Merge branch 'mega-barrier' into 'master'

Mega Barrier

See merge request KartKrew/Kart!1636
This commit is contained in:
Oni 2023-11-17 08:53:41 +00:00
commit f54ad00662
16 changed files with 263 additions and 13 deletions

View file

@ -2564,6 +2564,7 @@ void CL_ClearPlayer(INT32 playernum)
// TODO: Any better handling in store?
P_SetTarget(&players[playernum].flickyAttacker, NULL);
P_SetTarget(&players[playernum].powerup.flickyController, NULL);
P_SetTarget(&players[playernum].powerup.barrier, NULL);
// These are camera items and possibly belong to multiple players.
P_SetTarget(&players[playernum].skybox.viewpoint, NULL);

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@ -212,6 +212,8 @@ typedef enum
NUMPOWERUPS = ENDOFPOWERUPS - FIRSTPOWERUP,
} kartitems_t;
#define POWERUP_BIT(x) (1 << ((x) - FIRSTPOWERUP))
typedef enum
{
KSHIELD_NONE = 0,
@ -545,6 +547,7 @@ struct powerupvars_t {
UINT16 barrierTimer;
UINT16 rhythmBadgeTimer;
mobj_t *flickyController;
mobj_t *barrier;
};
// player_t struct for all alternative viewpoint variables

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@ -4787,6 +4787,10 @@ const char *const STATE_LIST[] = { // array length left dynamic for sanity testi
"S_BLENDEYE_PUYO_SHOCK",
"S_BLENDEYE_PUYO_DIE",
"S_BLENDEYE_PUYO_DUST",
"S_MEGABARRIER1",
"S_MEGABARRIER2",
"S_MEGABARRIER3",
};
// RegEx to generate this from info.h: ^\tMT_([^,]+), --> \t"MT_\1",
@ -5994,6 +5998,7 @@ const char *const MOBJTYPE_LIST[] = { // array length left dynamic for sanity t
"MT_BLENDEYE_PUYO",
"MT_BLENDEYE_PUYO_DUST",
"MT_BLENDEYE_PUYO_DUST_COFFEE",
"MT_MEGABARRIER",
};
const char *const MOBJFLAG_LIST[] = {

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@ -2256,6 +2256,7 @@ void G_PlayerReborn(INT32 player, boolean betweenmaps)
P_SetTarget(&players[player].awayview.mobj, NULL);
P_SetTarget(&players[player].flickyAttacker, NULL);
P_SetTarget(&players[player].powerup.flickyController, NULL);
P_SetTarget(&players[player].powerup.barrier, NULL);
// The following pointers are safe to set directly, because the end goal should be refcount consistency before and after remanifestation.
ringShooter = players[player].ringShooter;

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@ -966,6 +966,8 @@ char sprnames[NUMSPRITES + 1][5] =
"PUYD",
"PUYE",
"MGSH", // Mega Barrier
// First person view sprites; this is a sprite so that it can be replaced by a specialized MD2 draw later
"VIEW",
};
@ -5613,6 +5615,10 @@ state_t states[NUMSTATES] =
{SPR_PUYA, 3, -1, {A_BlendEyePuyoHack}, 0, 0, S_NULL}, // S_BLENDEYE_PUYO_SHOCK,
{SPR_PUYA, 4|FF_ANIMATE, 5, {A_BlendEyePuyoHack}, 2, 2, S_NULL}, // S_BLENDEYE_PUYO_DIE,
{SPR_PUYA, 5, 2, {A_BlendEyePuyoHack}, 0, 0, S_BLENDEYE_PUYO_DIE}, // S_BLENDEYE_PUYO_DUST,
{SPR_MGSH, 2|FF_PAPERSPRITE|FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_NULL}, // S_MEGABARRIER1,
{SPR_MGSH, 1|FF_PAPERSPRITE|FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_NULL}, // S_MEGABARRIER2,
{SPR_MGSH, 0|FF_PAPERSPRITE|FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_NULL}, // S_MEGABARRIER3,
};
mobjinfo_t mobjinfo[NUMMOBJTYPES] =
@ -31738,6 +31744,33 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
MF_SCENERY|MF_NOCLIPTHING|MF_NOCLIPHEIGHT|MF_NOGRAVITY, // flags
S_NULL // raisestate
},
{ // MT_MEGABARRIER
-1, // doomednum
S_MEGABARRIER1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
0, // radius
0, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_SCENERY|MF_NOSQUISH, // flags
S_NULL // raisestate
}
};

