition == true && t2Condition == false)
|
||||
{
|
||||
P_DamageMobj(t2, t1, t1, 1, DMG_WIPEOUT);
|
||||
P_DamageMobj(t2, t1, t1, 1, DMG_WIPEOUT|DMG_WOMBO);
|
||||
return true;
|
||||
}
|
||||
else if (t1Condition == false && t2Condition == true)
|
||||
{
|
||||
P_DamageMobj(t1, t2, t2, 1, DMG_WIPEOUT);
|
||||
P_DamageMobj(t1, t2, t2, 1, DMG_WIPEOUT|DMG_WOMBO);
|
||||
return true;
|
||||
}
|
||||
|
||||
|
|
@ -540,12 +540,12 @@ boolean K_PvPTouchDamage(mobj_t *t1, mobj_t *t2)
|
|||
|
||||
if (t1Condition == true && t2Condition == false)
|
||||
{
|
||||
P_DamageMobj(t2, t1, t1, 1, DMG_WIPEOUT|DMG_STEAL);
|
||||
P_DamageMobj(t2, t1, t1, 1, DMG_WIPEOUT|DMG_STEAL|DMG_WOMBO);
|
||||
return true;
|
||||
}
|
||||
else if (t1Condition == false && t2Condition == true)
|
||||
{
|
||||
P_DamageMobj(t1, t2, t2, 1, DMG_WIPEOUT|DMG_STEAL);
|
||||
P_DamageMobj(t1, t2, t2, 1, DMG_WIPEOUT|DMG_STEAL|DMG_WOMBO);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
|
@ -558,7 +558,7 @@ boolean K_PvPTouchDamage(mobj_t *t1, mobj_t *t2)
|
|||
{
|
||||
if (t2->player->rings <= 0)
|
||||
{
|
||||
P_DamageMobj(t2, t1, t1, 1, DMG_STING);
|
||||
P_DamageMobj(t2, t1, t1, 1, DMG_STING|DMG_WOMBO);
|
||||
stungT2 = true;
|
||||
}
|
||||
|
||||
|
|
@ -569,7 +569,7 @@ boolean K_PvPTouchDamage(mobj_t *t1, mobj_t *t2)
|
|||
{
|
||||
if (t1->player->rings <= 0)
|
||||
{
|
||||
P_DamageMobj(t1, t2, t2, 1, DMG_STING);
|
||||
P_DamageMobj(t1, t2, t2, 1, DMG_STING|DMG_WOMBO);
|
||||
stungT1 = true;
|
||||
}
|
||||
|
||||
|
|
|
|||
284
src/k_kart.c
284
src/k_kart.c
|
|
@ -251,7 +251,6 @@ void K_RegisterKartStuff(void)
|
|||
|
||||
CV_RegisterVar(&cv_kartdebugitem);
|
||||
CV_RegisterVar(&cv_kartdebugamount);
|
||||
CV_RegisterVar(&cv_kartdebugshrink);
|
||||
CV_RegisterVar(&cv_kartallowgiveitem);
|
||||
CV_RegisterVar(&cv_kartdebugdistribution);
|
||||
CV_RegisterVar(&cv_kartdebughuddrop);
|
||||
|
|
@ -2905,6 +2904,28 @@ static void K_GetKartBoostPower(player_t *player)
|
|||
player->numboosts = numboosts;
|
||||
}
|
||||
|
||||
fixed_t K_GrowShrinkSpeedMul(player_t *player)
|
||||
{
|
||||
fixed_t scaleDiff = player->mo->scale - mapobjectscale;
|
||||
fixed_t playerScale = FixedDiv(player->mo->scale, mapobjectscale);
|
||||
fixed_t speedMul = FRACUNIT;
|
||||
|
||||
if (scaleDiff > 0)
|
||||
{
|
||||
// Grown
|
||||
// Change x2 speed into x1.5
|
||||
speedMul = FixedDiv(FixedMul(playerScale, GROW_PHYSICS_SCALE), GROW_SCALE);
|
||||
}
|
||||
else if (scaleDiff < 0)
|
||||
{
|
||||
// Shrunk
|
||||
// Change x0.5 speed into x0.75
|
||||
speedMul = FixedDiv(FixedMul(playerScale, SHRINK_PHYSICS_SCALE), SHRINK_SCALE);
|
||||
}
|
||||
|
||||
return speedMul;
|
||||
}
|
||||
|
||||
// Returns kart speed from a stat. Boost power and scale are NOT taken into account, no player or object is necessary.
|
||||
fixed_t K_GetKartSpeedFromStat(UINT8 kartspeed)
|
||||
{
|
||||
|
|
@ -2921,9 +2942,8 @@ fixed_t K_GetKartSpeedFromStat(UINT8 kartspeed)
|
|||
|
||||
fixed_t K_GetKartSpeed(player_t *player, boolean doboostpower)
|
||||
{
|
||||
fixed_t finalspeed;
|
||||
|
||||
finalspeed = K_GetKartSpeedFromStat(player->kartspeed);
|
||||
const boolean mobjValid = (player->mo != NULL && P_MobjWasRemoved(player->mo) == false);
|
||||
fixed_t finalspeed = K_GetKartSpeedFromStat(player->kartspeed);
|
||||
|
||||
if (player->spheres > 0)
|
||||
{
|
||||
|
|
@ -2944,17 +2964,22 @@ fixed_t K_GetKartSpeed(player_t *player, boolean doboostpower)
|
|||
}
|
||||
}
|
||||
|
||||
if (player->mo && !P_MobjWasRemoved(player->mo))
|
||||
finalspeed = FixedMul(finalspeed, player->mo->scale);
|
||||
finalspeed = FixedMul(finalspeed, mapobjectscale);
|
||||
|
||||
if (doboostpower)
|
||||
if (doboostpower == true)
|
||||
{
|
||||
if (mobjValid == true)
|
||||
{
|
||||
// Scale with the player.
|
||||
finalspeed = FixedMul(finalspeed, K_GrowShrinkSpeedMul(player));
|
||||
}
|
||||
|
||||
if (K_PlayerUsesBotMovement(player))
|
||||
{
|
||||
finalspeed = FixedMul(finalspeed, K_BotTopSpeedRubberband(player));
|
||||
}
|
||||
|
||||
return FixedMul(finalspeed, player->boostpower+player->speedboost);
|
||||
finalspeed = FixedMul(finalspeed, player->boostpower + player->speedboost);
|
||||
}
|
||||
|
||||
return finalspeed;
|
||||
|
|
@ -2994,6 +3019,34 @@ UINT16 K_GetKartFlashing(player_t *player)
|
|||
return tics;
|
||||
}
|
||||
|
||||
boolean K_PlayerShrinkCheat(player_t *player)
|
||||
{
|
||||
return (
|
||||
(player->pflags & PF_SHRINKACTIVE)
|
||||
&& (player->bot == false)
|
||||
&& (modeattacking == false) // Anyone want to make another record attack category?
