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Other way around
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@ -7046,7 +7046,7 @@ INT16 K_GetKartTurnValue(player_t *player, INT16 turnvalue)
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if ((currentSpeed <= 0) // Not moving
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&& ((K_GetKartButtons(player) & BT_EBRAKEMASK) != BT_EBRAKEMASK) // Not e-braking
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&& (player->respawn.state == RESPAWNST_NONE) // Not respawning
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&& (P_IsObjectOnGround(player->mo) == false)) // On the ground
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&& (P_IsObjectOnGround(player->mo) == true)) // On the ground
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{
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return 0;
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}
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