Remove NONET

This commit is contained in:
James R 2022-09-24 19:22:04 -07:00
parent bf25bb6d85
commit f6a5ed9c6c
18 changed files with 111 additions and 400 deletions

View file

@ -64,7 +64,6 @@
#
# Netplay incompatible
# --------------------
# NONET=1 - Disable online capability.
# NOMD5=1 - Disable MD5 checksum (validation tool).
# NOPOSTPROCESSING=1 - ?
# MOBJCONSISTANCY=1 - ??

View file

@ -3,7 +3,7 @@
#
passthru_opts+=\
NONET NO_IPV6 NOHW NOMD5 NOPOSTPROCESSING\
NO_IPV6 NOHW NOMD5 NOPOSTPROCESSING\
MOBJCONSISTANCY PACKETDROP ZDEBUG\
HAVE_MINIUPNPC\
HAVE_DISCORDRPC TESTERS HOSTTESTERS DEVELOP
@ -48,13 +48,11 @@ sources+=apng.c
endif
endif
ifndef NONET
ifndef NOCURL
CURLCONFIG?=curl-config
$(eval $(call Configure,CURL,$(CURLCONFIG)))
opts+=-DHAVE_CURL
endif
endif
ifdef HAVE_MINIUPNPC
libs+=-lminiupnpc

View file

@ -40,12 +40,10 @@ ifndef MINGW64
libs+=-Wl,--large-address-aware
endif
ifndef NONET
ifndef MINGW64 # miniupnc is broken with MINGW64
opts+=-I../libs -DSTATIC_MINIUPNPC
libs+=-L../libs/miniupnpc/mingw$(32) -lws2_32 -liphlpapi
endif
endif
ifndef NO_DISCORDRPC
HAVE_DISCORDRPC=1

