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Reduce quake tilting
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1 changed files with 1 additions and 1 deletions
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@ -4189,7 +4189,7 @@ Quaketilt (player_t *player)
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delta = (INT32)(( moma + ANGLE_180 ) - player->mo->angle );
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if (P_IsObjectOnGround(player->mo))
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{
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tilt = 4*ANGLE_11hh/5;
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tilt = ANGLE_11hh/2;
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lowb = 15*FRACUNIT;
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}
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else
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