|
||||
);
|
||||
}
|
||||
|
||||
void K_UpdateShrinkCheat(player_t *player)
|
||||
{
|
||||
const boolean mobjValid = (player->mo != NULL && P_MobjWasRemoved(player->mo) == false);
|
||||
|
||||
if (player->pflags & PF_SHRINKME)
|
||||
{
|
||||
player->pflags |= PF_SHRINKACTIVE;
|
||||
}
|
||||
else
|
||||
{
|
||||
player->pflags &= ~PF_SHRINKACTIVE;
|
||||
}
|
||||
|
||||
if (mobjValid == true && K_PlayerShrinkCheat(player) == true)
|
||||
{
|
||||
player->mo->destscale = FixedMul(mapobjectscale, SHRINK_SCALE);
|
||||
}
|
||||
}
|
||||
|
||||
boolean K_KartKickstart(player_t *player)
|
||||
{
|
||||
return ((player->pflags & PF_KICKSTARTACCEL)
|
||||
|
|
@ -3100,7 +3153,7 @@ angle_t K_MomentumAngle(mobj_t *mo)
|
|||
|
||||
void K_AddHitLag(mobj_t *mo, INT32 tics, boolean fromDamage)
|
||||
{
|
||||
if (mo == NULL || P_MobjWasRemoved(mo))
|
||||
if (mo == NULL || P_MobjWasRemoved(mo) || (mo->flags & MF_NOHITLAGFORME && mo->type != MT_PLAYER))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
|
@ -3266,8 +3319,11 @@ static void K_RemoveGrowShrink(player_t *player)
|
|||
|
||||
player->mo->scalespeed = mapobjectscale/TICRATE;
|
||||
player->mo->destscale = mapobjectscale;
|
||||
if (cv_kartdebugshrink.value && !modeattacking && !player->bot)
|
||||
player->mo->destscale = (6*player->mo->destscale)/8;
|
||||
|
||||
if (K_PlayerShrinkCheat(player) == true)
|
||||
{
|
||||
player->mo->destscale = FixedMul(player->mo->destscale, SHRINK_SCALE);
|
||||
}
|
||||
}
|
||||
|
||||
player->growshrinktimer = 0;
|
||||
|
|
@ -3795,31 +3851,63 @@ void K_SpawnMineExplosion(mobj_t *source, UINT8 color)
|
|||
|
||||
#undef MINEQUAKEDIST
|
||||
|
||||
fixed_t K_ItemScaleForPlayer(player_t *player)
|
||||
{
|
||||
switch (player->itemscale)
|
||||
{
|
||||
case ITEMSCALE_GROW:
|
||||
return FixedMul(GROW_SCALE, mapobjectscale);
|
||||
|
||||
case ITEMSCALE_SHRINK:
|
||||
return FixedMul(SHRINK_SCALE, mapobjectscale);
|
||||
|
||||
default:
|
||||
return mapobjectscale;
|
||||
}
|
||||
}
|
||||
|
||||
static mobj_t *K_SpawnKartMissile(mobj_t *source, mobjtype_t type, angle_t an, INT32 flags2, fixed_t speed)
|
||||
{
|
||||
mobj_t *th;
|
||||
fixed_t x, y, z;
|
||||
fixed_t finalspeed = speed;
|
||||
fixed_t finalscale = mapobjectscale;
|
||||
mobj_t *throwmo;
|
||||
|
||||
if (source->player && source->player->speed > K_GetKartSpeed(source->player, false))
|
||||
if (source->player != NULL)
|
||||
{
|
||||
angle_t input = source->angle - an;
|
||||
boolean invert = (input > ANGLE_180);
|
||||
if (invert)
|
||||
input = InvAngle(input);
|
||||
if (source->player->itemscale == ITEMSCALE_SHRINK)
|
||||
{
|
||||
// Nerf the base item speed a bit.
|
||||
finalspeed = FixedMul(finalspeed, SHRINK_PHYSICS_SCALE);
|
||||
}
|
||||
|
||||
finalspeed = max(speed, FixedMul(speed, FixedMul(
|
||||
FixedDiv(source->player->speed, K_GetKartSpeed(source->player, false)), // Multiply speed to be proportional to your own, boosted maxspeed.
|
||||
(((180<<FRACBITS) - AngleFixed(input)) / 180) // multiply speed based on angle diff... i.e: don't do this for firing backward :V
|
||||
)));
|
||||
if (source->player->speed > K_GetKartSpeed(source->player, false))
|
||||
{
|
||||
angle_t input = source->angle - an;
|
||||
boolean invert = (input > ANGLE_180);
|
||||
if (invert)
|
||||
input = InvAngle(input);
|
||||
|
||||
finalspeed = max(speed, FixedMul(speed, FixedMul(
|
||||
FixedDiv(source->player->speed, K_GetKartSpeed(source->player, false)), // Multiply speed to be proportional to your own, boosted maxspeed.
|
||||
(((180<<FRACBITS) - AngleFixed(input)) / 180) // multiply speed based on angle diff... i.e: don't do this for firing backward :V
|
||||
)));
|
||||
}
|
||||
|
||||
finalscale = K_ItemScaleForPlayer(source->player);
|
||||
}
|
||||
|
||||
if (type == MT_BUBBLESHIELDTRAP)
|
||||
{
|
||||
finalscale = source->scale;
|
||||
}
|
||||
|
||||
x = source->x + source->momx + FixedMul(finalspeed, FINECOSINE(an>>ANGLETOFINESHIFT));
|
||||
y = source->y + source->momy + FixedMul(finalspeed, FINESINE(an>>ANGLETOFINESHIFT));
|
||||
z = source->z; // spawn on the ground please
|
||||
|
||||
th = P_SpawnMobj(x, y, z, type);
|
||||
th = P_SpawnMobj(x, y, z, type); // this will never return null because collision isn't processed here
|
||||
|
||||
K_FlipFromObject(th, source);
|
||||
|
||||
|
|
@ -3831,14 +3919,17 @@ static mobj_t *K_SpawnKartMissile(mobj_t *source, mobjtype_t type, angle_t an, I
|
|||
|
||||
P_SetTarget(&th->target, source);
|
||||
|
||||
P_SetScale(th, source->scale);
|
||||
th->destscale = source->destscale;
|
||||
P_SetScale(th, finalscale);
|
||||
th->destscale = finalscale;
|
||||
|
||||
if (P_IsObjectOnGround(source))
|
||||
{
|
||||
// floorz and ceilingz aren't properly set to account for FOFs and Polyobjects on spawn
|
||||
// This should set it for FOFs
|
||||
P_SetOrigin(th, th->x, th->y, th->z);
|
||||
P_SetOrigin(th, th->x, th->y, th->z); // however, THIS can fuck up your day. just absolutely ruin you.