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@ -1520,6 +1520,8 @@ typedef enum sprite
SPR_PUYD,
SPR_PUYE,
SPR_MGSH, // Mega Barrier
// First person view sprites; this is a sprite so that it can be replaced by a specialized MD2 draw later
SPR_VIEW,
@ -6038,6 +6040,10 @@ typedef enum state
S_BLENDEYE_PUYO_DIE,
S_BLENDEYE_PUYO_DUST,
S_MEGABARRIER1,
S_MEGABARRIER2,
S_MEGABARRIER3,
S_FIRSTFREESLOT,
S_LASTFREESLOT = S_FIRSTFREESLOT + NUMSTATEFREESLOTS - 1,
NUMSTATES
@ -7264,6 +7270,8 @@ typedef enum mobj_type
MT_BLENDEYE_PUYO_DUST,
MT_BLENDEYE_PUYO_DUST_COFFEE,
MT_MEGABARRIER,
MT_FIRSTFREESLOT,
MT_LASTFREESLOT = MT_FIRSTFREESLOT + NUMMOBJFREESLOTS - 1,
NUMMOBJTYPES

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@ -293,6 +293,9 @@ void Obj_BallSwitchThink(mobj_t *mobj);
void Obj_BallSwitchTouched(mobj_t *mobj, mobj_t *toucher);
void Obj_BallSwitchDamaged(mobj_t *mobj, mobj_t *inflictor, mobj_t *source);
/* Barrier Power-Up */
void Obj_SpawnMegaBarrier(player_t *player);
boolean Obj_MegaBarrierThink(mobj_t *mobj);
#ifdef __cplusplus
} // extern "C"

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@ -27,17 +27,19 @@ tic_t K_PowerUpRemaining(const player_t* player, kartitems_t powerup)
}
}
boolean K_AnyPowerUpRemaining(const player_t* player)
UINT32 K_AnyPowerUpRemaining(const player_t* player)
{
UINT32 mask = 0;
for (int k = FIRSTPOWERUP; k < ENDOFPOWERUPS; ++k)
{
if (K_PowerUpRemaining(player, static_cast<kartitems_t>(k)))
{
return true;
mask |= POWERUP_BIT(k);
}
}
return false;
return mask;
}
void K_GivePowerUp(player_t* player, kartitems_t powerup, tic_t time)
@ -56,6 +58,7 @@ void K_GivePowerUp(player_t* player, kartitems_t powerup, tic_t time)
case POWERUP_BARRIER:
player->powerup.barrierTimer += time;
Obj_SpawnMegaBarrier(player);
break;
case POWERUP_BUMPER:

View file

@ -9,7 +9,7 @@ extern "C" {
#endif
tic_t K_PowerUpRemaining(const player_t *player, kartitems_t powerup);
boolean K_AnyPowerUpRemaining(const player_t *player);
UINT32 K_AnyPowerUpRemaining(const player_t *player); // returns POWERUP_BIT mask
void K_GivePowerUp(player_t *player, kartitems_t powerup, tic_t timer);
void K_DropPowerUps(player_t *player);

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@ -40,6 +40,7 @@ target_sources(SRB2SDL2 PRIVATE
shadow.cpp
ball-switch.cpp
charge.c
mega-barrier.cpp
)
add_subdirectory(versus)

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@ -5,11 +5,6 @@
#include "../k_kart.h"
#include "../k_powerup.h"
static INT16 guard_upscale (player_t *player)
{
return K_PowerUpRemaining(player, POWERUP_BARRIER) ? 40 : player->spheres;
}
void Obj_BlockRingThink (mobj_t *ring)
{
if (P_MobjWasRemoved(ring->target) || !ring->target->player)
@ -28,7 +23,7 @@ void Obj_BlockRingThink (mobj_t *ring)
ring->color = mo->color;
fixed_t baseScale = mo->scale / 2;
baseScale += (mo->scale / 30) * guard_upscale(player);
baseScale += (mo->scale / 30) * player->spheres;
P_SetScale(ring, baseScale);
// Twirl
@ -41,7 +36,7 @@ void Obj_BlockRingThink (mobj_t *ring)
else
ring->renderflags |= RF_DONTDRAW;
if (!K_PlayerGuard(player))
if (K_PowerUpRemaining(player, POWERUP_BARRIER) || !K_PlayerGuard(player))
ring->renderflags |= RF_DONTDRAW;
}
}
@ -61,7 +56,7 @@ void Obj_BlockBodyThink (mobj_t *body)
body->flags &= ~(MF_NOCLIPTHING);
fixed_t baseScale = mo->scale / 2;
baseScale += (mo->scale / 30) * guard_upscale(player);
baseScale += (mo->scale / 30) * player->spheres;
P_SetScale(body, baseScale);
P_MoveOrigin(body, mo->x, mo->y, mo->z + mo->height/2);
@ -76,7 +71,7 @@ void Obj_BlockBodyThink (mobj_t *body)
else
body->renderflags |= RF_DONTDRAW;
if (!K_PlayerGuard(player))
if (K_PowerUpRemaining(player, POWERUP_BARRIER) || !K_PlayerGuard(player))
body->renderflags |= RF_DONTDRAW;
}
}