View file

@ -58,11 +58,9 @@
#include "doomstat.h"
#include "s_sound.h" // sfx_syfail
#ifndef NONET
// cl loading screen
#include "v_video.h"
#include "f_finale.h"
#endif
#ifdef HAVE_DISCORDRPC
#include "discord.h"
@ -557,8 +555,6 @@ char http_source[MAX_MIRROR_LENGTH];
static UINT16 cl_lastcheckedfilecount = 0; // used for full file list
#ifndef NONET
//
// CL_DrawConnectionStatus
//
@ -772,8 +768,6 @@ static inline void CL_DrawConnectionStatus(void)
}
}
#endif
static boolean CL_AskFileList(INT32 firstfile)
{
netbuffer->packettype = PT_TELLFILESNEEDED;
@ -1117,7 +1111,6 @@ static boolean SV_SendServerConfig(INT32 node)
return waspacketsent;
}
#ifndef NONET
#define SAVEGAMESIZE (768*1024)
static boolean SV_ResendingSavegameToAnyone(void)
@ -1345,9 +1338,7 @@ static void CL_ReloadReceivedSavegame(void)
CONS_Printf(M_GetText("Game state reloaded\n"));
}
#endif
#ifndef NONET
static void SendAskInfo(INT32 node)
{
tic_t asktime;
@ -1486,11 +1477,8 @@ void CL_UpdateServerList (void)
SendAskInfo(BROADCASTADDR);
}
#endif // ifndef NONET
static void M_ConfirmConnect(event_t *ev)
{
#ifndef NONET
if (ev->type == ev_keydown)
{
if (G_PlayerInputDown(0, gc_a, 1))
@ -1522,9 +1510,6 @@ static void M_ConfirmConnect(event_t *ev)
M_ClearMenus(true);
}
}
#else
(void)ev;
#endif
}
static boolean CL_FinishedFileList(void)
@ -1611,28 +1596,22 @@ static boolean CL_FinishedFileList(void)
if (!curl_failedwebdownload)
#endif
{
#ifndef NONET
downloadcompletednum = 0;
downloadcompletedsize = 0;
totalfilesrequestednum = 0;
totalfilesrequestedsize = 0;
#endif
for (i = 0; i < fileneedednum; i++)
if (fileneeded[i].status == FS_NOTFOUND || fileneeded[i].status == FS_MD5SUMBAD)
{
#ifndef NONET
totalfilesrequestednum++;
totalfilesrequestedsize += fileneeded[i].totalsize;
#endif
}
#ifndef NONET
if (totalfilesrequestedsize>>20 >= 10)
downloadsize = Z_StrDup(va("%uM",totalfilesrequestedsize>>20));
else
downloadsize = Z_StrDup(va("%uK",totalfilesrequestedsize>>10));
#endif
if (serverisfull)
M_StartMessage(va(M_GetText(
@ -1676,7 +1655,6 @@ static boolean CL_FinishedFileList(void)
*/
static boolean CL_ServerConnectionSearchTicker(tic_t *asksent)
{
#ifndef NONET
INT32 i;
// serverlist is updated by GetPacket function
@ -1738,11 +1716,6 @@ static boolean CL_ServerConnectionSearchTicker(tic_t *asksent)
SendAskInfo(servernode);
*asksent = I_GetTime() + NEWTICRATE;
}
#else
(void)asksent;
// No netgames, so we skip this state.
cl_mode = CL_ASKJOIN;
#endif // ifndef NONET/else
return true;
}
@ -1762,10 +1735,6 @@ static boolean CL_ServerConnectionTicker(const char *tmpsave, tic_t *oldtic, tic
boolean waitmore;
INT32 i;
#ifdef NONET
(void)tmpsave;
#endif
switch (cl_mode)
{
case CL_SEARCHING:
@ -1951,7 +1920,6 @@ static boolean CL_ServerConnectionTicker(const char *tmpsave, tic_t *oldtic, tic
//FileSendTicker();
*oldtic = I_GetTime();
#ifndef NONET
if (client && cl_mode != CL_CONNECTED && cl_mode != CL_ABORTED)
{
if (cl_mode != CL_DOWNLOADFILES && cl_mode != CL_DOWNLOADSAVEGAME)
@ -1973,10 +1941,6 @@ static boolean CL_ServerConnectionTicker(const char *tmpsave, tic_t *oldtic, tic
S_UpdateSounds();
S_UpdateClosedCaptions();
}
#else
CON_Drawer();
I_UpdateNoVsync();
#endif
}
else
{
@ -1996,22 +1960,18 @@ static void CL_ConnectToServer(void)
{
INT32 pnumnodes, nodewaited = doomcom->numnodes, i;
tic_t oldtic;
#ifndef NONET
tic_t asksent;
char tmpsave[256];
sprintf(tmpsave, "%s" PATHSEP TMPSAVENAME, srb2home);
lastfilenum = -1;
#endif
cl_mode = CL_SEARCHING;
#ifndef NONET
// Don't get a corrupt savegame error because tmpsave already exists
if (FIL_FileExists(tmpsave) && unlink(tmpsave) == -1)
I_Error("Can't delete %s\n", tmpsave);
#endif
if (netgame)
{
@ -2041,7 +2001,6 @@ static void CL_ConnectToServer(void)
pnumnodes = 1;
oldtic = 0;
#ifndef NONET
asksent = 0;
firstconnectattempttime = I_GetTime();
@ -2060,16 +2019,11 @@ static void CL_ConnectToServer(void)
serverlist[i].info.version, serverlist[i].info.subversion));
}
SL_ClearServerList(servernode);
#endif
do
{
// If the connection was aborted for some reason, leave
#ifndef NONET
if (!CL_ServerConnectionTicker(tmpsave, &oldtic, &asksent))
#else
if (!CL_ServerConnectionTicker((char*)NULL, &oldtic, (tic_t *)NULL))
#endif
return;
if (server)
@ -2082,10 +2036,8 @@ static void CL_ConnectToServer(void)
}
while (!(cl_mode == CL_CONNECTED && (client || (server && nodewaited <= pnumnodes))));
#ifndef NONET
if (netgame)
F_StartWaitingPlayers();
#endif
DEBFILE(va("Synchronisation Finished\n"));
displayplayers[0] = consoleplayer;
@ -2101,7 +2053,6 @@ static void CL_ConnectToServer(void)
}
#ifndef NONET
static void Command_ShowBan(void) //Print out ban list
{
size_t i;
@ -2496,7 +2447,6 @@ static void Command_connect(void)
M_ClearMenus(true);
CL_ConnectToServer();
}
#endif
static void ResetNode(INT32 node);
@ -2620,10 +2570,8 @@ void CL_Reset(void)
fileneedednum = 0;
memset(fileneeded, 0, sizeof(fileneeded));
#ifndef NONET
totalfilesrequestednum = 0;
totalfilesrequestedsize = 0;
#endif
firstconnectattempttime = 0;
serverisfull = false;
connectiontimeout = (tic_t)cv_nettimeout.value; //reset this temporary hack
@ -2638,7 +2586,6 @@ void CL_Reset(void)
// D_StartTitle should get done now, but the calling function will handle it
}
#ifndef NONET
static void Command_GetPlayerNum(void)
{
INT32 i;
@ -2900,7 +2847,6 @@ static void Command_Kick(void)
else
CONS_Printf(M_GetText("Only the server or a remote admin can use this.\n"));
}
#endif
static void Got_KickCmd(UINT8 **p, INT32 playernum)
{
@ -3318,7 +3264,6 @@ void D_ClientServerInit(void)
DEBFILE(va("- - -== Ring Racers v%d.%d "VERSIONSTRING" debugfile ==- - -\n",
VERSION, SUBVERSION));
#ifndef NONET
COM_AddCommand("getplayernum", Command_GetPlayerNum);
COM_AddCommand("kick", Command_Kick);
COM_AddCommand("ban", Command_Ban);
@ -3339,19 +3284,16 @@ void D_ClientServerInit(void)
#endif
#ifdef _DEBUG
COM_AddCommand("numnodes", Command_Numnodes);
#endif
#endif
RegisterNetXCmd(XD_KICK, Got_KickCmd);
RegisterNetXCmd(XD_ADDPLAYER, Got_AddPlayer);
RegisterNetXCmd(XD_REMOVEPLAYER, Got_RemovePlayer);
RegisterNetXCmd(XD_ADDBOT, Got_AddBot);
#ifndef NONET
#ifdef DUMPCONSISTENCY
CV_RegisterVar(&cv_dumpconsistency);
#endif
D_LoadBan(false);
#endif
gametic = 0;
localgametic = 0;
@ -4049,9 +3991,7 @@ static void HandleConnect(SINT8 node)
}
else
{
#ifndef NONET
boolean newnode = false;
#endif
for (i = 0; i < netbuffer->u.clientcfg.localplayers - playerpernode[node]; i++)
{
@ -4068,9 +4008,7 @@ static void HandleConnect(SINT8 node)
if (!nodeingame[node])
{
gamestate_t backupstate = gamestate;
#ifndef NONET
newnode = true;
#endif
SV_AddNode(node);
@ -4092,7 +4030,6 @@ static void HandleConnect(SINT8 node)
G_SetGamestate(backupstate);
DEBFILE("new node joined\n");
}
#ifndef NONET
if (nodewaiting[node])
{
if (node && newnode)
@ -4104,7 +4041,6 @@ static void HandleConnect(SINT8 node)
joindelay += cv_joindelay.value * TICRATE;
player_joining = true;
}
#endif
}
}
@ -4138,7 +4074,6 @@ static void HandleTimeout(SINT8 node)
M_StartMessage(M_GetText("Server Timeout\n\nPress Esc\n"), NULL, MM_NOTHING);
}
#ifndef NONET
/** Called when a PT_SERVERINFO packet is received
*
* \param node The packet sender
@ -4163,7 +4098,6 @@ static void HandleServerInfo(SINT8 node)
SL_InsertServer(&netbuffer->u.serverinfo, node);
}
#endif
static void PT_WillResendGamestate(void)
{
@ -4379,23 +4313,15 @@ static void HandlePacketFromAwayNode(SINT8 node)
playernode[(UINT8)serverplayer] = servernode;
if (netgame)
#ifndef NONET
CONS_Printf(M_GetText("Join accepted, waiting for complete game state...\n"));
#else
CONS_Printf(M_GetText("Join accepted, waiting for next level change...\n"));
#endif
DEBFILE(va("Server accept join gametic=%u mynode=%d\n", gametic, mynode));
#ifndef NONET
/// \note Wait. What if a Lua script uses some global custom variables synched with the NetVars hook?
/// Shouldn't them be downloaded even at intermission time?
/// Also, according to HandleConnect, the server will send the savegame even during intermission...
/// Sryder 2018-07-05: If we don't want to send the player config another way we need to send the gamestate
/// At almost any gamestate there could be joiners... So just always send gamestate?
cl_mode = ((server) ? CL_CONNECTED : CL_DOWNLOADSAVEGAME);
#else
cl_mode = CL_CONNECTED;
#endif
break;
}
@ -4966,13 +4892,11 @@ static void GetPackets(void)
}
}
#ifndef NONET
if (netbuffer->packettype == PT_SERVERINFO)
{
HandleServerInfo(node);
continue;
}
#endif
if (netbuffer->packettype == PT_PLAYERINFO)
continue; // We do nothing with PLAYERINFO, that's for the MS browser.