|
||||
if (P_MobjWasRemoved(th))
|
||||
return NULL;
|
||||
|
||||
// spawn on the ground if the player is on the ground
|
||||
if (P_MobjFlip(source) < 0)
|
||||
{
|
||||
|
|
@ -3855,6 +3946,11 @@ static mobj_t *K_SpawnKartMissile(mobj_t *source, mobjtype_t type, angle_t an, I
|
|||
th->momy = FixedMul(finalspeed, FINESINE(an>>ANGLETOFINESHIFT));
|
||||
th->momz = source->momz;
|
||||
|
||||
if (source->player != NULL)
|
||||
{
|
||||
th->cusval = source->player->itemscale;
|
||||
}
|
||||
|
||||
switch (type)
|
||||
{
|
||||
case MT_ORBINAUT:
|
||||
|
|
@ -3906,7 +4002,7 @@ static mobj_t *K_SpawnKartMissile(mobj_t *source, mobjtype_t type, angle_t an, I
|
|||
P_SetTarget(&throwmo->target, source);
|
||||
}
|
||||
|
||||
return NULL;
|
||||
return th;
|
||||
}
|
||||
|
||||
UINT16 K_DriftSparkColor(player_t *player, INT32 charge)
|
||||
|
|
@ -4713,10 +4809,11 @@ mobj_t *K_ThrowKartItem(player_t *player, boolean missile, mobjtype_t mapthing,
|
|||
{
|
||||
if (mapthing == MT_BALLHOG) // Messy
|
||||
{
|
||||
mo = NULL; // can't return multiple projectiles
|
||||
if (dir == -1)
|
||||
{
|
||||
// Shoot backward
|
||||
mo = K_SpawnKartMissile(player->mo, mapthing, (player->mo->angle + ANGLE_180) - 0x06000000, 0, PROJSPEED/8);
|
||||
K_SpawnKartMissile(player->mo, mapthing, (player->mo->angle + ANGLE_180) - 0x06000000, 0, PROJSPEED/8);
|
||||
K_SpawnKartMissile(player->mo, mapthing, (player->mo->angle + ANGLE_180) - 0x03000000, 0, PROJSPEED/8);
|
||||
K_SpawnKartMissile(player->mo, mapthing, player->mo->angle + ANGLE_180, 0, PROJSPEED/8);
|
||||
K_SpawnKartMissile(player->mo, mapthing, (player->mo->angle + ANGLE_180) + 0x03000000, 0, PROJSPEED/8);
|
||||
|
|
@ -4725,7 +4822,7 @@ mobj_t *K_ThrowKartItem(player_t *player, boolean missile, mobjtype_t mapthing,
|
|||
else
|
||||
{
|
||||
// Shoot forward
|
||||
mo = K_SpawnKartMissile(player->mo, mapthing, player->mo->angle - 0x06000000, 0, PROJSPEED);
|
||||
K_SpawnKartMissile(player->mo, mapthing, player->mo->angle - 0x06000000, 0, PROJSPEED);
|
||||
K_SpawnKartMissile(player->mo, mapthing, player->mo->angle - 0x03000000, 0, PROJSPEED);
|
||||
K_SpawnKartMissile(player->mo, mapthing, player->mo->angle, 0, PROJSPEED);
|
||||
K_SpawnKartMissile(player->mo, mapthing, player->mo->angle + 0x03000000, 0, PROJSPEED);
|
||||
|
|
@ -4748,13 +4845,15 @@ mobj_t *K_ThrowKartItem(player_t *player, boolean missile, mobjtype_t mapthing,
|
|||
}
|
||||
else
|
||||
{
|
||||
fixed_t finalscale = K_ItemScaleForPlayer(player);
|
||||
|
||||
player->bananadrag = 0; // RESET timer, for multiple bananas
|
||||
|
||||
if (dir > 0)
|
||||
{
|
||||
// Shoot forward
|
||||
mo = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z + player->mo->height/2, mapthing);
|
||||
//K_FlipFromObject(mo, player->mo);
|
||||
|
||||
// These are really weird so let's make it a very specific case to make SURE it works...
|
||||
if (player->mo->eflags & MFE_VERTICALFLIP)
|
||||
{
|
||||
|
|
@ -4781,6 +4880,9 @@ mobj_t *K_ThrowKartItem(player_t *player, boolean missile, mobjtype_t mapthing,
|
|||
|
||||
if (mo->eflags & MFE_UNDERWATER)
|
||||
mo->momz = (117 * mo->momz) / 200;
|
||||
|
||||
P_SetScale(mo, finalscale);
|
||||
mo->destscale = finalscale;
|
||||
}
|
||||
|
||||
// this is the small graphic effect that plops in you when you throw an item:
|
||||
|
|
@ -4795,6 +4897,9 @@ mobj_t *K_ThrowKartItem(player_t *player, boolean missile, mobjtype_t mapthing,
|
|||
}
|
||||
|
||||
throwmo->movecount = 0; // above player
|
||||
|
||||
P_SetScale(throwmo, finalscale);
|
||||
throwmo->destscale = finalscale;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
@ -4832,8 +4937,8 @@ mobj_t *K_ThrowKartItem(player_t *player, boolean missile, mobjtype_t mapthing,
|
|||
mo->threshold = 10;
|
||||
P_SetTarget(&mo->target, player->mo);
|
||||
|
||||
P_SetScale(mo, player->mo->scale);
|
||||
mo->destscale = player->mo->destscale;
|
||||
P_SetScale(mo, finalscale);
|
||||
mo->destscale = finalscale;
|
||||
|
||||
if (P_IsObjectOnGround(player->mo))
|
||||
{
|
||||
|
|
@ -4903,6 +5008,10 @@ void K_PuntMine(mobj_t *origMine, mobj_t *punter)
|
|||
mine->floorz = origMine->floorz;
|
||||
mine->ceilingz = origMine->ceilingz;
|
||||
|
||||
P_SetScale(mine, origMine->scale);
|
||||
mine->destscale = origMine->destscale;
|
||||
mine->scalespeed = origMine->scalespeed;
|
||||
|
||||
// Copy interp data
|
||||
mine->old_angle = origMine->old_angle;
|
||||
mine->old_x = origMine->old_x;
|
||||
|
|
@ -4911,8 +5020,7 @@ void K_PuntMine(mobj_t *origMine, mobj_t *punter)
|
|||
|
||||
// Since we aren't using P_KillMobj, we need to clean up the hnext reference
|
||||
P_SetTarget(&mineOwner->hnext, NULL);
|
||||
mineOwner->player->bananadrag = 0;
|
||||
mineOwner->player->pflags &= ~PF_ITEMOUT;
|
||||
K_UnsetItemOut(mineOwner->player);
|
||||
|
||||
if (mineOwner->player->itemamount)
|
||||
{
|
||||
|
|
@ -5069,7 +5177,7 @@ static void K_DoHyudoroSteal(player_t *player)
|
|||
|
||||
player->itemtype = KITEM_KITCHENSINK;
|
||||
player->itemamount = 1;
|
||||
player->pflags &= ~PF_ITEMOUT;
|
||||
K_UnsetItemOut(player);
|
||||
return;
|
||||
}
|
||||
else if ((gametype == GT_RACE && player->position == 1) || numplayers == 0) // No-one can be stolen from? Oh well...
|
||||
|
|
@ -5095,11 +5203,11 @@ static void K_DoHyudoroSteal(player_t *player)
|
|||
|
||||
player->itemtype = players[stealplayer].itemtype;
|
||||
player->itemamount = players[stealplayer].itemamount;
|
||||
player->pflags &= ~PF_ITEMOUT;
|
||||
K_UnsetItemOut(player);
|
||||
|
||||
players[stealplayer].itemtype = KITEM_NONE;
|
||||
players[stealplayer].itemamount = 0;
|
||||
players[stealplayer].pflags &= ~PF_ITEMOUT;
|
||||
K_UnsetItemOut(&players[stealplayer]);
|
||||
|
||||
if (P_IsDisplayPlayer(&players[stealplayer]) && !r_splitscreen)
|
||||
S_StartSound(NULL, sfx_s3k92);
|
||||
|
|
@ -5205,9 +5313,13 @@ static void K_DoShrink(player_t *user)
|
|||
if (players[i].mo && !P_MobjWasRemoved(players[i].mo))
|
||||
{
|
||||
players[i].mo->scalespeed = mapobjectscale/TICRATE;
|
||||
players[i].mo->destscale = (6*mapobjectscale)/8;
|
||||
if (cv_kartdebugshrink.value && !modeattacking && !players[i].bot)
|
||||
players[i].mo->destscale = (6*players[i].mo->destscale)/8;
|
||||
players[i].mo->destscale = FixedMul(mapobjectscale, SHRINK_SCALE);
|
||||
|
||||
if (K_PlayerShrinkCheat(&players[i]) == true)
|
||||
{
|
||||
players[i].mo->destscale = FixedMul(players[i].mo->destscale, SHRINK_SCALE);
|
||||
}
|
||||
|
||||
S_StartSound(players[i].mo, sfx_kc59);
|
||||
}
|
||||
}
|
||||
|
|
@ -5337,6 +5449,9 @@ void K_KillBananaChain(mobj_t *banana, mobj_t *inflictor, mobj_t *source)
|
|||
mobj_t *cachenext;
|
||||
|
||||
killnext:
|
||||
if (P_MobjWasRemoved(banana))
|
||||
return;
|
||||
|
||||
cachenext = banana->hnext;
|
||||
|
||||
if (banana->health)
|
||||
|
|
@ -5415,7 +5530,7 @@ void K_DropHnextList(player_t *player, boolean keepshields)
|
|||
player->curshield = KSHIELD_NONE;
|
||||
player->itemtype = KITEM_NONE;
|
||||
player->itemamount = 0;
|
||||
player->pflags &= ~PF_ITEMOUT;
|
||||
K_UnsetItemOut(player);
|
||||
}
|
||||
|
||||
nextwork = work->hnext;
|
||||
|
|
@ -5464,6 +5579,10 @@ void K_DropHnextList(player_t *player, boolean keepshields)
|
|||
|
||||
dropwork->angle = work->angle;
|
||||
|
||||
P_SetScale(dropwork, work->scale);
|
||||
dropwork->destscale = work->destscale;
|
||||
dropwork->scalespeed = work->scalespeed;
|
||||
|
||||
dropwork->flags |= MF_NOCLIPTHING;
|
||||
dropwork->flags2 = work->flags2;
|
||||
dropwork->eflags = work->eflags;
|
||||
|
|
@ -5553,7 +5672,7 @@ void K_DropHnextList(player_t *player, boolean keepshields)
|
|||
&& (dropall || (--player->itemamount <= 0)))
|
||||
{
|
||||
player->itemamount = 0;
|
||||
player->pflags &= ~PF_ITEMOUT;
|
||||
K_UnsetItemOut(player);
|
||||
player->itemtype = KITEM_NONE;
|
||||
}
|
||||
}
|
||||
|
|
@ -5928,6 +6047,8 @@ static void K_CalculateBananaSlope(mobj_t *mobj, fixed_t x, fixed_t y, fixed_t z
|
|||
// Move the hnext chain!
