mirror of
https://github.com/KartKrewDev/RingRacers.git
synced 2026-05-10 19:01:50 +00:00
Merge branch 'demoman-tf2' into 'master'
Additional local explosion effects. See merge request KartKrew/Kart!263
This commit is contained in:
commit
f0ed1a58ce
8 changed files with 49 additions and 13 deletions
|
|
@ -514,6 +514,7 @@ extern tic_t mapreset;
|
||||||
extern boolean thwompsactive;
|
extern boolean thwompsactive;
|
||||||
extern SINT8 spbplace;
|
extern SINT8 spbplace;
|
||||||
|
|
||||||
|
extern tic_t bombflashtimer; // Used to avoid causing seizures if multiple mines explode close to you :)
|
||||||
extern boolean legitimateexit;
|
extern boolean legitimateexit;
|
||||||
extern boolean comebackshowninfo;
|
extern boolean comebackshowninfo;
|
||||||
extern tic_t curlap, bestlap;
|
extern tic_t curlap, bestlap;
|
||||||
|
|
|
||||||
|
|
@ -289,6 +289,7 @@ boolean thwompsactive; // Thwomps activate on lap 2
|
||||||
SINT8 spbplace; // SPB exists, give the person behind better items
|
SINT8 spbplace; // SPB exists, give the person behind better items
|
||||||
|
|
||||||
// Client-sided, unsynched variables (NEVER use in anything that needs to be synced with other players)
|
// Client-sided, unsynched variables (NEVER use in anything that needs to be synced with other players)
|
||||||
|
tic_t bombflashtimer = 0; // Cooldown before another FlashPal can be intialized by a bomb exploding near a displayplayer. Avoids seizures.
|
||||||
boolean legitimateexit; // Did this client actually finish the match?
|
boolean legitimateexit; // Did this client actually finish the match?
|
||||||
boolean comebackshowninfo; // Have you already seen the "ATTACK OR PROTECT" message?
|
boolean comebackshowninfo; // Have you already seen the "ATTACK OR PROTECT" message?
|
||||||
tic_t curlap; // Current lap time
|
tic_t curlap; // Current lap time
|
||||||
|
|
|
||||||
35
src/k_kart.c
35
src/k_kart.c
|
|
@ -2787,10 +2787,7 @@ void K_ExplodePlayer(player_t *player, mobj_t *source, mobj_t *inflictor) // A b
|
||||||
K_PlayPainSound(player->mo);
|
K_PlayPainSound(player->mo);
|
||||||
|
|
||||||
if (P_IsDisplayPlayer(player))
|
if (P_IsDisplayPlayer(player))
|
||||||
{
|
P_StartQuake(64<<FRACBITS, 5);
|
||||||
quake.intensity = 64*FRACUNIT;
|
|
||||||
quake.time = 5;
|
|
||||||
}
|
|
||||||
|
|
||||||
player->kartstuff[k_instashield] = 15;
|
player->kartstuff[k_instashield] = 15;
|
||||||
K_DropItems(player);
|
K_DropItems(player);
|
||||||
|
|
@ -2954,6 +2951,8 @@ void K_SpawnKartExplosion(fixed_t x, fixed_t y, fixed_t z, fixed_t radius, INT32
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#define MINEQUAKEDIST 4096
|
||||||
|
|
||||||
// Spawns the purely visual explosion
|
// Spawns the purely visual explosion
|
||||||
void K_SpawnMineExplosion(mobj_t *source, UINT8 color)
|
void K_SpawnMineExplosion(mobj_t *source, UINT8 color)
|
||||||
{
|
{
|
||||||
|
|
@ -2962,6 +2961,28 @@ void K_SpawnMineExplosion(mobj_t *source, UINT8 color)
|
||||||
mobj_t *dust;
|
mobj_t *dust;
|
||||||
mobj_t *truc;
|
mobj_t *truc;
|
||||||
INT32 speed, speed2;
|
INT32 speed, speed2;
|
||||||
|
INT32 pnum;
|
||||||
|
player_t *p;
|
||||||
|
|
||||||
|
// check for potential display players near the source so we can have a sick earthquake / flashpal.
|
||||||
|
for (pnum = 0; pnum < MAXPLAYERS; pnum++)
|
||||||
|
{
|
||||||
|
p = &players[pnum];
|
||||||
|
|
||||||
|
if (!playeringame[pnum] || !P_IsDisplayPlayer(p))
|
||||||
|
continue;
|
||||||
|
|
||||||
|
if (R_PointToDist2(p->mo->x, p->mo->y, source->x, source->y) < mapobjectscale*MINEQUAKEDIST)
|
||||||
|
{
|
||||||
|
P_StartQuake(55<<FRACBITS, 12);
|
||||||
|
if (!bombflashtimer && P_CheckSight(p->mo, source))
|
||||||
|
{
|
||||||
|
bombflashtimer = TICRATE*2;
|
||||||
|
P_FlashPal(p, 1, 1);
|
||||||
|
}
|
||||||
|
break; // we can break right now because quakes are global to all split players somehow.
