mirror of
https://github.com/KartKrewDev/RingRacers.git
synced 2026-05-10 10:51:42 +00:00
A whole bunch of cleanup to get most record attack/replay stuff reasonably functional.
* Fix the screen being stuck black at the very start of start record attack. * Bump up the demoversion to 7, because I want all previous v2 demos to be guaranteed kaput (it was previously 4, but 7 is a nice number). * Fix a ton MORE shitcausing misalignments in the replay system, this time specifically focused on getting ghosts functional. * Plug a few holes in the "best lap" record implementation that allowed for stupidly easy records due to the way v2's finish lines work. * Make a few follower-related things sane, to prevent spurious console prints that were getting in the way of my test prints.
This commit is contained in:
parent
9c0edb097f
commit
f72108c4fa
6 changed files with 85 additions and 87 deletions
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@ -289,10 +289,10 @@ consvar_t cv_skin[MAXSPLITSCREENPLAYERS] = {
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// player's followers. Also saved.
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// player's followers. Also saved.
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consvar_t cv_follower[MAXSPLITSCREENPLAYERS] = {
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consvar_t cv_follower[MAXSPLITSCREENPLAYERS] = {
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CVAR_INIT ("follower", "-1", CV_SAVE|CV_CALL|CV_NOINIT, NULL, Follower_OnChange),
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CVAR_INIT ("follower", "None", CV_SAVE|CV_CALL|CV_NOINIT, NULL, Follower_OnChange),
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CVAR_INIT ("follower2", "-1", CV_SAVE|CV_CALL|CV_NOINIT, NULL, Follower2_OnChange),
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CVAR_INIT ("follower2", "None", CV_SAVE|CV_CALL|CV_NOINIT, NULL, Follower2_OnChange),
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CVAR_INIT ("follower3", "-1", CV_SAVE|CV_CALL|CV_NOINIT, NULL, Follower3_OnChange),
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CVAR_INIT ("follower3", "None", CV_SAVE|CV_CALL|CV_NOINIT, NULL, Follower3_OnChange),
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CVAR_INIT ("follower4", "-1", CV_SAVE|CV_CALL|CV_NOINIT, NULL, Follower4_OnChange)
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CVAR_INIT ("follower4", "None", CV_SAVE|CV_CALL|CV_NOINIT, NULL, Follower4_OnChange)
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};
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};
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// player's follower colors... Also saved...
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// player's follower colors... Also saved...
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@ -2858,13 +2858,6 @@ static void Got_Mapcmd(UINT8 **cp, INT32 playernum)
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memset(&luabanks, 0, sizeof(luabanks));
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memset(&luabanks, 0, sizeof(luabanks));
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}
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}
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if (modeattacking)
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{
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SetPlayerSkinByNum(0, cv_chooseskin.value-1);
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players[0].skincolor = skins[players[0].skin].prefcolor;
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CV_StealthSetValue(&cv_playercolor[0], players[0].skincolor);
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}
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mapnumber = M_MapNumber(mapname[3], mapname[4]);
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mapnumber = M_MapNumber(mapname[3], mapname[4]);
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LUAh_MapChange(mapnumber);
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LUAh_MapChange(mapnumber);
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127
src/g_demo.c
127
src/g_demo.c
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@ -104,7 +104,7 @@ demoghost *ghosts = NULL;
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// DEMO RECORDING
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// DEMO RECORDING
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//
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//
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#define DEMOVERSION 0x0004
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#define DEMOVERSION 0x0007
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#define DEMOHEADER "\xF0" "KartReplay" "\x0F"
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#define DEMOHEADER "\xF0" "KartReplay" "\x0F"
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#define DF_GHOST 0x01 // This demo contains ghost data too!
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#define DF_GHOST 0x01 // This demo contains ghost data too!
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@ -112,7 +112,7 @@ demoghost *ghosts = NULL;
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#define DF_BREAKTHECAPSULES 0x04 // This demo is from Break the Capsules and contains its final completion time!