|
||||
static void K_MoveHeldObjects(player_t *player)
|
||||
{
|
||||
fixed_t finalscale = INT32_MAX;
|
||||
|
||||
if (!player->mo)
|
||||
return;
|
||||
|
||||
|
|
@ -5939,7 +6060,7 @@ static void K_MoveHeldObjects(player_t *player)
|
|||
else if (player->pflags & PF_ITEMOUT)
|
||||
{
|
||||
player->itemamount = 0;
|
||||
player->pflags &= ~PF_ITEMOUT;
|
||||
K_UnsetItemOut(player);
|
||||
player->itemtype = KITEM_NONE;
|
||||
}
|
||||
return;
|
||||
|
|
@ -5955,12 +6076,14 @@ static void K_MoveHeldObjects(player_t *player)
|
|||
else if (player->pflags & PF_ITEMOUT)
|
||||
{
|
||||
player->itemamount = 0;
|
||||
player->pflags &= ~PF_ITEMOUT;
|
||||
K_UnsetItemOut(player);
|
||||
player->itemtype = KITEM_NONE;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
finalscale = K_ItemScaleForPlayer(player);
|
||||
|
||||
switch (player->mo->hnext->type)
|
||||
{
|
||||
case MT_ORBINAUT_SHIELD: // Kart orbit items
|
||||
|
|
@ -5999,7 +6122,7 @@ static void K_MoveHeldObjects(player_t *player)
|
|||
cur->eflags &= ~MFE_VERTICALFLIP;
|
||||
|
||||
// Shrink your items if the player shrunk too.
|
||||
P_SetScale(cur, (cur->destscale = FixedMul(FixedDiv(cur->extravalue1, radius), player->mo->scale)));
|
||||
P_SetScale(cur, (cur->destscale = FixedMul(FixedDiv(cur->extravalue1, radius), finalscale)));
|
||||
|
||||
if (P_MobjFlip(cur) > 0)
|
||||
z = player->mo->z;
|
||||
|
|
@ -6030,7 +6153,7 @@ static void K_MoveHeldObjects(player_t *player)
|
|||
}
|
||||
|
||||
// Center it during the scale up animation
|
||||
z += (FixedMul(mobjinfo[cur->type].height, player->mo->scale - cur->scale)>>1) * P_MobjFlip(cur);
|
||||
z += (FixedMul(mobjinfo[cur->type].height, finalscale - cur->scale)>>1) * P_MobjFlip(cur);
|
||||
|
||||
cur->z = z;
|
||||
cur->momx = cur->momy = 0;
|
||||
|
|
@ -6092,7 +6215,7 @@ static void K_MoveHeldObjects(player_t *player)
|
|||
continue;
|
||||
|
||||
// Shrink your items if the player shrunk too.
|
||||
P_SetScale(cur, (cur->destscale = FixedMul(FixedDiv(cur->extravalue1, radius), player->mo->scale)));
|
||||
P_SetScale(cur, (cur->destscale = FixedMul(FixedDiv(cur->extravalue1, radius), finalscale)));
|
||||
|
||||
ang = targ->angle;
|
||||
targx = targ->x + P_ReturnThrustX(cur, ang + ANGLE_180, dist);
|
||||
|
|
@ -8683,6 +8806,31 @@ static void K_trickPanelTimingVisual(player_t *player, fixed_t momz)
|
|||
#undef RADIUSSCALING
|
||||
#undef MINRADIUS
|
||||
|
||||
void K_SetItemOut(player_t *player)
|
||||
{
|
||||
player->pflags |= PF_ITEMOUT;
|
||||
|
||||
if (player->mo->scale >= FixedMul(GROW_PHYSICS_SCALE, mapobjectscale))
|
||||
{
|
||||
player->itemscale = ITEMSCALE_GROW;
|
||||
}
|
||||
else if (player->mo->scale <= FixedMul(SHRINK_PHYSICS_SCALE, mapobjectscale))
|
||||
{
|
||||
player->itemscale = ITEMSCALE_SHRINK;
|
||||
}
|
||||
else
|
||||
{
|
||||
player->itemscale = ITEMSCALE_NORMAL;
|
||||
}
|
||||
}
|
||||
|
||||
void K_UnsetItemOut(player_t *player)
|
||||
{
|
||||
player->pflags &= ~PF_ITEMOUT;
|
||||
player->itemscale = ITEMSCALE_NORMAL;
|
||||
player->bananadrag = 0;
|
||||
}
|
||||
|
||||
//
|
||||
// K_MoveKartPlayer
|
||||
//
|
||||
|
|
@ -8783,7 +8931,7 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
|
|||
}
|
||||
else if (player->itemamount == 0)
|
||||
{
|
||||
player->pflags &= ~PF_ITEMOUT;
|
||||
K_UnsetItemOut(player);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
@ -8858,7 +9006,7 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
|
|||
mobj_t *prev = player->mo;
|
||||
|
||||
//K_PlayAttackTaunt(player->mo);
|
||||
player->pflags |= PF_ITEMOUT;
|
||||
K_SetItemOut(player);
|
||||
S_StartSound(player->mo, sfx_s254);
|
||||
|
||||
for (moloop = 0; moloop < player->itemamount; moloop++)
|
||||
|
|
@ -8873,6 +9021,7 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
|
|||
mo->threshold = 10;
|
||||
mo->movecount = player->itemamount;
|
||||
mo->movedir = moloop+1;
|
||||
mo->cusval = player->itemscale;
|
||||
P_SetTarget(&mo->target, player->mo);
|
||||
P_SetTarget(&mo->hprev, prev);
|
||||
P_SetTarget(&prev->hnext, mo);
|
||||
|
|
@ -8902,6 +9051,7 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
|
|||
mo->threshold = 10;
|
||||
mo->movecount = 1;
|
||||
mo->movedir = 1;
|
||||
mo->cusval = player->itemscale;
|
||||
P_SetTarget(&mo->target, player->mo);
|
||||
P_SetTarget(&player->mo->hnext, mo);
|
||||
}
|
||||
|
|
@ -8916,7 +9066,7 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
|
|||
mobj_t *prev = player->mo;
|
||||
|
||||
//K_PlayAttackTaunt(player->mo);
|
||||
player->pflags |= PF_ITEMOUT;
|
||||
K_SetItemOut(player);
|
||||
S_StartSound(player->mo, sfx_s3k3a);
|
||||
|
||||
for (moloop = 0; moloop < player->itemamount; moloop++)
|
||||
|
|
@ -8934,6 +9084,7 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
|
|||
mo->movecount = player->itemamount;
|
||||
mo->movedir = mo->lastlook = moloop+1;
|
||||
mo->color = player->skincolor;
|
||||
mo->cusval = player->itemscale;
|
||||
P_SetTarget(&mo->target, player->mo);
|
||||
P_SetTarget(&mo->hprev, prev);
|
||||
P_SetTarget(&prev->hnext, mo);
|
||||
|
|
@ -8957,7 +9108,7 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
|
|||
mobj_t *prev = player->mo;
|
||||
|
||||
//K_PlayAttackTaunt(player->mo);
|
||||
player->pflags |= PF_ITEMOUT;
|
||||
K_SetItemOut(player);
|
||||
S_StartSound(player->mo, sfx_s3k3a);
|
||||
|
||||
for (moloop = 0; moloop < player->itemamount; moloop++)
|
||||
|
|
@ -8974,6 +9125,7 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
|
|||
mo->threshold = 10;
|
||||
mo->movecount = player->itemamount;
|
||||
mo->movedir = mo->lastlook = moloop+1;
|
||||
mo->cusval = player->itemscale;
|
||||
P_SetTarget(&mo->target, player->mo);
|
||||
P_SetTarget(&mo->hprev, prev);
|
||||
P_SetTarget(&prev->hnext, mo);
|
||||
|
|
@ -8995,7 +9147,7 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
|
|||
if (ATTACK_IS_DOWN && !HOLDING_ITEM && NO_HYUDORO)
|
||||
