Reduce quake tilting

This commit is contained in:
James R 2020-09-23 18:15:22 -07:00
parent 15601d18dd
commit a24e3c4bd1

View file

@ -4189,7 +4189,7 @@ Quaketilt (player_t *player)
delta = (INT32)(( moma + ANGLE_180 ) - player->mo->angle );
if (P_IsObjectOnGround(player->mo))
{
tilt = 4*ANGLE_11hh/5;
tilt = ANGLE_11hh/2;
lowb = 15*FRACUNIT;
}
else