Log the server connection messages rather than print

Immersion breaking when you transition from menu to gameplay!
This commit is contained in:
Sally Coolatta 2020-06-09 16:50:18 -04:00
parent 6c0b30ad40
commit ef9e6081c9

View file

@ -2373,12 +2373,12 @@ static void CL_ConnectToServer(boolean viams)
strncpy(connectedservername, serverlist[i].info.servername, MAXSERVERNAME);
CONS_Printf(M_GetText("Connecting to: %s\n"), serverlist[i].info.servername);
CON_LogMessage(M_GetText("Connecting to: %s\n"), serverlist[i].info.servername);
if (num < NUMGAMETYPES)
gametypestr = Gametype_Names[num];
if (gametypestr)
CONS_Printf(M_GetText("Gametype: %s\n"), gametypestr);
CONS_Printf(M_GetText("Version: %d.%d\n"),
CON_LogMessage(M_GetText("Gametype: %s\n"), gametypestr);
CON_LogMessage(M_GetText("Version: %d.%d\n"),
serverlist[i].info.version, serverlist[i].info.subversion);
}
SL_ClearServerList(servernode);
@ -3814,7 +3814,7 @@ boolean SV_SpawnServer(void)
if (!serverrunning)
{
CONS_Printf(M_GetText("Starting Server....\n"));
CON_LogMessage(M_GetText("Starting Server....\n"));
serverrunning = true;
SV_ResetServer();
SV_GenContext();