{
|
||||
mobj_t *mo;
|
||||
player->pflags |= PF_ITEMOUT;
|
||||
K_SetItemOut(player);
|
||||
S_StartSound(player->mo, sfx_s254);
|
||||
mo = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z, MT_SSMINE_SHIELD);
|
||||
if (mo)
|
||||
|
|
@ -9004,6 +9156,7 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
|
|||
mo->threshold = 10;
|
||||
mo->movecount = 1;
|
||||
mo->movedir = 1;
|
||||
mo->cusval = player->itemscale;
|
||||
P_SetTarget(&mo->target, player->mo);
|
||||
P_SetTarget(&player->mo->hnext, mo);
|
||||
}
|
||||
|
|
@ -9044,23 +9197,39 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
|
|||
case KITEM_GROW:
|
||||
if (ATTACK_IS_DOWN && !HOLDING_ITEM && NO_HYUDORO)
|
||||
{
|
||||
if (player->growshrinktimer < 0) // If you're shrunk, then "grow" will just make you normal again.
|
||||
if (player->growshrinktimer < 0)
|
||||
{
|
||||
// If you're shrunk, then "grow" will just make you normal again.
|
||||
K_RemoveGrowShrink(player);
|
||||
}
|
||||
else
|
||||
{
|
||||
K_PlayPowerGloatSound(player->mo);
|
||||
|
||||
player->mo->scalespeed = mapobjectscale/TICRATE;
|
||||
player->mo->destscale = (3*mapobjectscale)/2;
|
||||
if (cv_kartdebugshrink.value && !modeattacking && !player->bot)
|
||||
player->mo->destscale = (6*player->mo->destscale)/8;
|
||||
player->mo->destscale = FixedMul(mapobjectscale, GROW_SCALE);
|
||||
|
||||
if (K_PlayerShrinkCheat(player) == true)
|
||||
{
|
||||
player->mo->destscale = FixedMul(player->mo->destscale, SHRINK_SCALE);
|
||||
}
|
||||
|
||||
player->growshrinktimer = itemtime+(4*TICRATE); // 12 seconds
|
||||
if (P_IsLocalPlayer(player))
|
||||
|
||||
if (P_IsLocalPlayer(player) == true)
|
||||
{
|
||||
S_ChangeMusicSpecial("kgrow");
|
||||
if (! P_IsDisplayPlayer(player))
|
||||
}
|
||||
|
||||
if (P_IsDisplayPlayer(player) == false)
|
||||
{
|
||||
S_StartSound(player->mo, (cv_kartinvinsfx.value ? sfx_alarmg : sfx_kgrow));
|
||||
}
|
||||
|
||||
P_RestoreMusic(player);
|
||||
S_StartSound(player->mo, sfx_kc5a);
|
||||
}
|
||||
|
||||
player->itemamount--;
|
||||
}
|
||||
break;
|
||||
|
|
@ -9237,7 +9406,7 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
|
|||
if (ATTACK_IS_DOWN && !HOLDING_ITEM && NO_HYUDORO)
|
||||
{
|
||||
mobj_t *mo;
|
||||
player->pflags |= PF_ITEMOUT;
|
||||
K_SetItemOut(player);
|
||||
S_StartSound(player->mo, sfx_s254);
|
||||
mo = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z, MT_SINK_SHIELD);
|
||||
if (mo)
|
||||
|
|
@ -9246,6 +9415,7 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
|
|||
mo->threshold = 10;
|
||||
mo->movecount = 1;
|
||||
mo->movedir = 1;
|
||||
mo->cusval = player->itemscale;
|
||||
P_SetTarget(&mo->target, player->mo);
|
||||
P_SetTarget(&player->mo->hnext, mo);
|
||||
}
|
||||
|
|
|
|||
13
src/k_kart.h
13
src/k_kart.h
|
|
@ -22,6 +22,12 @@ Make sure this matches the actual number of states
|
|||
#define MAXHITLAGTICS 18 //12
|
||||
#define HITLAGJITTERS (FRACUNIT / 20)
|
||||
|
||||
#define GROW_SCALE (2*FRACUNIT)
|
||||
#define SHRINK_SCALE (FRACUNIT/2)
|
||||
|
||||
#define GROW_PHYSICS_SCALE (3*FRACUNIT/2)
|
||||
#define SHRINK_PHYSICS_SCALE (3*FRACUNIT/4)
|
||||
|
||||
player_t *K_GetItemBoxPlayer(mobj_t *mobj);
|
||||
angle_t K_ReflectAngle(angle_t angle, angle_t against, fixed_t maxspeed, fixed_t yourspeed);
|
||||
|
||||
|
|
@ -115,10 +121,13 @@ boolean K_WaterRun(player_t *player);
|
|||
void K_ApplyTripWire(player_t *player, tripwirestate_t state);
|
||||
INT16 K_GetSpindashChargeTime(player_t *player);
|
||||
fixed_t K_GetSpindashChargeSpeed(player_t *player);
|
||||
fixed_t K_GrowShrinkSpeedMul(player_t *player);
|
||||
fixed_t K_GetKartSpeedFromStat(UINT8 kartspeed);
|
||||
fixed_t K_GetKartSpeed(player_t *player, boolean doboostpower);
|
||||
fixed_t K_GetKartAccel(player_t *player);
|
||||
UINT16 K_GetKartFlashing(player_t *player);
|
||||
boolean K_PlayerShrinkCheat(player_t *player);
|
||||
void K_UpdateShrinkCheat(player_t *player);
|
||||
boolean K_KartKickstart(player_t *player);
|
||||
UINT16 K_GetKartButtons(player_t *player);
|
||||
SINT8 K_GetForwardMove(player_t *player);
|
||||
|
|
@ -141,5 +150,9 @@ void K_PlayPainSound(mobj_t *source);
|
|||
void K_PlayHitEmSound(mobj_t *source);
|
||||
void K_PlayPowerGloatSound(mobj_t *source);
|
||||
|
||||
fixed_t K_ItemScaleForPlayer(player_t *player);
|
||||
void K_SetItemOut(player_t *player);
|
||||
void K_UnsetItemOut(player_t *player);
|
||||
|
||||
// =========================================================================
|
||||
#endif // __K_KART__
|
||||
|
|
|
|||
|
|
@ -672,11 +672,11 @@ static void K_HandleDropDash(player_t *player)
|
|||
if (player->growshrinktimer < 0)
|
||||
{
|
||||
player->mo->scalespeed = mapobjectscale/TICRATE;
|
||||
player->mo->destscale = (6*mapobjectscale)/8;
|
||||
player->mo->destscale = FixedMul(mapobjectscale, SHRINK_SCALE);
|
||||
|
||||
if (cv_kartdebugshrink.value && !modeattacking && !player->bot)
|
||||
if (K_PlayerShrinkCheat(player) == true)
|
||||
{
|
||||
player->mo->destscale = (6*player->mo->destscale)/8;
|
||||
player->mo->destscale = FixedMul(player->mo->destscale, SHRINK_SCALE);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -14107,7 +14107,7 @@ void A_SSMineExplode(mobj_t *actor)
|
|||
INT32 d;
|
||||
INT32 locvar1 = var1;
|
||||
mobjtype_t type;
|
||||
explodedist = FixedMul((3*actor->info->painchance)/2, mapobjectscale);
|
||||
explodedist = FixedMul((3*actor->info->painchance)/2, actor->scale);
|
||||
|
||||
if (LUA_CallAction(A_SSMINEEXPLODE, actor))
|
||||
return;
|
||||
|
|
|
|||
|
|
@ -1929,7 +1929,18 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da
|
|||
|
||||
if (combo == false)
|
||||
{
|
||||
if (player->mo->hitlag == 0 && player->flashing > 0)
|
||||
// Check if we should allow wombo combos (DMG_WOMBO)
|
||||
boolean allowcombo = false;
|
||||
|
||||
// For MISSILE OBJECTS, allow combo BY DEFAULT. If DMG_WOMBO is set, do *NOT* allow it.