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#define DF_BREAKTHECAPSULES 0x04 // This demo is from Break the Capsules and contains its final completion time!
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#define DF_ATTACKMASK 0x06 // This demo is from ??? attack and contains ???
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#define DF_ATTACKMASK 0x06 // This demo is from ??? attack and contains ???
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#define DF_LUAVARS 0x20 // this demo contains extra lua vars; this is mostly used for backwards compability
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#define DF_LUAVARS 0x20 // this demo contains extra lua vars
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#define DF_ATTACKSHIFT 1
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#define DF_ATTACKSHIFT 1
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#define DF_ENCORE 0x40
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#define DF_ENCORE 0x40
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@ -419,7 +419,10 @@ void G_WriteDemoExtraData(void)
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{
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{
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// write follower
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// write follower
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memset(name, 0, 16);
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memset(name, 0, 16);
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strncpy(name, followers[players[i].followerskin].skinname, 16);
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if (players[i].followerskin == -1)
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strncpy(name, "None", 16);
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else
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strncpy(name, followers[players[i].followerskin].skinname, 16);
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M_Memcpy(demo_p, name, 16);
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M_Memcpy(demo_p, name, 16);
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demo_p += 16;
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demo_p += 16;
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@ -619,13 +622,21 @@ void G_WriteAllGhostTics(void)
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counter++;
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counter++;
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if (counter % cv_netdemosyncquality.value != 0) // Only write 1 in this many ghost datas per tic to cut down on multiplayer replay size.
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if (multiplayer && (counter % cv_netdemosyncquality.value != 0)) // Only write 1 in this many ghost datas per tic to cut down on multiplayer replay size.
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continue;
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continue;
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WRITEUINT8(demo_p, i);
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WRITEUINT8(demo_p, i);
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G_WriteGhostTic(players[i].mo, i);
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G_WriteGhostTic(players[i].mo, i);
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}
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}
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WRITEUINT8(demo_p, 0xFF);
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WRITEUINT8(demo_p, 0xFF);
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// attention here for the ticcmd size!
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// latest demos with mouse aiming byte in ticcmd
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if (demo_p >= demoend - (13 + 9 + 9))
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{
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G_CheckDemoStatus(); // no more space
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return;
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}
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}
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}
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void G_WriteGhostTic(mobj_t *ghost, INT32 playernum)
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void G_WriteGhostTic(mobj_t *ghost, INT32 playernum)
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@ -722,26 +733,22 @@ void G_WriteGhostTic(mobj_t *ghost, INT32 playernum)
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ghostext[playernum].flags |= EZT_SPRITE;
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ghostext[playernum].flags |= EZT_SPRITE;
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}
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}
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if (ghost->player && (
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ghostext[playernum].kartitem != ghost->player->kartstuff[k_itemtype] ||
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ghostext[playernum].kartamount != ghost->player->kartstuff[k_itemamount] ||
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ghostext[playernum].kartbumpers != ghost->player->kartstuff[k_bumper]
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))
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{
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ghostext[playernum].flags |= EZT_KART;
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ghostext[playernum].kartitem = ghost->player->kartstuff[k_itemtype];
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ghostext[playernum].kartamount = ghost->player->kartstuff[k_itemamount];
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ghostext[playernum].kartbumpers = ghost->player->kartstuff[k_bumper];
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}
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if (ghostext[playernum].flags)
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if (ghostext[playernum].flags)
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{
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{
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ziptic |= GZT_EXTRA;
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ziptic |= GZT_EXTRA;
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if (ghost->player)
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{
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if (
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ghostext[playernum].kartitem != ghost->player->kartstuff[k_itemtype] ||
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ghostext[playernum].kartamount != ghost->player->kartstuff[k_itemamount] ||
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ghostext[playernum].kartbumpers != ghost->player->kartstuff[k_bumper]
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)
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{
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ghostext[playernum].flags |= EZT_KART;
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ghostext[playernum].kartitem = ghost->player->kartstuff[k_itemtype];
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ghostext[playernum].kartamount = ghost->player->kartstuff[k_itemamount];
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ghostext[playernum].kartbumpers = ghost->player->kartstuff[k_bumper];
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}
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}
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if (ghostext[playernum].color == ghostext[playernum].lastcolor)
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if (ghostext[playernum].color == ghostext[playernum].lastcolor)
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ghostext[playernum].flags &= ~EZT_COLOR;
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ghostext[playernum].flags &= ~EZT_COLOR;
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if (ghostext[playernum].scale == ghostext[playernum].lastscale)
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if (ghostext[playernum].scale == ghostext[playernum].lastscale)
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@ -836,14 +843,6 @@ void G_WriteGhostTic(mobj_t *ghost, INT32 playernum)
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oldghost[playernum].flags2 &= ~MF2_AMBUSH;
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oldghost[playernum].flags2 &= ~MF2_AMBUSH;
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*ziptic_p = ziptic;
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*ziptic_p = ziptic;
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// attention here for the ticcmd size!
