Improved tutorial messaging

They're now called Big Challenges, because Chrome used it for space reasons and it's funny to be reminded of the Sanrio character
This commit is contained in:
toaster 2023-09-29 10:03:53 +01:00
parent 5ac1854b1b
commit f1241d692f

View file

@ -407,12 +407,10 @@ static void M_ChallengesTutorial(UINT8 option)
M_StartMessage("Challenges & Chao Keys",
va(M_GetText(
"You just generated a Chao Key!\n"
"These can clear tough Challenges.\n"
"\n"
"They can be used to skip your way past\n"
"any Challenges you can see a hint for.\n"
"\n"
"But use them wisely - it'll take\n"
"%u rounds to pick up another.\n"
"Use them wisely - it'll take\n"
"%u rounds to pick up another!\n"
), GDCONVERT_ROUNDSTOKEY
), NULL, MM_NOTHING, NULL, NULL);
gamedata->chaokeytutorial = true;
@ -420,15 +418,14 @@ static void M_ChallengesTutorial(UINT8 option)
}
case CCTUTORIAL_MAJORSKIP:
{
M_StartMessage("Major Challenges & Chao Keys",
M_StartMessage("Big Challenges & Chao Keys",
M_GetText(
"The larger tiles are Major Challenges.\n"
"They are significant tests of skill.\n"
"Watch out! You need 10 Chao Keys.\n"
"to break open Big Challenge tiles.\n"
"\n"
"If you're struggling and need to skip one,\n"
"not only will it cost you 10 Chao Keys, but\n"
"every nearby Challenge must be unlocked!\n"
), NULL, MM_NOTHING, NULL, "Wow, that's a lot");
"You'll also need to unlock\n"
"the surrounding tiles first.\n"
), NULL, MM_NOTHING, NULL, NULL);
gamedata->majorkeyskipattempted = true;
break;
}