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Merge branch 'failsafe-input-check' into 'master'
Failsafe fixes See merge request KartKrew/Kart!1599
This commit is contained in:
commit
ef8c472a51
5 changed files with 21 additions and 3 deletions
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@ -902,6 +902,8 @@ struct player_t
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UINT8 instaWhipChargeLockout;
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UINT8 guardCooldown;
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UINT8 preventfailsafe; // Set when taking damage to prevent cheesing eggboxes
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UINT8 handtimer;
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angle_t besthanddirection;
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13
src/k_kart.c
13
src/k_kart.c
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@ -8250,6 +8250,9 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
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if (player->invincibilitytimer && onground == true)
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player->invincibilitytimer--;
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if (player->preventfailsafe)
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player->preventfailsafe--;
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if ((player->respawn.state == RESPAWNST_NONE) && player->growshrinktimer != 0)
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{
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if (player->growshrinktimer > 0 && onground == true)
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@ -10783,7 +10786,8 @@ static void K_AirFailsafe(player_t *player)
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const fixed_t thrustSpeed = 6*player->mo->scale; // 10*player->mo->scale
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if (player->speed > maxSpeed // Above the max speed that you're allowed to use this technique.
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|| player->respawn.state != RESPAWNST_NONE) // Respawning, you don't need this AND drop dash :V
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|| player->respawn.state != RESPAWNST_NONE // Respawning, you don't need this AND drop dash :V
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|| player->preventfailsafe) // You just got hit or interacted with something committal, no mashing for distance
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{
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player->pflags &= ~PF_AIRFAILSAFE;
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return;
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@ -10793,9 +10797,12 @@ static void K_AirFailsafe(player_t *player)
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if (leveltime < introtime)
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return;
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if ((K_GetKartButtons(player) & BT_ACCELERATE) || K_GetForwardMove(player) != 0)
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UINT8 buttons = K_GetKartButtons(player);
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// Accel inputs queue air-failsafe for when they're released,
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// as long as they're not part of a fastfall attempt.
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if ((buttons & (BT_ACCELERATE|BT_BRAKE)) == BT_ACCELERATE || K_GetForwardMove(player) != 0)
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{
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// Queue up later
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player->pflags |= PF_AIRFAILSAFE;
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return;
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}
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@ -337,6 +337,8 @@ static int player_get(lua_State *L)
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lua_pushinteger(L, plr->instaWhipCooldown);
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else if (fastcmp(field,"guardCooldown"))
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lua_pushinteger(L, plr->guardCooldown);
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else if (fastcmp(field,"preventfailsafe"))
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lua_pushinteger(L, plr->preventfailsafe);
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/*
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else if (fastcmp(field,"itemroulette"))
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lua_pushinteger(L, plr->itemroulette);
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@ -819,6 +821,8 @@ static int player_set(lua_State *L)
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plr->instaWhipCharge = luaL_checkinteger(L, 3);
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else if (fastcmp(field,"guardCooldown"))
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plr->guardCooldown = luaL_checkinteger(L, 3);
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else if (fastcmp(field,"preventfailsafe"))
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plr->preventfailsafe = luaL_checkinteger(L, 3);
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/*
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else if (fastcmp(field,"itemroulette"))
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plr->itemroulette = luaL_checkinteger(L, 3);
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@ -3046,6 +3046,7 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da
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player->fastfall = 0;
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player->ringboost = 0;
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player->glanceDir = 0;
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player->preventfailsafe = TICRATE*3;
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player->pflags &= ~PF_GAINAX;
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if (player->spectator == false && !(player->charflags & SF_IRONMAN))
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@ -547,6 +547,8 @@ static void P_NetArchivePlayers(savebuffer_t *save)
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WRITEUINT8(save->p, players[i].instaWhipCooldown);
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WRITEUINT8(save->p, players[i].guardCooldown);
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WRITEUINT8(save->p, players[i].preventfailsafe);
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WRITEUINT8(save->p, players[i].handtimer);
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WRITEANGLE(save->p, players[i].besthanddirection);
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@ -1061,6 +1063,8 @@ static void P_NetUnArchivePlayers(savebuffer_t *save)
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players[i].instaWhipCooldown = READUINT8(save->p);
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players[i].guardCooldown = READUINT8(save->p);
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players[i].preventfailsafe = READUINT8(save->p);
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players[i].handtimer = READUINT8(save->p);
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players[i].besthanddirection = READANGLE(save->p);
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