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// latest demos with mouse aiming byte in ticcmd
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if (demo_p >= demoend - (13 + 9 + 9))
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{
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G_CheckDemoStatus(); // no more space
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return;
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}
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}
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}
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void G_ConsAllGhostTics(void)
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void G_ConsAllGhostTics(void)
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@ -1067,16 +1066,18 @@ void G_GhostTicker(void)
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if (ziptic & DXD_FOLLOWER)
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if (ziptic & DXD_FOLLOWER)
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g->p += 32; // ok (32 because there's both the skin and the colour)
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g->p += 32; // ok (32 because there's both the skin and the colour)
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if (ziptic & DXD_PLAYSTATE && READUINT8(g->p) != DXD_PST_PLAYING)
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if (ziptic & DXD_PLAYSTATE && READUINT8(g->p) != DXD_PST_PLAYING)
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I_Error("Ghost is not a record attack ghost"); //@TODO lmao don't blow up like this
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I_Error("Ghost is not a record attack ghost PLAYSTATE"); //@TODO lmao don't blow up like this
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}
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}
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else if (ziptic == DW_RNG)
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else if (ziptic == DW_RNG)
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g->p += 4; // RNG seed
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g->p += 4; // RNG seed
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else
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else
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I_Error("Ghost is not a record attack ghost"); //@TODO lmao don't blow up like this
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I_Error("Ghost is not a record attack ghost DXD"); //@TODO lmao don't blow up like this
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ziptic = READUINT8(g->p);
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ziptic = READUINT8(g->p);
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}
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}
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ziptic = READUINT8(g->p);
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if (ziptic & ZT_FWD)
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if (ziptic & ZT_FWD)
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g->p++;
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g->p++;
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if (ziptic & ZT_TURNING)
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if (ziptic & ZT_TURNING)
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@ -1086,9 +1087,9 @@ void G_GhostTicker(void)
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if (ziptic & ZT_AIMING)
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if (ziptic & ZT_AIMING)
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g->p += 2;
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g->p += 2;
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if (ziptic & ZT_LATENCY)
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if (ziptic & ZT_LATENCY)
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g->p += 1;
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g->p++;
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if (ziptic & ZT_FLAGS)
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if (ziptic & ZT_FLAGS)
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g->p += 1;
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g->p++;
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// Grab ghost data.
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// Grab ghost data.
