Don't nerf results

Fast-fall bounce speed can't reduce your speed if the conversion would've been lower
This commit is contained in:
VelocitOni 2023-08-26 00:47:13 -04:00
parent b005cf017e
commit f3f0ce7351

View file

@ -10611,7 +10611,7 @@ boolean K_FastFallBounce(player_t *player)
if (player->curshield == KSHIELD_BUBBLE)
{
S_StartSound(player->mo, sfx_s3k44);
P_InstaThrust(player->mo, player->mo->angle, abs(player->fastfall));
P_InstaThrust(player->mo, player->mo->angle, max(player->speed, abs(player->fastfall)));
}
else
{