Merge branch 'demoman-tf2' into 'master'

Additional local explosion effects.

See merge request KartKrew/Kart!263
This commit is contained in:
Sal 2020-05-23 21:29:38 -04:00
commit f0ed1a58ce
8 changed files with 49 additions and 13 deletions

View file

@ -514,6 +514,7 @@ extern tic_t mapreset;
extern boolean thwompsactive;
extern SINT8 spbplace;
extern tic_t bombflashtimer; // Used to avoid causing seizures if multiple mines explode close to you :)
extern boolean legitimateexit;
extern boolean comebackshowninfo;
extern tic_t curlap, bestlap;

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@ -289,6 +289,7 @@ boolean thwompsactive; // Thwomps activate on lap 2
SINT8 spbplace; // SPB exists, give the person behind better items
// Client-sided, unsynched variables (NEVER use in anything that needs to be synced with other players)
tic_t bombflashtimer = 0; // Cooldown before another FlashPal can be intialized by a bomb exploding near a displayplayer. Avoids seizures.
boolean legitimateexit; // Did this client actually finish the match?
boolean comebackshowninfo; // Have you already seen the "ATTACK OR PROTECT" message?
tic_t curlap; // Current lap time

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@ -2787,10 +2787,7 @@ void K_ExplodePlayer(player_t *player, mobj_t *source, mobj_t *inflictor) // A b
K_PlayPainSound(player->mo);
if (P_IsDisplayPlayer(player))
{
quake.intensity = 64*FRACUNIT;
quake.time = 5;
}
P_StartQuake(64<<FRACBITS, 5);
player->kartstuff[k_instashield] = 15;
K_DropItems(player);
@ -2954,6 +2951,8 @@ void K_SpawnKartExplosion(fixed_t x, fixed_t y, fixed_t z, fixed_t radius, INT32
}
}
#define MINEQUAKEDIST 4096
// Spawns the purely visual explosion
void K_SpawnMineExplosion(mobj_t *source, UINT8 color)
{
@ -2962,6 +2961,28 @@ void K_SpawnMineExplosion(mobj_t *source, UINT8 color)
mobj_t *dust;
mobj_t *truc;
INT32 speed, speed2;
INT32 pnum;
player_t *p;
// check for potential display players near the source so we can have a sick earthquake / flashpal.
for (pnum = 0; pnum < MAXPLAYERS; pnum++)
{
p = &players[pnum];
if (!playeringame[pnum] || !P_IsDisplayPlayer(p))
continue;
if (R_PointToDist2(p->mo->x, p->mo->y, source->x, source->y) < mapobjectscale*MINEQUAKEDIST)
{
P_StartQuake(55<<FRACBITS, 12);
if (!bombflashtimer && P_CheckSight(p->mo, source))
{
bombflashtimer = TICRATE*2;
P_FlashPal(p, 1, 1);
}
break; // we can break right now because quakes are global to all split players somehow.
}
}
K_MatchGenericExtraFlags(smoldering, source);
smoldering->tics = TICRATE*3;
@ -3032,6 +3053,8 @@ void K_SpawnMineExplosion(mobj_t *source, UINT8 color)
}
}
#undef MINEQUAKEDIST
static mobj_t *K_SpawnKartMissile(mobj_t *source, mobjtype_t type, angle_t an, INT32 flags2, fixed_t speed)
{
mobj_t *th;
@ -4874,7 +4897,7 @@ static void K_MoveHeldObjects(player_t *player)
if (cur->type == MT_EGGMANITEM_SHIELD)
{
// Decided that this should use their "canon" color.
cur->color = SKINCOLOR_BLACK;
cur->color = SKINCOLOR_BLACK;
}
cur->flags &= ~MF_NOCLIPTHING;
@ -5243,7 +5266,7 @@ static void K_UpdateInvincibilitySounds(player_t *player)
{
if (player->kartstuff[k_invincibilitytimer] > 0) // Prioritize invincibility
sfxnum = sfx_alarmi;
else if (player->kartstuff[k_growshrinktimer] > 0)
else if (player->kartstuff[k_growshrinktimer] > 0)
sfxnum = sfx_alarmg;
}
else

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@ -1519,8 +1519,7 @@ static int lib_pStartQuake(lua_State *L)
quake.radius = luaL_optinteger(L, 4, 512*FRACUNIT);
// These things are actually used in 2.1.
quake.intensity = q_intensity;
quake.time = q_time;
P_StartQuake(q_intensity, q_time);
return 0;
}

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@ -638,7 +638,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
P_SetTarget(&special->tracer, toucher);
toucher->flags |= MF_NOGRAVITY;
toucher->momz = (8*toucher->scale) * P_MobjFlip(toucher);
S_StartSound(toucher, sfx_s1b2);
S_StartSound(toucher, sfx_s1b2);
return;
// ***************************************** //
@ -3192,10 +3192,7 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da
K_KartPainEnergyFling(player);
if (P_IsDisplayPlayer(player))
{
quake.intensity = 32*FRACUNIT;
quake.time = 5;
}
P_StartQuake(32<<FRACBITS, 5);
}
else
K_SpinPlayer(player, source, 0, inflictor, false);

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@ -8273,3 +8273,11 @@ static void P_SearchForDisableLinedefs(void)
}
}
}
// Rudimentary function to start a earthquake.
// epicenter and radius are not yet used.
void P_StartQuake(fixed_t intensity, tic_t time)
{
quake.intensity = intensity;
quake.time = time;
}

View file

@ -19,6 +19,10 @@
extern mobj_t *skyboxmo[2];
// Something that should've been done long ago???
// We won't be using epicenter or radius anytime soon so I don't think it's worth it yet.
void P_StartQuake(fixed_t intensity, tic_t time);
// GETSECSPECIAL (specialval, section)
//
// Pulls out the special # from a particular section.

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@ -722,6 +722,9 @@ void P_Ticker(boolean run)
K_CalculateBattleWanted();
}
if (bombflashtimer)
bombflashtimer--; // Bomb seizure prevention
if (quake.time)
{
fixed_t ir = quake.intensity>>1;