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ziptic = READUINT8(g->p);
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ziptic = READUINT8(g->p);
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@ -1096,7 +1097,7 @@ void G_GhostTicker(void)
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if (ziptic == 0xFF)
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if (ziptic == 0xFF)
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goto skippedghosttic; // Didn't write ghost info this frame
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goto skippedghosttic; // Didn't write ghost info this frame
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else if (ziptic != 0)
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else if (ziptic != 0)
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I_Error("Ghost is not a record attack ghost"); //@TODO lmao don't blow up like this
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I_Error("Ghost is not a record attack ghost ZIPTIC"); //@TODO lmao don't blow up like this
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ziptic = READUINT8(g->p);
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ziptic = READUINT8(g->p);
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if (ziptic & GZT_XYZ)
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if (ziptic & GZT_XYZ)
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@ -1109,17 +1110,17 @@ void G_GhostTicker(void)
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{
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{
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if (ziptic & GZT_MOMXY)
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if (ziptic & GZT_MOMXY)
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{
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{
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g->oldmo.momx = (g->version < 0x000e) ? READINT16(g->p)<<8 : READFIXED(g->p);
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g->oldmo.momx = READFIXED(g->p);
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g->oldmo.momy = (g->version < 0x000e) ? READINT16(g->p)<<8 : READFIXED(g->p);
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g->oldmo.momy = READFIXED(g->p);
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}
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}
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if (ziptic & GZT_MOMZ)
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if (ziptic & GZT_MOMZ)
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g->oldmo.momz = (g->version < 0x000e) ? READINT16(g->p)<<8 : READFIXED(g->p);
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g->oldmo.momz = READFIXED(g->p);
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g->oldmo.x += g->oldmo.momx;
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g->oldmo.x += g->oldmo.momx;
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g->oldmo.y += g->oldmo.momy;
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g->oldmo.y += g->oldmo.momy;
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g->oldmo.z += g->oldmo.momz;
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g->oldmo.z += g->oldmo.momz;
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}
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}
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if (ziptic & GZT_ANGLE)
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if (ziptic & GZT_ANGLE)
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g->mo->angle = READUINT8(g->p)<<24;
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g->oldmo.angle = READUINT8(g->p)<<24;
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if (ziptic & GZT_FRAME)
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if (ziptic & GZT_FRAME)
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g->oldmo.frame = READUINT8(g->p);
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g->oldmo.frame = READUINT8(g->p);
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if (ziptic & GZT_SPR2)
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if (ziptic & GZT_SPR2)
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@ -1205,27 +1206,6 @@ void G_GhostTicker(void)
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g->p += 12; // kartitem, kartamount, kartbumpers
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g->p += 12; // kartitem, kartamount, kartbumpers
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}
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}
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skippedghosttic:
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// Tick ghost colors (Super and Mario Invincibility flashing)
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switch(g->color)
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{
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case GHC_SUPER: // Super (P_DoSuperStuff)
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if (g->mo->skin)
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{
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skin_t *skin = (skin_t *)g->mo->skin;
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g->mo->color = skin->supercolor;
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}
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else
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g->mo->color = SKINCOLOR_SUPERGOLD1;
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g->mo->color += abs( ( (signed)( (unsigned)leveltime >> 1 ) % 9) - 4);
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break;
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case GHC_INVINCIBLE: // Mario invincibility (P_CheckInvincibilityTimer)
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g->mo->color = (UINT16)(SKINCOLOR_RUBY + (leveltime % (FIRSTSUPERCOLOR - SKINCOLOR_RUBY))); // Passes through all saturated colours
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break;
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default:
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break;
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}
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#define follow g->mo->tracer
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#define follow g->mo->tracer
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if (ziptic & GZT_FOLLOW)
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if (ziptic & GZT_FOLLOW)
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{ // Even more...
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{ // Even more...
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@ -1292,6 +1272,30 @@ skippedghosttic:
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P_SetTarget(&follow, NULL);
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P_SetTarget(&follow, NULL);
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}
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}
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skippedghosttic:
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// Tick ghost colors (Super and Mario Invincibility flashing)
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switch(g->color)
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{
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case GHC_SUPER: // Super (P_DoSuperStuff)
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if (g->mo->skin)
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{
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skin_t *skin = (skin_t *)g->mo->skin;
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g->mo->color = skin->supercolor;
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}
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else
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g->mo->color = SKINCOLOR_SUPERGOLD1;
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g->mo->color += abs( ( (signed)( (unsigned)leveltime >> 1 ) % 9) - 4);
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break;
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case GHC_INVINCIBLE: // Mario invincibility (P_CheckInvincibilityTimer)
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g->mo->color = (UINT16)(SKINCOLOR_RUBY + (leveltime % (FIRSTSUPERCOLOR - SKINCOLOR_RUBY))); // Passes through all saturated colours
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break;
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default:
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break;
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}
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if (READUINT8(g->p) != 0xFF) // Make sure there isn't other ghost data here.