View file

@ -497,11 +497,9 @@ boolean TryRunTics(tic_t realtic);
/*boolean AddLmpExtradata(UINT8 **demo_p, INT32 playernum);
void ReadLmpExtraData(UINT8 **demo_pointer, INT32 playernum);*/
#ifndef NONET
// translate a playername in a player number return -1 if not found and
// print a error message in the console
SINT8 nametonum(const char *name);
#endif
extern char motd[254], server_context[8];
extern UINT8 playernode[MAXPLAYERS];

View file

@ -148,7 +148,6 @@ boolean Net_GetNetStat(void)
#define URGENTFREESLOTNUM 10
#define ACKTOSENDTIMEOUT (TICRATE/11)
#ifndef NONET
typedef struct
{
UINT8 acknum;
@ -162,7 +161,6 @@ typedef struct
doomdata_t data;
} pak;
} ackpak_t;
#endif
typedef enum
{
@ -170,10 +168,8 @@ typedef enum
NF_TIMEOUT = 2, // Flag is set when the node got a timeout
} node_flags_t;
#ifndef NONET
// Table of packets that were not acknowleged can be resent (the sender window)
static ackpak_t ackpak[MAXACKPACKETS];
#endif
typedef struct
{
@ -201,7 +197,6 @@ typedef struct
static node_t nodes[MAXNETNODES];
#define NODETIMEOUT 14
#ifndef NONET
// return <0 if a < b (mod 256)
// 0 if a = n (mod 256)
// >0 if a > b (mod 256)
@ -436,21 +431,15 @@ static boolean Processackpak(void)
}
return goodpacket;
}
#endif
// send special packet with only ack on it
void Net_SendAcks(INT32 node)
{
#ifdef NONET
(void)node;
#else
netbuffer->packettype = PT_NOTHING;
M_Memcpy(netbuffer->u.textcmd, nodes[node].acktosend, MAXACKTOSEND);
HSendPacket(node, false, 0, MAXACKTOSEND);
#endif
}
#ifndef NONET
static void GotAcks(void)
{
INT32 i, j;
@ -473,7 +462,6 @@ static void GotAcks(void)
}
}
}
#endif
void Net_ConnectionTimeout(INT32 node)
{
@ -499,7 +487,6 @@ void Net_ConnectionTimeout(INT32 node)
// Resend the data if needed
void Net_AckTicker(void)
{
#ifndef NONET
INT32 i;
for (i = 0; i < MAXACKPACKETS; i++)
@ -546,16 +533,12 @@ void Net_AckTicker(void)
}
}
}
#endif
}
// Remove last packet received ack before resending the ackreturn
// (the higher layer doesn't have room, or something else ....)
void Net_UnAcknowledgePacket(INT32 node)
{
#ifdef NONET
(void)node;
#else
INT32 hm1 = (nodes[node].acktosend_head-1+MAXACKTOSEND) % MAXACKTOSEND;
DEBFILE(va("UnAcknowledge node %d\n", node));
if (!node)
@ -587,10 +570,8 @@ void Net_UnAcknowledgePacket(INT32 node)
if (!nodes[node].firstacktosend)
nodes[node].firstacktosend = 1;
}
#endif
}
#ifndef NONET
/** Checks if all acks have been received
*
* \return True if all acks have been received
@ -606,7 +587,6 @@ static boolean Net_AllAcksReceived(void)
return true;
}
#endif
/** Waits for all ackreturns
*
@ -615,9 +595,6 @@ static boolean Net_AllAcksReceived(void)
*/
void Net_WaitAllAckReceived(UINT32 timeout)
{
#ifdef NONET
(void)timeout;
#else
tic_t tictac = I_GetTime();
timeout = tictac + timeout*NEWTICRATE;
@ -633,7 +610,6 @@ void Net_WaitAllAckReceived(UINT32 timeout)
HGetPacket();
Net_AckTicker();
}
#endif
}
static void InitNode(node_t *node)
@ -649,10 +625,8 @@ static void InitAck(void)
{
INT32 i;
#ifndef NONET
for (i = 0; i < MAXACKPACKETS; i++)
ackpak[i].acknum = 0;
#endif
for (i = 0; i < MAXNETNODES; i++)
InitNode(&nodes[i]);
@ -665,9 +639,6 @@ static void InitAck(void)
*/
void Net_AbortPacketType(UINT8 packettype)
{
#ifdef NONET
(void)packettype;
#else
INT32 i;
for (i = 0; i < MAXACKPACKETS; i++)
if (ackpak[i].acknum && (ackpak[i].pak.data.packettype == packettype
@ -675,7 +646,6 @@ void Net_AbortPacketType(UINT8 packettype)
{
ackpak[i].acknum = 0;
}
#endif
}
// -----------------------------------------------------------------
@ -685,9 +655,6 @@ void Net_AbortPacketType(UINT8 packettype)
// remove a node, clear all ack from this node and reset askret
void Net_CloseConnection(INT32 node)
{
#ifdef NONET
(void)node;
#else
INT32 i;
boolean forceclose = (node & FORCECLOSE) != 0;
@ -732,10 +699,8 @@ void Net_CloseConnection(INT32 node)
if (server)
SV_AbortLuaFileTransfer(node);
I_NetFreeNodenum(node);
#endif
}
#ifndef NONET
//
// Checksum
//
@ -751,7 +716,6 @@ static UINT32 NetbufferChecksum(void)
return LONG(c);
}
#endif
#ifdef DEBUGFILE
@ -1012,14 +976,12 @@ void Command_Droprate(void)
packetdroprate = droprate;
}
#ifndef NONET
static boolean ShouldDropPacket(void)
{
return (packetdropquantity[netbuffer->packettype])
|| (packetdroprate != 0 && rand() < (RAND_MAX * (packetdroprate / 100.f))) || packetdroprate == 100;
}
#endif
#endif
//
// HSendPacket
@ -1054,11 +1016,6 @@ boolean HSendPacket(INT32 node, boolean reliable, UINT8 acknum, size_t packetlen
if (!netgame)
I_Error("Tried to transmit to another node");
#ifdef NONET
(void)node;
(void)reliable;
(void)acknum;
#else
// do this before GetFreeAcknum because this function backups
// the current packet
doomcom->remotenode = (INT16)node;
@ -1119,8 +1076,6 @@ boolean HSendPacket(INT32 node, boolean reliable, UINT8 acknum, size_t packetlen
}
#endif
#endif // ndef NONET
return true;
}
@ -1154,8 +1109,6 @@ boolean HGetPacket(void)
if (!netgame)
return false;
#ifndef NONET
while(true)
{
//nodejustjoined = I_NetGet();
@ -1215,7 +1168,6 @@ boolean HGetPacket(void)
}
break;
}
#endif // ndef NONET
return true;
}

View file

@ -53,10 +53,8 @@ boolean HSendPacket(INT32 node, boolean reliable, UINT8 acknum,
size_t packetlength);
boolean HGetPacket(void);
void D_SetDoomcom(void);
#ifndef NONET
void D_SaveBan(void);
void D_LoadBan(boolean warning);
#endif
boolean D_CheckNetGame(void);
void D_CloseConnection(void);
void Net_UnAcknowledgePacket(INT32 node);

View file

@ -809,14 +809,12 @@ void D_RegisterServerCommands(void)
CV_RegisterVar(&cv_noticedownload);
CV_RegisterVar(&cv_downloadspeed);
CV_RegisterVar(&cv_httpsource);
#ifndef NONET
CV_RegisterVar(&cv_allownewplayer);
#ifdef VANILLAJOINNEXTROUND
CV_RegisterVar(&cv_joinnextround);
#endif
CV_RegisterVar(&cv_showjoinaddress);
CV_RegisterVar(&cv_blamecfail);
#endif
COM_AddCommand("ping", Command_Ping_f);
CV_RegisterVar(&cv_nettimeout);

View file

@ -116,14 +116,12 @@ typedef struct
} pauseddownload_t;
static pauseddownload_t *pauseddownload = NULL;
#ifndef NONET
// for cl loading screen
INT32 lastfilenum = -1;
INT32 downloadcompletednum = 0;
UINT32 downloadcompletedsize = 0;
INT32 totalfilesrequestednum = 0;
UINT32 totalfilesrequestedsize = 0;
#endif
#ifdef HAVE_CURL
static CURL *http_handle;
@ -253,9 +251,7 @@ void D_ParseFileneeded(INT32 fileneedednum_parm, UINT8 *fileneededstr, UINT16 fi
void CL_PrepareDownloadSaveGame(const char *tmpsave)
{
#ifndef NONET
lastfilenum = -1;
#endif
fileneedednum = 1;
fileneeded[0].status = FS_REQUESTED;
@ -1435,10 +1431,8 @@ void PT_FileFragment(void)
HSendPacket(servernode, true, 0, 0);
}
#ifndef NONET
downloadcompletednum++;
downloadcompletedsize += file->totalsize;
#endif
}
}
else // Already received
@ -1472,9 +1466,7 @@ void PT_FileFragment(void)
I_Error("Received a file not requested (file id: %d, file status: %s)\n", filenum, s);
}
#ifndef NONET
lastfilenum = filenum;
#endif
}
/** \brief Checks if a node is downloading a file

View file

@ -60,13 +60,11 @@ extern INT32 fileneedednum;
extern fileneeded_t fileneeded[MAX_WADFILES];
extern char downloaddir[512];
#ifndef NONET
extern INT32 lastfilenum;
extern INT32 downloadcompletednum;
extern UINT32 downloadcompletedsize;
extern INT32 totalfilesrequestednum;
extern UINT32 totalfilesrequestedsize;
#endif
#ifdef HAVE_CURL
extern boolean curl_failedwebdownload;

View file

@ -56,7 +56,6 @@
#endif
#ifdef _WINDOWS
#define NONET
#if !defined (HWRENDER) && !defined (NOHW)
#define HWRENDER
#endif
@ -692,13 +691,13 @@ extern const char *compdate, *comptime, *comprevision, *compbranch;
#define USER_VOLUME_SCALE 2
#define MAX_VOLUME ( 100 * VOLUME_DIVIDER / USER_VOLUME_SCALE )
#if defined (HAVE_CURL) && ! defined (NONET)
#ifdef HAVE_CURL
#define MASTERSERVER
#else
#undef UPDATE_ALERT
#endif
#if defined (HAVE_CURL) && ! defined (NONET)
#ifdef HAVE_CURL
#define MASTERSERVER
#else
#undef UPDATE_ALERT

View file

@ -167,7 +167,6 @@ static huddrawlist_h luahuddrawlist_scores;
// HEADS UP INIT
//======================================================================
#ifndef NONET
// just after
static void Command_Say_f(void);
static void Command_Sayto_f(void);
@ -175,7 +174,6 @@ static void Command_Sayteam_f(void);
static void Command_CSay_f(void);
static void Command_Shout(void);
static void Got_Saycmd(UINT8 **p, INT32 playernum);
#endif
void HU_LoadGraphics(void)
{
@ -213,14 +211,12 @@ void HU_Init(void)
{
font_t font;
#ifndef NONET
COM_AddCommand("say", Command_Say_f);
COM_AddCommand("sayto", Command_Sayto_f);
COM_AddCommand("sayteam", Command_Sayteam_f);
COM_AddCommand("csay", Command_CSay_f);
COM_AddCommand("shout", Command_Shout);
RegisterNetXCmd(XD_SAY, Got_Saycmd);
#endif
// only allocate if not present, to save us a lot of headache
if (missingpat == NULL)
@ -392,7 +388,6 @@ void HU_Start(void)
// EXECUTION
//======================================================================
#ifndef NONET
// EVERY CHANGE IN THIS SCRIPT IS LOL XD! BY VINCYTM
@ -441,11 +436,9 @@ static void HU_removeChatText_Log(void)
}
chat_nummsg_log--; // lost 1 msg.
}
#endif
void HU_AddChatText(const char *text, boolean playsound)
{
#ifndef NONET
if (playsound && cv_consolechat.value != 2) // Don't play the sound if we're using hidden chat.
S_StartSound(NULL, sfx_radio);
// reguardless of our preferences, put all of this in the chat buffer in case we decide to change from oldchat mid-game.
@ -467,13 +460,8 @@ void HU_AddChatText(const char *text, boolean playsound)
CONS_Printf("%s\n", text);
else // if we aren't, still save the message to log.txt
CON_LogMessage(va("%s\n", text));
#else
(void)playsound;
CONS_Printf("%s\n", text);
#endif
}
#ifndef NONET
/** Runs a say command, sending an ::XD_SAY message.
* A say command consists of a signed 8-bit integer for the target, an
@ -990,8 +978,6 @@ static inline boolean HU_keyInChatString(char *s, char ch)
return true; // ate the key
}
#endif
//
//
static void HU_TickSongCredits(void)
@ -1106,8 +1092,6 @@ void HU_Ticker(void)
HU_TickSongCredits();
}
#ifndef NONET
static boolean teamtalk = false;
// Clear spaces so we don't end up with messages only made out of emptiness
@ -1240,7 +1224,6 @@ static void HU_queueChatChar(INT32 c)
return;
}
}
#endif
void HU_clearChatChars(void)
{
@ -1253,12 +1236,10 @@ void HU_clearChatChars(void)
I_UpdateMouseGrab();
}
#ifndef NONET
static boolean justscrolleddown;
static boolean justscrolledup;
static INT16 typelines = 1; // number of drawfill lines we need when drawing the chat. it's some weird hack and might be one frame off but I'm lazy to make another loop.
// It's up here since it has to be reset when we open the chat.
#endif
//
// Returns true if key eaten
@ -1298,7 +1279,6 @@ boolean HU_Responder(event_t *ev)
return false;
}
#ifndef NONET
if (!chat_on)
{
// enter chat mode
@ -1436,7 +1416,6 @@ boolean HU_Responder(event_t *ev)
}
return true;
}
#endif
return false;
}
@ -1445,8 +1424,6 @@ boolean HU_Responder(event_t *ev)
// HEADS UP DRAWING
//======================================================================
#ifndef NONET
// Precompile a wordwrapped string to any given width.
// This is a muuuch better method than V_WORDWRAP.
// again stolen and modified a bit from video.c, don't mind me, will need to rearrange this one day.
@ -2047,7 +2024,6 @@ static void HU_DrawChat_Old(void)
if (hu_tick < 4)
V_DrawCharacter(HU_INPUTX + c, y, '_' | cv_constextsize.value |V_NOSCALESTART|t, true);
}
#endif
static void HU_DrawCEcho(void)
{
@ -2174,7 +2150,6 @@ void HU_Drawer(void)
if (cv_vhseffect.value && (paused || (demo.playback && cv_playbackspeed.value > 1)))
V_DrawVhsEffect(demo.rewinding);
#ifndef NONET
// draw chat string plus cursor
if (chat_on)
{
@ -2191,7 +2166,6 @@ void HU_Drawer(void)
if (!OLDCHAT && cv_consolechat.value < 2 && netgame) // Don't display minimized chat if you set the mode to Window (Hidden)
HU_drawMiniChat(); // draw messages in a cool fashion.
}
#endif
if (cechotimer)
HU_DrawCEcho();

View file

@ -38,105 +38,96 @@
#include "doomdef.h"
#if defined (NOMD5) && !defined (NONET)
//#define NONET
#ifdef USE_WINSOCK1
#include <winsock.h>
#else
#ifndef USE_WINSOCK
#include <arpa/inet.h>
#ifdef __APPLE_CC__
#ifndef _BSD_SOCKLEN_T_
#define _BSD_SOCKLEN_T_
#endif //_BSD_SOCKLEN_T_
#endif //__APPLE_CC__
#include <sys/socket.h>
#include <netinet/in.h>
#include <netdb.h>
#include <sys/ioctl.h>
#endif //normal BSD API
#include <errno.h>
#include <time.h>
#if (defined (__unix__) && !defined (MSDOS)) || defined(__APPLE__) || defined (UNIXCOMMON)
#include <sys/time.h>
#endif // UNIXCOMMON
#endif
#ifdef NONET
#undef HAVE_MINIUPNPC
#else
#ifdef USE_WINSOCK1
#include <winsock.h>
#else
#ifndef USE_WINSOCK
#include <arpa/inet.h>
#ifdef __APPLE_CC__
#ifndef _BSD_SOCKLEN_T_
#define _BSD_SOCKLEN_T_
#endif //_BSD_SOCKLEN_T_
#endif //__APPLE_CC__
#include <sys/socket.h>
#include <netinet/in.h>
#include <netdb.h>
#include <sys/ioctl.h>
#endif //normal BSD API
#include <errno.h>
#include <time.h>
#if (defined (__unix__) && !defined (MSDOS)) || defined(__APPLE__) || defined (UNIXCOMMON)
#include <sys/time.h>
#endif // UNIXCOMMON
#ifdef USE_WINSOCK
// some undefined under win32
#undef errno
//#define errno WSAGetLastError() //Alam_GBC: this is the correct way, right?
#define errno h_errno // some very strange things happen when not using h_error?!?
#ifdef EWOULDBLOCK
#undef EWOULDBLOCK
#endif
#ifdef USE_WINSOCK
// some undefined under win32
#undef errno
//#define errno WSAGetLastError() //Alam_GBC: this is the correct way, right?
#define errno h_errno // some very strange things happen when not using h_error?!?
#ifdef EWOULDBLOCK
#undef EWOULDBLOCK
#endif
#define EWOULDBLOCK WSAEWOULDBLOCK
#ifdef EMSGSIZE
#undef EMSGSIZE
#endif
#define EMSGSIZE WSAEMSGSIZE
#ifdef ECONNREFUSED
#undef ECONNREFUSED
#endif
#define ECONNREFUSED WSAECONNREFUSED
#ifdef ETIMEDOUT
#undef ETIMEDOUT
#endif
#define ETIMEDOUT WSAETIMEDOUT
#ifndef IOC_VENDOR
#define IOC_VENDOR 0x18000000
#endif
#ifndef _WSAIOW
#define _WSAIOW(x,y) (IOC_IN|(x)|(y))
#endif
#ifndef SIO_UDP_CONNRESET
#define SIO_UDP_CONNRESET _WSAIOW(IOC_VENDOR,12)
#endif
#ifndef AI_ADDRCONFIG
#define AI_ADDRCONFIG 0x00000400
#endif
#ifndef STATUS_INVALID_PARAMETER
#define STATUS_INVALID_PARAMETER 0xC000000D
#endif
#endif // USE_WINSOCK
#ifdef __DJGPP__
#ifdef WATTCP // Alam_GBC: Wattcp may need this
#include <tcp.h>
#define strerror strerror_s
#else // wattcp
#include <lsck/lsck.h>
#endif // libsocket
#endif // djgpp
typedef union
{
struct sockaddr any;
struct sockaddr_in ip4;
#ifdef HAVE_IPV6
struct sockaddr_in6 ip6;
#define EWOULDBLOCK WSAEWOULDBLOCK
#ifdef EMSGSIZE
#undef EMSGSIZE
#endif
} mysockaddr_t;
#define EMSGSIZE WSAEMSGSIZE
#ifdef ECONNREFUSED
#undef ECONNREFUSED
#endif
#define ECONNREFUSED WSAECONNREFUSED
#ifdef ETIMEDOUT
#undef ETIMEDOUT
#endif
#define ETIMEDOUT WSAETIMEDOUT
#ifndef IOC_VENDOR
#define IOC_VENDOR 0x18000000
#endif
#ifndef _WSAIOW
#define _WSAIOW(x,y) (IOC_IN|(x)|(y))
#endif
#ifndef SIO_UDP_CONNRESET
#define SIO_UDP_CONNRESET _WSAIOW(IOC_VENDOR,12)
#endif
#ifndef AI_ADDRCONFIG
#define AI_ADDRCONFIG 0x00000400
#endif
#ifndef STATUS_INVALID_PARAMETER
#define STATUS_INVALID_PARAMETER 0xC000000D
#endif
#endif // USE_WINSOCK
#ifdef HAVE_MINIUPNPC
#ifdef STATIC_MINIUPNPC
#define STATICLIB
#endif
#include "miniupnpc/miniwget.h"
#include "miniupnpc/miniupnpc.h"
#include "miniupnpc/upnpcommands.h"
#undef STATICLIB
static UINT8 UPNP_support = TRUE;
#endif // HAVE_MINIUPNC
#ifdef __DJGPP__
#ifdef WATTCP // Alam_GBC: Wattcp may need this
#include <tcp.h>
#define strerror strerror_s
#else // wattcp
#include <lsck/lsck.h>
#endif // libsocket
#endif // djgpp
#endif // !NONET
typedef union
{
struct sockaddr any;
struct sockaddr_in ip4;
#ifdef HAVE_IPV6
struct sockaddr_in6 ip6;
#endif
} mysockaddr_t;
#ifdef HAVE_MINIUPNPC
#ifdef STATIC_MINIUPNPC
#define STATICLIB
#endif
#include "miniupnpc/miniwget.h"
#include "miniupnpc/miniupnpc.h"
#include "miniupnpc/upnpcommands.h"
#undef STATICLIB
static UINT8 UPNP_support = TRUE;
#endif // HAVE_MINIUPNC
#include "i_system.h"
#include "i_time.h"
@ -171,7 +162,7 @@
#define DEFAULTPORT "5029"
#if defined (USE_WINSOCK) && !defined (NONET)
#ifdef USE_WINSOCK
typedef SOCKET SOCKET_TYPE;
#define ERRSOCKET (SOCKET_ERROR)
#else
@ -183,33 +174,31 @@
#define ERRSOCKET (-1)
#endif
#ifndef NONET
// define socklen_t in DOS/Windows if it is not already defined
#if (defined (WATTCP) && !defined (__libsocket_socklen_t)) || defined (USE_WINSOCK1)
typedef int socklen_t;
#endif
typedef struct
{
mysockaddr_t address;
UINT8 mask;
char *username;
char *reason;
time_t timestamp;
} banned_t;
static SOCKET_TYPE mysockets[MAXNETNODES+1] = {ERRSOCKET};
static size_t mysocketses = 0;
static int myfamily[MAXNETNODES+1] = {0};
static SOCKET_TYPE nodesocket[MAXNETNODES+1] = {ERRSOCKET};
static mysockaddr_t clientaddress[MAXNETNODES+1];
static mysockaddr_t broadcastaddress[MAXNETNODES+1];
static size_t broadcastaddresses = 0;
static boolean nodeconnected[MAXNETNODES+1];
static banned_t *banned;
static const INT32 hole_punch_magic = MSBF_LONG (0x52eb11);
// define socklen_t in DOS/Windows if it is not already defined
#if (defined (WATTCP) && !defined (__libsocket_socklen_t)) || defined (USE_WINSOCK1)
typedef int socklen_t;
#endif
typedef struct
{
mysockaddr_t address;
UINT8 mask;
char *username;
char *reason;
time_t timestamp;
} banned_t;
static SOCKET_TYPE mysockets[MAXNETNODES+1] = {ERRSOCKET};
static size_t mysocketses = 0;
static int myfamily[MAXNETNODES+1] = {0};
static SOCKET_TYPE nodesocket[MAXNETNODES+1] = {ERRSOCKET};
static mysockaddr_t clientaddress[MAXNETNODES+1];
static mysockaddr_t broadcastaddress[MAXNETNODES+1];
static size_t broadcastaddresses = 0;
static boolean nodeconnected[MAXNETNODES+1];
static banned_t *banned;
static const INT32 hole_punch_magic = MSBF_LONG (0x52eb11);
static size_t numbans = 0;
static size_t banned_size = 0;
@ -219,8 +208,6 @@ static boolean init_tcp_driver = false;
static const char *serverport_name = DEFAULTPORT;
static const char *clientport_name;/* any port */
#ifndef NONET
#ifdef WATTCP
static void wattcp_outch(char s)
{
@ -419,83 +406,54 @@ static const char *SOCK_AddrToStr(mysockaddr_t *sk)
#endif
return s;
}
#endif
static const char *SOCK_GetNodeAddress(INT32 node)
{
if (node == 0)
return "self";
#ifdef NONET
return NULL;
#else
if (!nodeconnected[node])
return NULL;
return SOCK_AddrToStr(&clientaddress[node]);
#endif
}
static const char *SOCK_GetBanAddress(size_t ban)
{
if (ban >= numbans)
return NULL;
#ifdef NONET
return NULL;
#else
return SOCK_AddrToStr(&banned[ban].address);
#endif
}
static const char *SOCK_GetBanMask(size_t ban)
{
#ifdef NONET
(void)ban;
#else
static char s[16]; //255.255.255.255 netmask? no, just CDIR for only
if (ban >= numbans)
return NULL;
if (sprintf(s,"%d",banned[ban].mask) > 0)
return s;
#endif
return NULL;
}
static const char *SOCK_GetBanUsername(size_t ban)
{
#ifdef NONET
(void)ban;
return NULL;
#else
if (ban >= numbans)
return NULL;
return banned[ban].username;
#endif
}
static const char *SOCK_GetBanReason(size_t ban)
{
#ifdef NONET
(void)ban;
return NULL;
#else
if (ban >= numbans)
return NULL;
return banned[ban].reason;
#endif
}
static time_t SOCK_GetUnbanTime(size_t ban)
{
#ifdef NONET
(void)ban;
return NO_BAN_TIME;
#else
if (ban >= numbans)
return NO_BAN_TIME;
return banned[ban].timestamp;
#endif
}
#ifndef NONET
static boolean SOCK_cmpaddr(mysockaddr_t *a, mysockaddr_t *b, UINT8 mask)
{
UINT32 bitmask = INADDR_NONE;
@ -599,9 +557,7 @@ void Command_Numnodes(void)
connected, ingame);
}
#endif
#endif
#ifndef NONET
static boolean hole_punch(ssize_t c)
{
if (c == 10 && holepunchpacket->magic == hole_punch_magic)
@ -723,10 +679,8 @@ static boolean SOCK_Get(void)
doomcom->remotenode = -1; // no packet
return false;
}
#endif
// check if we can send (do not go over the buffer)
#ifndef NONET
static fd_set masterset;
@ -776,9 +730,7 @@ static boolean SOCK_CanGet(void)
return false;
}
#endif
#endif
#ifndef NONET
static inline ssize_t SOCK_SendToAddr(SOCKET_TYPE socket, mysockaddr_t *sockaddr)
{
socklen_t d4 = (socklen_t)sizeof(struct sockaddr_in);
@ -841,9 +793,7 @@ static void SOCK_Send(void)
SOCK_GetNodeAddress(doomcom->remotenode), e, strerror(e));
}
}
#endif
#ifndef NONET
static void SOCK_FreeNodenum(INT32 numnode)
{
// can't disconnect from self :)
@ -858,12 +808,10 @@ static void SOCK_FreeNodenum(INT32 numnode)
// put invalid address
memset(&clientaddress[numnode], 0, sizeof (clientaddress[numnode]));
}
#endif
//
// UDPsocket
//
#ifndef NONET
// allocate a socket
static SOCKET_TYPE UDP_Bind(int family, struct sockaddr *addr, socklen_t addrlen)
@ -1188,12 +1136,10 @@ static boolean UDP_Socket(void)
return true;
}
#endif
boolean I_InitTcpDriver(void)
{
boolean tcp_was_up = init_tcp_driver;
#ifndef NONET
if (!init_tcp_driver)
{
#ifdef USE_WINSOCK
@ -1302,7 +1248,6 @@ boolean I_InitTcpDriver(void)
init_tcp_driver = true;
#endif
}
#endif
if (!tcp_was_up && init_tcp_driver)
{
I_AddExitFunc(I_ShutdownTcpDriver);
@ -1316,7 +1261,6 @@ boolean I_InitTcpDriver(void)
return init_tcp_driver;
}
#ifndef NONET
static void SOCK_CloseSocket(void)
{
size_t i;
@ -1333,11 +1277,9 @@ static void SOCK_CloseSocket(void)
mysockets[i] = ERRSOCKET;
}
}
#endif
void I_ShutdownTcpDriver(void)
{
#ifndef NONET
SOCK_CloseSocket();
CONS_Printf("I_ShutdownTcpDriver: ");
@ -1355,10 +1297,8 @@ void I_ShutdownTcpDriver(void)
#endif // __DJGPP__
CONS_Printf("shut down\n");
init_tcp_driver = false;
#endif
}
#ifndef NONET
static boolean SOCK_GetAddr(struct sockaddr_in *sin, const char *address, const char *port, boolean test)
{
struct my_addrinfo *ai = NULL, *runp, hints;
@ -1471,11 +1411,9 @@ static void SOCK_RegisterHolePunch(void)
{
rendezvous(4);
}
#endif
static boolean SOCK_OpenSocket(void)
{
#ifndef NONET
size_t i;
memset(clientaddress, 0, sizeof (clientaddress));
@ -1502,9 +1440,6 @@ static boolean SOCK_OpenSocket(void)
// build the socket but close it first
SOCK_CloseSocket();
return UDP_Socket();
#else
return false;
#endif
}
static void AddBannedIndex(void)
@ -1539,11 +1474,6 @@ static boolean SOCK_Ban(INT32 node)
if (node > MAXNETNODES)
return false;
#ifdef NONET
(void)ban;
return false;
#else
ban = numbans;
AddBannedIndex();
@ -1563,15 +1493,10 @@ static boolean SOCK_Ban(INT32 node)
#endif
return true;
#endif
}
static boolean SOCK_SetBanUsername(const char *username)
{
#ifdef NONET
(void)username;
return false;
#else
if (username == NULL || strlen(username) == 0)
{
username = "Direct IP ban";
@ -1585,15 +1510,10 @@ static boolean SOCK_SetBanUsername(const char *username)
banned[numbans - 1].username = Z_StrDup(username);
return true;
#endif
}
static boolean SOCK_SetBanReason(const char *reason)
{
#ifdef NONET
(void)reason;
return false;
#else
if (reason == NULL || strlen(reason) == 0)
{
reason = "No reason given";
@ -1607,27 +1527,16 @@ static boolean SOCK_SetBanReason(const char *reason)
banned[numbans - 1].reason = Z_StrDup(reason);
return true;
#endif
}
static boolean SOCK_SetUnbanTime(time_t timestamp)
{
#ifdef NONET
(void)reason;
return false;
#else
banned[numbans - 1].timestamp = timestamp;
return true;
#endif
}
static boolean SOCK_SetBanAddress(const char *address, const char *mask)
{
#ifdef NONET
(void)address;
(void)mask;
return false;
#else
struct my_addrinfo *ai, *runp, hints;
int gaie;
@ -1688,7 +1597,6 @@ static boolean SOCK_SetBanAddress(const char *address, const char *mask)
I_freeaddrinfo(ai);
return true;
#endif
}
static void SOCK_ClearBans(void)

View file

@ -349,10 +349,8 @@ extern menu_t OPTIONS_GameplayItemsDef;
extern menuitem_t OPTIONS_Server[];
extern menu_t OPTIONS_ServerDef;
#ifndef NONET
extern menuitem_t OPTIONS_ServerAdvanced[];
extern menu_t OPTIONS_ServerAdvancedDef;
#endif
extern menuitem_t OPTIONS_Data[];
extern menu_t OPTIONS_DataDef;

View file

@ -1141,7 +1141,6 @@ menuitem_t OPTIONS_Server[] =
{IT_STRING | IT_CVAR, "Vote Mode Change", "Set how often voting proposes a different gamemode.",
NULL, {.cvar = &cv_kartvoterulechanges}, 0, 0},
#ifndef NONET
{IT_SPACE | IT_NOTHING, NULL, NULL,
NULL, {NULL}, 0, 0},
@ -1170,7 +1169,6 @@ menuitem_t OPTIONS_Server[] =
{IT_STRING | IT_SUBMENU, "Advanced...", "Advanced options. Be careful when messing with these!",
NULL, {.submenu = &OPTIONS_ServerAdvancedDef}, 0, 0},
#endif
};
menu_t OPTIONS_ServerDef = {
@ -1188,7 +1186,6 @@ menu_t OPTIONS_ServerDef = {
NULL,
};
#ifndef NONET
menuitem_t OPTIONS_ServerAdvanced[] =
{
@ -1246,7 +1243,6 @@ menu_t OPTIONS_ServerAdvancedDef = {
NULL,
NULL,
};
#endif
// data options menu -- see dopt_e
menuitem_t OPTIONS_Data[] =

View file

@ -662,14 +662,12 @@ static void M_ChangeCvar(INT32 choice)
}
else
{
#ifndef NONET
if (cv == &cv_nettimeout || cv == &cv_jointimeout)
choice *= (TICRATE/7);
else if (cv == &cv_maxsend)
choice *= 512;
else if (cv == &cv_maxping)
choice *= 50;
#endif
CV_AddValue(cv, choice);
}
@ -1700,9 +1698,7 @@ void M_Init(void)
CV_RegisterVar(&cv_menujam_update);
CV_RegisterVar(&cv_menujam);
#ifndef NONET
CV_RegisterVar(&cv_serversort);
#endif
if (dedicated)
return;
@ -4102,7 +4098,6 @@ void M_RefreshServers(INT32 choice)
}
#ifndef NONET
#ifdef UPDATE_ALERT
static void M_CheckMODVersion(int id)
{
@ -4227,8 +4222,6 @@ void M_ServerListFillDebug(void)
#endif // SERVERLISTDEBUG
#endif //NONET
// Ascending order, not descending.
// The casts are safe as long as the caller doesn't do anything stupid.
#define SERVER_LIST_ENTRY_COMPARATOR(key) \
@ -4268,7 +4261,6 @@ static int ServerListEntryComparator_gametypename(const void *entry1, const void
void M_SortServerList(void)
{
#ifndef NONET
switch(cv_serversort.value)
{
case 0: // Ping.
@ -4290,7 +4282,6 @@ void M_SortServerList(void)
qsort(serverlist, serverlistcount, sizeof(serverelem_t), ServerListEntryComparator_gametypename);
break;
}
#endif
}

View file

@ -51,9 +51,7 @@ static I_cond MSCond;
# define Unlock_state()
#endif/*HAVE_THREADS*/
#ifndef NONET
static void Command_Listserv_f(void);
#endif
#endif/*MASTERSERVER*/
@ -97,7 +95,6 @@ UINT16 current_port = 0;
*/
void AddMServCommands(void)
{
#ifndef NONET
CV_RegisterVar(&cv_masterserver);
CV_RegisterVar(&cv_masterserver_update_rate);
CV_RegisterVar(&cv_masterserver_timeout);
@ -111,7 +108,6 @@ void AddMServCommands(void)
COM_AddCommand("listserv", Command_Listserv_f);
COM_AddCommand("masterserver_update", Update_parameters); // allows people to updates manually in case you were delisted by accident
#endif
#endif
}
#ifdef MASTERSERVER
@ -180,7 +176,6 @@ char *GetMODVersion(int id)
}
#endif
#ifndef NONET
/** Gets a list of game servers. Called from console.
*/
static void Command_Listserv_f(void)
@ -191,7 +186,6 @@ static void Command_Listserv_f(void)
HMS_list_servers();
}
}
#endif
static void
Finish_registration (void)

View file

@ -1733,10 +1733,8 @@ void I_Quit(void)
SDLforceUngrabMouse();
quiting = SDL_FALSE;
M_SaveConfig(NULL); //save game config, cvars..
#ifndef NONET
D_SaveBan(); // save the ban list
M_SaveJoinedIPs();
#endif
// Make sure you lose points for ALT-F4
if (Playing())
@ -1856,9 +1854,7 @@ void I_Error(const char *error, ...)
// ---
M_SaveConfig(NULL); // save game config, cvars..
#ifndef NONET
D_SaveBan(); // save the ban list
#endif
G_SaveGameData(); // Tails 12-08-2002
// Shutdown. Here might be other errors.