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https://github.com/KartKrewDev/RingRacers.git
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Remove inverse slope option, merge quaketilt and slopeview into tilting cvar
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commit
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3 changed files with 15 additions and 23 deletions
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@ -132,9 +132,7 @@ extern camera_t camera[MAXSPLITSCREENPLAYERS];
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extern consvar_t cv_cam_dist[MAXSPLITSCREENPLAYERS], cv_cam_still[MAXSPLITSCREENPLAYERS], cv_cam_height[MAXSPLITSCREENPLAYERS];
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extern consvar_t cv_cam_speed[MAXSPLITSCREENPLAYERS], cv_cam_rotate[MAXSPLITSCREENPLAYERS];
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extern consvar_t cv_inverseslope;
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extern consvar_t cv_slopeview;
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extern consvar_t cv_quaketilt;
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extern consvar_t cv_tilting;
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extern consvar_t cv_actionmovie;
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extern consvar_t cv_windowquake;
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31
src/p_user.c
31
src/p_user.c
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@ -2725,16 +2725,8 @@ consvar_t cv_cam_rotate[MAXSPLITSCREENPLAYERS] = {
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{"cam4_rotate", "0", CV_CALL|CV_NOINIT, CV_CamRotate, CV_CamRotate4_OnChange, 0, NULL, NULL, 0, 0, NULL}
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};
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static CV_PossibleValue_t slopeview_cons_t[] =
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{
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{ 0, "Off" },
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{ 1, "On" },
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{ 2, "Inverse" },
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consvar_t cv_tilting = {"tilting", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
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{0}
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};
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consvar_t cv_slopeview = {"slopeview", "On", CV_SAVE, slopeview_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_quaketilt = {"quaketilt", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_actionmovie = {"actionmovie", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_windowquake = {"windowquake", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
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@ -4213,20 +4205,16 @@ DoABarrelRoll (player_t *player)
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angle_t slope;
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angle_t delta;
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if (cv_slopeview.value && player->mo->standingslope)
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if (player->mo->standingslope)
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{
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delta = ( player->mo->angle - player->mo->standingslope->xydirection );
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slope = FixedMul(FINESINE (delta>>ANGLETOFINESHIFT),
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player->mo->standingslope->zangle);
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/* invert the screen tilt as if tilting the view instead */
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if (cv_slopeview.value != 2)/* :james: mode */
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slope = -slope;
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slope = -(FixedMul(FINESINE (delta>>ANGLETOFINESHIFT),
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player->mo->standingslope->zangle));
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}
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else
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slope = 0;
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if (cv_quaketilt.value)
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slope += Quaketilt(player);
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slope += Quaketilt(player);
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delta = (INT32)( slope - player->viewrollangle )/ 32;
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@ -4611,7 +4599,14 @@ void P_PlayerThink(player_t *player)
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K_KartPlayerThink(player, cmd); // SRB2kart
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DoABarrelRoll(player);
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if (cv_tilting.value)
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{
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DoABarrelRoll(player);
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}
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else
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{
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player->viewrollangle = 0;
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}
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LUAh_PlayerThink(player);
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}
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@ -1708,8 +1708,7 @@ void R_RegisterEngineStuff(void)
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CV_RegisterVar(&cv_cam_rotate[i]);
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}
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CV_RegisterVar(&cv_slopeview);
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CV_RegisterVar(&cv_quaketilt);
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CV_RegisterVar(&cv_tilting);
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CV_RegisterVar(&cv_actionmovie);
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CV_RegisterVar(&cv_windowquake);
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