|
||||
if (inflictor && !P_MobjWasRemoved(inflictor) && (inflictor->flags & MF_MISSILE) && !(damagetype & DMG_WOMBO))
|
||||
allowcombo = true;
|
||||
|
||||
// OTHERWISE, only allow combos IF DMG_WOMBO *IS* set.
|
||||
else if (damagetype & DMG_WOMBO)
|
||||
allowcombo = true;
|
||||
|
||||
if ((player->mo->hitlag == 0 || allowcombo == false) && player->flashing > 0)
|
||||
{
|
||||
// Post-hit invincibility
|
||||
K_DoInstashield(player);
|
||||
|
|
|
|||
|
|
@ -123,7 +123,7 @@ struct demofreecam_s {
|
|||
|
||||
camera_t *cam; // this is useful when the game is paused, notably
|
||||
mobj_t *soundmobj; // mobj to play sound from, used in s_sound
|
||||
|
||||
|
||||
angle_t localangle; // keeps track of the cam angle for cmds
|
||||
angle_t localaiming; // ditto with aiming
|
||||
boolean turnheld; // holding turn button for gradual turn speed
|
||||
|
|
@ -486,6 +486,7 @@ typedef struct BasicFF_s
|
|||
#define DMG_SPECTATOR 0x83
|
||||
#define DMG_TIMEOVER 0x84
|
||||
// Masks
|
||||
#define DMG_WOMBO 0x10 // Flag - setting this flag allows objects to damage you if you're already in spinout. The effect is reversed on objects with MF_MISSILE (setting it prevents them from comboing in spinout)
|
||||
#define DMG_STEAL 0x20 // Flag - can steal bumpers, will only deal damage to players, and will not deal damage outside Battle Mode.
|
||||
#define DMG_CANTHURTSELF 0x40 // Flag - cannot hurt your self or your team
|
||||
#define DMG_DEATHMASK DMG_INSTAKILL // if bit 7 is set, this is a death type instead of a damage type
|
||||
|
|
|
|||
|
|
@ -782,7 +782,7 @@ static boolean PIT_CheckThing(mobj_t *thing)
|
|||
return true;
|
||||
|
||||
// Player Damage
|
||||
P_DamageMobj(tmthing, ((thing->type == MT_BUBBLESHIELD) ? thing->target : thing), thing, 1, DMG_NORMAL);
|
||||
P_DamageMobj(tmthing, ((thing->type == MT_BUBBLESHIELD) ? thing->target : thing), thing, 1, DMG_NORMAL|DMG_WOMBO);
|
||||
S_StartSound(thing, sfx_s3k44);
|
||||
}
|
||||
else
|
||||
|
|
@ -3496,6 +3496,9 @@ void P_SlideMove(mobj_t *mo)
|
|||
vertex_t v1, v2; // fake vertexes
|
||||
line_t junk; // fake linedef
|
||||
|
||||
if (P_MobjWasRemoved(mo))
|
||||
return;
|
||||
|
||||
if (tmhitthing && mo->z + mo->height > tmhitthing->z && mo->z < tmhitthing->z + tmhitthing->height)
|
||||
{
|
||||
// Don't mess with your momentum if it's a pushable object. Pushables do their own crazy things already.
|
||||
|
|
|
|||
|
|
@ -1689,6 +1689,8 @@ void P_XYMovement(mobj_t *mo)
|
|||
if (mo->flags & MF_SLIDEME)
|
||||
{
|
||||
P_SlideMove(mo);
|
||||
if (P_MobjWasRemoved(mo))
|
||||
return;
|
||||
xmove = ymove = 0;
|
||||
}
|
||||
else
|
||||
|
|
@ -10872,9 +10874,12 @@ void P_SpawnPlayer(INT32 playernum)
|
|||
|
||||
P_SetTarget(&p->follower, NULL); // cleanse follower from existence
|
||||
|
||||
if (K_PlayerShrinkCheat(p) == true)
|
||||
{
|
||||
mobj->destscale = FixedMul(mobj->destscale, SHRINK_SCALE);
|
||||
}
|
||||
|
||||
// set the scale to the mobj's destscale so settings get correctly set. if we don't, they sometimes don't.
|
||||
if (cv_kartdebugshrink.value && !modeattacking && !p->bot)
|
||||
mobj->destscale = 6*mobj->destscale/8;
|
||||
P_SetScale(mobj, mobj->destscale);
|
||||
P_FlashPal(p, 0, 0); // Resets
|
||||
|
||||
|
|
|
|||
|
|
@ -161,7 +161,9 @@ typedef enum
|
|||
MF_PICKUPFROMBELOW = 1<<29,
|
||||
// Disable momentum-based squash and stretch.
|
||||
MF_NOSQUISH = 1<<30,
|
||||
// free: to and including 1<<31
|
||||
// Disable hitlag for this object
|
||||
MF_NOHITLAGFORME = 1<<31,
|
||||
// no more free slots, next up I suppose we can get rid of shit like MF_BOXICON?
|
||||
} mobjflag_t;
|
||||
|
||||
typedef enum
|
||||
|
|
|
|||
|
|
@ -1940,6 +1940,70 @@ static void P_LoadTextmap(void)
|
|||
}
|
||||
}
|
||||
|
||||
static fixed_t
|
||||
P_MirrorTextureOffset
|
||||
( fixed_t offset,
|
||||
fixed_t source_width,
|
||||
fixed_t actual_width)
|
||||
{
|
||||
/*
|
||||
Adjusting the horizontal alignment is a bit ASS...
|
||||
Textures on the opposite side of the line will begin
|
||||
drawing from the opposite end.