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@ -0,0 +1,161 @@
// DR. ROBOTNIK'S RING RACERS
//-----------------------------------------------------------------------------
// Copyright (C) 2023 by James Robert Roman
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
#include <cstddef>
#include "../doomdef.h"
#include "../d_player.h"
#include "../g_game.h"
#include "../info.h"
#include "../k_kart.h"
#include "../k_objects.h"
#include "../k_powerup.h"
#include "../m_fixed.h"
#include "../p_local.h"
#include "../p_mobj.h"
#include "../r_defs.h"
#define barrier_player(o) ((o)->extravalue1)
namespace
{
struct Barrier;
// TODO: header
struct Mobj : mobj_t
{
struct PosArg
{
fixed_t x, y, z;
PosArg(fixed_t x_, fixed_t y_, fixed_t z_) : x(x_), y(y_), z(z_) {}
PosArg(const mobj_t* mobj) : x(mobj->x), y(mobj->y), z(mobj->z) {}
};
bool valid() const { return !P_MobjWasRemoved(this); }
PosArg center() const { return {x, y, z + (height / 2)}; }
template <typename T>
T* spawn_offset(mobjtype_t type) { return static_cast<T*>(P_SpawnMobjFromMobj(this, 0, 0, 0, type)); }
void state(statenum_t state) { P_SetMobjState(this, state); }
statenum_t statenum() const { return static_cast<statenum_t>(mobj_t::state - states); }
fixed_t scale() const { return mobj_t::scale; }
void scale(fixed_t n)
{
mobj_t::scale = n;
mobj_t::destscale = n;
}
void move_origin(const PosArg& p) { P_MoveOrigin(this, p.x, p.y, p.z); }
void remove() { P_RemoveMobj(this); }
};
struct Player : player_t
{
struct Powerups : powerupvars_t
{
Barrier* barrier() const { return reinterpret_cast<Barrier*>(powerupvars_t::barrier); }
void barrier(Barrier* n) { P_SetTarget(&this->powerupvars_t::barrier, reinterpret_cast<mobj_t*>(n)); }
};
static Player* at(std::size_t i) { return static_cast<Player*>(&players[i]); }
bool valid() const { return this >= players && this < &players[MAXPLAYERS] && playeringame[num()]; }
std::size_t num() const { return this - Player::at(0); }
Mobj* mobj() const { return static_cast<Mobj*>(mo); }
Powerups& powerups() { return static_cast<Powerups&>(player_t::powerup); }
const Powerups& powerups() const { return static_cast<const Powerups&>(player_t::powerup); }
};
struct Barrier : Mobj
{
static constexpr angle_t kSpinSpeed = ANGLE_22h;
static constexpr angle_t kSpinGap = 20*ANG1;
static Barrier* spawn(Player* player, statenum_t state, int idx)
{
Barrier* child = player->mobj()->spawn_offset<Barrier>(MT_MEGABARRIER);
child->angle = player->mobj()->angle + (idx * kSpinGap);
child->player(player);
child->renderflags |= RF_DONTDRAW;
child->state(state);
return child;
}
static void spawn_chain(Player* player)
{
player->powerups().barrier(spawn(player, S_MEGABARRIER1, 0));
spawn(player, S_MEGABARRIER2, 1);
spawn(player, S_MEGABARRIER2, 2);
spawn(player, S_MEGABARRIER2, 3);
spawn(player, S_MEGABARRIER2, 4);
spawn(player, S_MEGABARRIER3, 5);
}
int playernum() const { return barrier_player(this); }
Player* player() const { return Player::at(playernum()); }
void player(player_t* n) { barrier_player(this) = n - players; }
bool valid() const { return Mobj::valid() && player()->valid() && player()->mobj()->valid(); }
bool think()
{
if (!valid() || !K_PowerUpRemaining(player(), POWERUP_BARRIER))
{
remove();
return false;
}
Mobj* source = player()->mobj();
color = source->color;
scale(8 * source->scale() / 9);
move_origin(source->center());
angle += kSpinSpeed;
eflags = (eflags & ~MFE_VERTICALFLIP) | (source->eflags & MFE_VERTICALFLIP);
if (K_PlayerGuard(player()))
{
renderflags &= ~RF_DONTDRAW;
renderflags ^= RF_ADD | RF_TRANS90;
}
else
{
renderflags |= RF_DONTDRAW;
}
return true;
}
};
}; // namespace
void Obj_SpawnMegaBarrier(player_t* p)
{
Player* player = static_cast<Player*>(p);
if (!static_cast<Mobj*>(player->powerups().barrier())->valid())
{
Barrier::spawn_chain(player);
}
}
boolean Obj_MegaBarrierThink(mobj_t* mobj)
{
return static_cast<Barrier*>(mobj)->think();
}

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@ -1,3 +1,4 @@
#include "../doomtype.h"
#include "../info.h"
#include "../g_game.h"
#include "../m_fixed.h"
@ -85,6 +86,15 @@ struct Aura : mobj_t
P_InstaScale(this, 11 * origin()->scale / 10);
translate();
if (K_AnyPowerUpRemaining(&players[seek()]) & ~POWERUP_BIT(POWERUP_BARRIER))
{
renderflags &= ~RF_DONTDRAW;
}
else
{
renderflags |= RF_DONTDRAW;
}
}
void translate()

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@ -6807,6 +6807,14 @@ static void P_MobjSceneryThink(mobj_t *mobj)
mobj->angle += ANG2;
break;
}
case MT_MEGABARRIER:
{
if (!Obj_MegaBarrierThink(mobj))
{
return;
}
break;
}
case MT_VWREF:
case MT_VWREB:
{

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@ -82,6 +82,7 @@ typedef enum
FLICKYATTACKER = 0x0800,
FLICKYCONTROLLER = 0x1000,
TRICKINDICATOR = 0x2000,
BARRIER = 0x4000,
} player_saveflags;
static inline void P_ArchivePlayer(savebuffer_t *save)
@ -332,6 +333,9 @@ static void P_NetArchivePlayers(savebuffer_t *save)
if (players[i].powerup.flickyController)
flags |= FLICKYCONTROLLER;
if (players[i].powerup.barrier)
flags |= BARRIER;
WRITEUINT16(save->p, flags);
if (flags & SKYBOXVIEW)
@ -373,6 +377,9 @@ static void P_NetArchivePlayers(savebuffer_t *save)
if (flags & FLICKYCONTROLLER)
WRITEUINT32(save->p, players[i].powerup.flickyController->mobjnum);
if (flags & BARRIER)
WRITEUINT32(save->p, players[i].powerup.barrier->mobjnum);
WRITEUINT32(save->p, (UINT32)players[i].followitem);
WRITEUINT32(save->p, players[i].charflags);
@ -911,6 +918,9 @@ static void P_NetUnArchivePlayers(savebuffer_t *save)
if (flags & FLICKYCONTROLLER)
players[i].powerup.flickyController = (mobj_t *)(size_t)READUINT32(save->p);
if (flags & BARRIER)
players[i].powerup.barrier = (mobj_t *)(size_t)READUINT32(save->p);
players[i].followitem = (mobjtype_t)READUINT32(save->p);
//SetPlayerSkinByNum(i, players[i].skin);
@ -5743,6 +5753,13 @@ static void P_RelinkPointers(void)
if (!P_SetTarget(&players[i].powerup.flickyController, P_FindNewPosition(temp)))
CONS_Debug(DBG_GAMELOGIC, "powerup.flickyController not found on player %d\n", i);
}
if (players[i].powerup.barrier)
{
temp = (UINT32)(size_t)players[i].powerup.barrier;
players[i].powerup.barrier = NULL;
if (!P_SetTarget(&players[i].powerup.barrier, P_FindNewPosition(temp)))
CONS_Debug(DBG_GAMELOGIC, "powerup.barrier not found on player %d\n", i);
}
}
}

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@ -4069,6 +4069,7 @@ void P_PlayerThink(player_t *player)
PlayerPointerErase(player->hoverhyudoro);
PlayerPointerErase(player->flickyAttacker);
PlayerPointerErase(player->powerup.flickyController);
PlayerPointerErase(player->powerup.barrier);
#undef PlayerPointerErase
}