Fix ice cubes taking away ring boost, do not consider ice cube a pain state

I found no reason these should be a pain state
This commit is contained in:
James R 2025-05-26 20:15:23 -07:00
parent cac7903bdf
commit f5a4f079ec

View file

@ -405,7 +405,7 @@ UINT8 P_FindHighestLap(void)
//
boolean P_PlayerInPain(const player_t *player)
{
if (player->spinouttimer || (player->tumbleBounces > 0) || (player->pflags & PF_FAULT) || player->icecube.frozen)
if (player->spinouttimer || (player->tumbleBounces > 0) || (player->pflags & PF_FAULT))
return true;
return false;