|
||||
|
||||
Start with the texture width and subtract the seg
|
||||
length to account for cropping/wrapping. Subtract the
|
||||
offset to mirror the alignment.
|
||||
*/
|
||||
return source_width - actual_width - offset;
|
||||
}
|
||||
|
||||
static boolean P_CheckLineSideTripWire(line_t *ld, int p)
|
||||
{
|
||||
INT32 n;
|
||||
|
||||
side_t *sda;
|
||||
side_t *sdb;
|
||||
|
||||
terrain_t *terrain;
|
||||
|
||||
boolean tripwire;
|
||||
|
||||
n = ld->sidenum[p];
|
||||
|
||||
if (n == 0xffff)
|
||||
return false;
|
||||
|
||||
sda = &sides[n];
|
||||
|
||||
terrain = K_GetTerrainForTextureNum(sda->midtexture);
|
||||
tripwire = terrain && (terrain->flags & TRF_TRIPWIRE);
|
||||
|
||||
if (tripwire)
|
||||
{
|
||||
// copy midtexture to other side
|
||||
n = ld->sidenum[!p];
|
||||
|
||||
if (n != 0xffff)
|
||||
{
|
||||
fixed_t linelength = FixedHypot(ld->dx, ld->dy);
|
||||
texture_t *tex = textures[sda->midtexture];
|
||||
|
||||
sdb = &sides[n];
|
||||
|
||||
sdb->midtexture = sda->midtexture;
|
||||
sdb->rowoffset = sda->rowoffset;
|
||||
|
||||
// mirror texture alignment
|
||||
sdb->textureoffset = P_MirrorTextureOffset(
|
||||
sda->textureoffset, tex->width * FRACUNIT,
|
||||
linelength);
|
||||
}
|
||||
}
|
||||
|
||||
return tripwire;
|
||||
}
|
||||
|
||||
static void P_ProcessLinedefsAfterSidedefs(void)
|
||||
{
|
||||
size_t i = numlines;
|
||||
|
|
@ -1947,16 +2011,14 @@ static void P_ProcessLinedefsAfterSidedefs(void)
|
|||
|
||||
for (; i--; ld++)
|
||||
{
|
||||
INT32 midtexture = sides[ld->sidenum[0]].midtexture;
|
||||
terrain_t *terrain = K_GetTerrainForTextureNum(midtexture);
|
||||
|
||||
ld->frontsector = sides[ld->sidenum[0]].sector; //e6y: Can't be -1 here
|
||||
ld->backsector = ld->sidenum[1] != 0xffff ? sides[ld->sidenum[1]].sector : 0;
|
||||
|
||||
if (terrain != NULL && (terrain->flags & TRF_TRIPWIRE))
|
||||
{
|
||||
ld->tripwire = true;
|
||||
}
|
||||
// Check for tripwire, if either side matches then
|
||||
// copy that (mid)texture to the other side.
|
||||
ld->tripwire =
|
||||
P_CheckLineSideTripWire(ld, 0) ||
|
||||
P_CheckLineSideTripWire(ld, 1);
|
||||
|
||||
switch (ld->special)
|
||||
{
|
||||
|
|
@ -3466,6 +3528,7 @@ static void P_InitLevelSettings(void)
|
|||
players[i].lives = 3;
|
||||
|
||||
G_PlayerReborn(i, true);
|
||||
K_UpdateShrinkCheat(&players[i]);
|
||||
}
|
||||
|
||||
racecountdown = exitcountdown = exitfadestarted = 0;
|
||||
|
|
|
|||
|
|
@ -3620,6 +3620,10 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
|
|||
INT32 delay = (sides[line->sidenum[0]].rowoffset>>FRACBITS);
|
||||
if (mo && mo->player)
|
||||
{
|
||||
// Don't award rings while SPB is targetting you
|
||||
if (mo->player->pflags & PF_RINGLOCK)
|
||||
return;
|
||||
|
||||
if (delay <= 0 || !(leveltime % delay))
|
||||
P_GivePlayerRings(mo->player, rings);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -2464,8 +2464,10 @@ void P_NukeEnemies(mobj_t *inflictor, mobj_t *source, fixed_t radius)
|
|||
indirectitemcooldown = 0;
|
||||
}
|
||||
|
||||
if (mo->flags & MF_BOSS || mo->type == MT_PLAYER) //don't OHKO bosses nor players!
|
||||
if (mo->flags & MF_BOSS) //don't OHKO bosses nor players!
|
||||
P_DamageMobj(mo, inflictor, source, 1, DMG_NORMAL|DMG_CANTHURTSELF);
|
||||
else if (mo->type == MT_PLAYER) // Thunder shield: Combo players.
|
||||
P_DamageMobj(mo, inflictor, source, 1, DMG_NORMAL|DMG_CANTHURTSELF|DMG_WOMBO);
|
||||
else
|
||||
P_DamageMobj(mo, inflictor, source, 1000, DMG_NORMAL|DMG_CANTHURTSELF);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -60,6 +60,7 @@ INT32 *texturebrightmaps;
|
|||
// Painfully simple texture id cacheing to make maps load faster. :3
|
||||
static struct {
|
||||
char name[9];
|
||||
UINT32 hash;
|
||||
INT32 id;
|
||||
} *tidcache = NULL;
|
||||
static INT32 tidcachelen = 0;
|
||||
|
|
@ -803,6 +804,7 @@ Rloadflats (INT32 i, INT32 w)
|
|||
|
||||
// Set texture properties.
|
||||
M_Memcpy(texture->name, W_CheckNameForNumPwad(wadnum, lumpnum), sizeof(texture->name));
|
||||
texture->hash = quickncasehash(texture->name, 8);
|
||||
|
||||
#ifndef NO_PNG_LUMPS
|
||||
if (Picture_IsLumpPNG(header, lumplength))
|
||||
|
|
@ -901,6 +903,7 @@ Rloadtextures (INT32 i, INT32 w)
|
|||
|
||||
// Set texture properties.
|
||||
M_Memcpy(texture->name, W_CheckNameForNumPwad(wadnum, lumpnum), sizeof(texture->name));
|
||||
texture->hash = quickncasehash(texture->name, 8);
|
||||
|
||||
#ifndef NO_PNG_LUMPS
|
||||
if (Picture_IsLumpPNG((UINT8 *)&patchlump, lumplength))
|
||||
|
|
@ -1389,6 +1392,7 @@ static texture_t *R_ParseTexture(boolean actuallyLoadTexture)
|
|||
// Allocate memory for a zero-patch texture. Obviously, we'll be adding patches momentarily.
|
||||
resultTexture = (texture_t *)Z_Calloc(sizeof(texture_t),PU_STATIC,NULL);
|
||||
M_Memcpy(resultTexture->name, newTextureName, 8);
|
||||
resultTexture->hash = quickncasehash(newTextureName, 8);
|
||||
resultTexture->width = newTextureWidth;
|
||||
resultTexture->height = newTextureHeight;
|
||||
resultTexture->type = TEXTURETYPE_COMPOSITE;
|
||||
|
|
@ -1614,25 +1618,29 @@ void R_ClearTextureNumCache(boolean btell)
|
|||
INT32 R_CheckTextureNumForName(const char *name)
|
||||
{
|
||||
INT32 i;
|
||||
UINT32 hash;
|
||||
|
||||
// "NoTexture" marker.