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
K_MatchGenericExtraFlags(smoldering, source);
|
K_MatchGenericExtraFlags(smoldering, source);
|
||||||
smoldering->tics = TICRATE*3;
|
smoldering->tics = TICRATE*3;
|
||||||
|
|
@ -3032,6 +3053,8 @@ void K_SpawnMineExplosion(mobj_t *source, UINT8 color)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#undef MINEQUAKEDIST
|
||||||
|
|
||||||
static mobj_t *K_SpawnKartMissile(mobj_t *source, mobjtype_t type, angle_t an, INT32 flags2, fixed_t speed)
|
static mobj_t *K_SpawnKartMissile(mobj_t *source, mobjtype_t type, angle_t an, INT32 flags2, fixed_t speed)
|
||||||
{
|
{
|
||||||
mobj_t *th;
|
mobj_t *th;
|
||||||
|
|
@ -4874,7 +4897,7 @@ static void K_MoveHeldObjects(player_t *player)
|
||||||
if (cur->type == MT_EGGMANITEM_SHIELD)
|
if (cur->type == MT_EGGMANITEM_SHIELD)
|
||||||
{
|
{
|
||||||
// Decided that this should use their "canon" color.
|
// Decided that this should use their "canon" color.
|
||||||
cur->color = SKINCOLOR_BLACK;
|
cur->color = SKINCOLOR_BLACK;
|
||||||
}
|
}
|
||||||
|
|
||||||
cur->flags &= ~MF_NOCLIPTHING;
|
cur->flags &= ~MF_NOCLIPTHING;
|
||||||
|
|
@ -5243,7 +5266,7 @@ static void K_UpdateInvincibilitySounds(player_t *player)
|
||||||
{
|
{
|
||||||
if (player->kartstuff[k_invincibilitytimer] > 0) // Prioritize invincibility
|
if (player->kartstuff[k_invincibilitytimer] > 0) // Prioritize invincibility
|
||||||
sfxnum = sfx_alarmi;
|
sfxnum = sfx_alarmi;
|
||||||
else if (player->kartstuff[k_growshrinktimer] > 0)
|
else if (player->kartstuff[k_growshrinktimer] > 0)
|
||||||
sfxnum = sfx_alarmg;
|
sfxnum = sfx_alarmg;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
|
|
||||||
|
|
@ -1519,8 +1519,7 @@ static int lib_pStartQuake(lua_State *L)
|
||||||
quake.radius = luaL_optinteger(L, 4, 512*FRACUNIT);
|
quake.radius = luaL_optinteger(L, 4, 512*FRACUNIT);
|
||||||
|
|
||||||
// These things are actually used in 2.1.
|
// These things are actually used in 2.1.
|
||||||
quake.intensity = q_intensity;
|
P_StartQuake(q_intensity, q_time);
|
||||||
quake.time = q_time;
|
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -638,7 +638,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
|
||||||
P_SetTarget(&special->tracer, toucher);
|
P_SetTarget(&special->tracer, toucher);
|
||||||
toucher->flags |= MF_NOGRAVITY;
|
toucher->flags |= MF_NOGRAVITY;
|
||||||
toucher->momz = (8*toucher->scale) * P_MobjFlip(toucher);
|
toucher->momz = (8*toucher->scale) * P_MobjFlip(toucher);
|
||||||
S_StartSound(toucher, sfx_s1b2);
|
S_StartSound(toucher, sfx_s1b2);
|
||||||
return;
|
return;
|
||||||
|
|
||||||
// ***************************************** //
|
// ***************************************** //
|
||||||
|
|
@ -3192,10 +3192,7 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da
|
||||||
K_KartPainEnergyFling(player);
|
K_KartPainEnergyFling(player);
|
||||||
|
|
||||||
if (P_IsDisplayPlayer(player))
|
if (P_IsDisplayPlayer(player))
|
||||||
{
|
P_StartQuake(32<<FRACBITS, 5);
|
||||||
quake.intensity = 32*FRACUNIT;
|
|
||||||
quake.time = 5;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
K_SpinPlayer(player, source, 0, inflictor, false);
|
K_SpinPlayer(player, source, 0, inflictor, false);
|
||||||
|
|
|
||||||
|
|
@ -8273,3 +8273,11 @@ static void P_SearchForDisableLinedefs(void)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Rudimentary function to start a earthquake.
|
||||||
|
// epicenter and radius are not yet used.
|
||||||
|
void P_StartQuake(fixed_t intensity, tic_t time)
|
||||||
|
{
|
||||||
|
quake.intensity = intensity;
|
||||||
|
quake.time = time;
|
||||||
|
}
|
||||||
|
|
|
||||||
|
|
@ -19,6 +19,10 @@
|
||||||
|
|
||||||
extern mobj_t *skyboxmo[2];
|
extern mobj_t *skyboxmo[2];
|
||||||
|
|
||||||
|
// Something that should've been done long ago???
|
||||||
|
// We won't be using epicenter or radius anytime soon so I don't think it's worth it yet.
|
||||||
|
void P_StartQuake(fixed_t intensity, tic_t time);
|
||||||
|
|
||||||
// GETSECSPECIAL (specialval, section)
|
// GETSECSPECIAL (specialval, section)
|
||||||
//
|
//
|
||||||
// Pulls out the special # from a particular section.
|
// Pulls out the special # from a particular section.
|
||||||
|
|
|
||||||
|
|
@ -722,6 +722,9 @@ void P_Ticker(boolean run)
|
||||||
K_CalculateBattleWanted();
|
K_CalculateBattleWanted();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (bombflashtimer)
|
||||||
|
bombflashtimer--; // Bomb seizure prevention
|
||||||
|
|
||||||
if (quake.time)
|
if (quake.time)
|
||||||
{
|
{
|
||||||
fixed_t ir = quake.intensity>>1;
|
fixed_t ir = quake.intensity>>1;
|
||||||
|
|
|
||||||
Loading…
Add table
Reference in a new issue