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Enable lagless cam
I left it off because I think Kart intentionally removed it, but the reason we did might not apply anymore...?
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@ -813,7 +813,7 @@ void D_SRB2Loop(void)
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}
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else if (rendertimeout < entertic) // in case the server hang or netsplit
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{
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#if 0
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#if 1
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// Lagless camera! Yay!
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if (gamestate == GS_LEVEL && netgame)
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{
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