|
||||
if (name[0] == '-')
|
||||
return 0;
|
||||
|
||||
hash = quickncasehash(name, 8);
|
||||
|
||||
for (i = 0; i < tidcachelen; i++)
|
||||
if (!strncasecmp(tidcache[i].name, name, 8))
|
||||
if (tidcache[i].hash == hash && !strncasecmp(tidcache[i].name, name, 8))
|
||||
return tidcache[i].id;
|
||||
|
||||
// Need to parse the list backwards, so textures loaded more recently are used in lieu of ones loaded earlier
|
||||
//for (i = 0; i < numtextures; i++) <- old
|
||||
for (i = (numtextures - 1); i >= 0; i--) // <- new
|
||||
if (!strncasecmp(textures[i]->name, name, 8))
|
||||
if (textures[i]->hash == hash && !strncasecmp(textures[i]->name, name, 8))
|
||||
{
|
||||
tidcachelen++;
|
||||
Z_Realloc(tidcache, tidcachelen * sizeof(*tidcache), PU_STATIC, &tidcache);
|
||||
strncpy(tidcache[tidcachelen-1].name, name, 8);
|
||||
tidcache[tidcachelen-1].name[8] = '\0';
|
||||
CONS_Debug(DBG_SETUP, "texture #%s: %s\n", sizeu1(tidcachelen), tidcache[tidcachelen-1].name);
|
||||
tidcache[tidcachelen-1].hash = hash;
|
||||
tidcache[tidcachelen-1].id = i;
|
||||
return i;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -54,6 +54,7 @@ typedef struct
|
|||
{
|
||||
// Keep name for switch changing, etc.
|
||||
char name[8];
|
||||
UINT32 hash;
|
||||
UINT8 type; // TEXTURETYPE_
|
||||
INT16 width, height;
|
||||
boolean holes;
|
||||
|
|
|
|||
|
|
@ -861,7 +861,7 @@ static void R_DrawVisSprite(vissprite_t *vis)
|
|||
else if (vis->mobj->sprite == SPR_PLAY) // Looks like a player, but doesn't have a color? Get rid of green sonic syndrome.
|
||||
R_SetColumnFunc(COLDRAWFUNC_TRANS, false);
|
||||
|
||||
if (vis->extra_colormap && !(vis->renderflags & RF_NOCOLORMAPS))
|
||||
if (vis->extra_colormap && !(vis->cut & SC_FULLBRIGHT) && !(vis->renderflags & RF_NOCOLORMAPS))
|
||||
{
|
||||
if (!dc_colormap)
|
||||
dc_colormap = vis->extra_colormap->colormap;
|
||||
|
|
|
|||
19
src/w_wad.c
19
src/w_wad.c
|
|
@ -356,6 +356,7 @@ static lumpinfo_t* ResGetLumpsStandalone (FILE* handle, UINT16* numlumps, const
|
|||
lumpinfo->size = ftell(handle);
|
||||
fseek(handle, 0, SEEK_SET);
|
||||
strcpy(lumpinfo->name, lumpname);
|
||||
lumpinfo->hash = quickncasehash(lumpname, 8);
|
||||
|
||||
// Allocate the lump's long name.
|
||||
lumpinfo->longname = Z_Malloc(9 * sizeof(char), PU_STATIC, NULL);
|
||||
|
|
@ -453,6 +454,7 @@ static lumpinfo_t* ResGetLumpsWad (FILE* handle, UINT16* nlmp, const char* filen
|
|||
lump_p->compression = CM_NOCOMPRESSION;
|
||||
memset(lump_p->name, 0x00, 9);
|
||||
strncpy(lump_p->name, fileinfo->name, 8);
|
||||
lump_p->hash = quickncasehash(lump_p->name, 8);
|
||||
|
||||
// Allocate the lump's long name.
|
||||
lump_p->longname = Z_Malloc(9 * sizeof(char), PU_STATIC, NULL);
|
||||
|
|
@ -627,6 +629,7 @@ static lumpinfo_t* ResGetLumpsZip (FILE* handle, UINT16* nlmp)
|
|||
|
||||
memset(lump_p->name, '\0', 9); // Making sure they're initialized to 0. Is it necessary?
|
||||
strncpy(lump_p->name, trimname, min(8, dotpos - trimname));
|
||||
lump_p->hash = quickncasehash(lump_p->name, 8);
|
||||
|
||||
lump_p->longname = Z_Calloc(dotpos - trimname + 1, PU_STATIC, NULL);
|
||||
strlcpy(lump_p->longname, trimname, dotpos - trimname + 1);
|
||||
|
|
@ -978,12 +981,14 @@ UINT16 W_CheckNumForNamePwad(const char *name, UINT16 wad, UINT16 startlump)
|
|||
{
|
||||
UINT16 i;
|
||||
static char uname[8 + 1];
|
||||
UINT32 hash;
|
||||
|
||||
if (!TestValidLump(wad,0))
|
||||
return INT16_MAX;
|
||||
|
||||
strlcpy(uname, name, sizeof uname);
|
||||
strupr(uname);
|
||||
hash = quickncasehash(uname, 8);
|
||||
|
||||
//
|
||||
// scan forward
|
||||
|
|
@ -994,7 +999,7 @@ UINT16 W_CheckNumForNamePwad(const char *name, UINT16 wad, UINT16 startlump)
|
|||
{
|
||||
lumpinfo_t *lump_p = wadfiles[wad]->lumpinfo + startlump;
|
||||
for (i = startlump; i < wadfiles[wad]->numlumps; i++, lump_p++)
|
||||
if (!strncmp(lump_p->name, uname, sizeof(uname) - 1))
|
||||
if (lump_p->hash == hash && !strncmp(lump_p->name, uname, sizeof(uname) - 1))
|
||||
return i;
|
||||
}
|
||||
|
||||
|
|
@ -1197,15 +1202,20 @@ lumpnum_t W_CheckNumForLongName(const char *name)
|
|||
// TODO: Make it search through cache first, maybe...?
|
||||
lumpnum_t W_CheckNumForMap(const char *name)
|
||||
{
|
||||
UINT32 hash = quickncasehash(name, 8);
|
||||
UINT16 lumpNum, end;
|
||||
UINT32 i;
|
||||
lumpinfo_t *p;
|
||||
for (i = numwadfiles - 1; i < numwadfiles; i--)
|
||||
{
|
||||
if (wadfiles[i]->type == RET_WAD)
|
||||
{
|
||||
for (lumpNum = 0; lumpNum < wadfiles[i]->numlumps; lumpNum++)
|
||||
if (!strncmp(name, (wadfiles[i]->lumpinfo + lumpNum)->name, 8))
|
||||
{
|
||||
p = wadfiles[i]->lumpinfo + lumpNum;
|
||||
if (p->hash == hash && !strncmp(name, p->name, 8))
|
||||
return (i<<16) + lumpNum;
|
||||
}
|
||||
}
|
||||
else if (wadfiles[i]->type == RET_PK3)
|
||||
{
|
||||
|
|
@ -1216,8 +1226,11 @@ lumpnum_t W_CheckNumForMap(const char *name)
|
|||
continue;
|
||||
// Now look for the specified map.
|
||||
for (; lumpNum < end; lumpNum++)
|
||||
if (!strnicmp(name, (wadfiles[i]->lumpinfo + lumpNum)->name, 8))
|
||||
{
|
||||
p = wadfiles[i]->lumpinfo + lumpNum;
|
||||
if (p->hash == hash && !strnicmp(name, p->name, 8))
|
||||
return (i<<16) + lumpNum;
|
||||
}
|
||||
}
|
||||
}
|
||||
return LUMPERROR;
|
||||
|
|
|
|||
|
|
@ -67,6 +67,7 @@ typedef struct
|
|||
unsigned long position; // filelump_t filepos
|
||||
unsigned long disksize; // filelump_t size
|
||||
char name[9]; // filelump_t name[] e.g. "LongEntr"
|
||||
UINT32 hash;
|
||||
char *longname; // e.g. "LongEntryName"
|
||||
char *fullname; // e.g. "Folder/Subfolder/LongEntryName.extension"
|
||||
size_t size; // real (uncompressed) size
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue