Don't increment numsneakers too much on floor boosts

This commit is contained in:
Sally Coolatta 2020-06-06 02:08:46 -04:00
parent d3175f2427
commit f701c11daa

View file

@ -3941,6 +3941,8 @@ void K_DoSneaker(player_t *player, INT32 type)
K_SpawnDashDustRelease(player);
if (intendedboost > player->kartstuff[k_speedboost])
player->karthud[khud_destboostcam] = FixedMul(FRACUNIT, FixedDiv((intendedboost - player->kartstuff[k_speedboost]), intendedboost));
player->kartstuff[k_numsneakers]++;
}
if (!player->kartstuff[k_sneakertimer])
@ -3981,7 +3983,6 @@ void K_DoSneaker(player_t *player, INT32 type)
}
player->kartstuff[k_sneakertimer] = sneakertime;
player->kartstuff[k_numsneakers]++;
// set angle for spun out players:
player->kartstuff[k_boostangle] = (INT32)player->mo->angle;