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Fix ice cubes taking away ring boost, do not consider ice cube a pain state
I found no reason these should be a pain state
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@ -405,7 +405,7 @@ UINT8 P_FindHighestLap(void)
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//
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boolean P_PlayerInPain(const player_t *player)
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{
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if (player->spinouttimer || (player->tumbleBounces > 0) || (player->pflags & PF_FAULT) || player->icecube.frozen)
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if (player->spinouttimer || (player->tumbleBounces > 0) || (player->pflags & PF_FAULT))
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return true;
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return false;
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