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I_Error("Ghost is not a record attack ghost GHOSTEND"); //@TODO lmao don't blow up like this
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// Demo ends after ghost data.
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// Demo ends after ghost data.
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if (*g->p == DEMOMARKER)
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if (*g->p == DEMOMARKER)
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{
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{
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@ -1313,9 +1317,6 @@ skippedghosttic:
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continue;
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continue;
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}
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}
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if (READUINT8(g->p) != 0xFF) // Make sure there isn't other ghost data here.
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I_Error("Ghost is not a record attack ghost"); //@TODO lmao don't blow up like this
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p = g;
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p = g;
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#undef follow
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#undef follow
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}
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}
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@ -2714,7 +2715,6 @@ void G_DoPlayDemo(char *defdemoname)
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demo.version = READUINT16(demo_p);
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demo.version = READUINT16(demo_p);
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switch(demo.version)
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switch(demo.version)
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{
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{
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case 0x000d:
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case DEMOVERSION: // latest always supported
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case DEMOVERSION: // latest always supported
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break;
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break;
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// too old, cannot support.
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// too old, cannot support.
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@ -3103,7 +3103,6 @@ void G_AddGhost(char *defdemoname)
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ghostversion = READUINT16(p);
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ghostversion = READUINT16(p);
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switch(ghostversion)
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switch(ghostversion)
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{
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{
|
||||||
case 0x000d:
|
|
||||||
case DEMOVERSION: // latest always supported
|
case DEMOVERSION: // latest always supported
|
||||||
break;
|
break;
|
||||||
// too old, cannot support.
|
// too old, cannot support.
|
||||||
|
|
@ -3221,6 +3220,8 @@ void G_AddGhost(char *defdemoname)
|
||||||
kartspeed = READUINT8(p);
|
kartspeed = READUINT8(p);
|
||||||
kartweight = READUINT8(p);
|
kartweight = READUINT8(p);
|
||||||
|
|
||||||
|
p += 4; // followitem (maybe change later)
|
||||||
|
|
||||||
if (READUINT8(p) != 0xFF)
|
if (READUINT8(p) != 0xFF)
|
||||||
{
|
{
|
||||||
CONS_Alert(CONS_NOTICE, M_GetText("Failed to add ghost %s: Invalid player slot.\n"), pdemoname);
|
CONS_Alert(CONS_NOTICE, M_GetText("Failed to add ghost %s: Invalid player slot.\n"), pdemoname);
|
||||||
|
|
|
||||||
17
src/p_spec.c
17
src/p_spec.c
|
|
@ -2028,6 +2028,14 @@ static void K_HandleLapIncrement(player_t *player)
|
||||||
player->karthud[khud_laphand] = 0; // No hands in FREE PLAY
|
player->karthud[khud_laphand] = 0; // No hands in FREE PLAY
|
||||||
|
|
||||||
player->karthud[khud_lapanimation] = 80;
|
player->karthud[khud_lapanimation] = 80;
|
||||||
|
|
||||||
|
// save best lap for record attack
|
||||||
|
if (player == &players[consoleplayer])
|
||||||
|
{
|
||||||
|
if (curlap < bestlap || bestlap == 0)
|
||||||
|
bestlap = curlap;
|
||||||
|
curlap = 0;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (rainbowstartavailable == true)
|
if (rainbowstartavailable == true)
|
||||||
|
|
@ -2041,14 +2049,6 @@ static void K_HandleLapIncrement(player_t *player)
|
||||||
if (netgame && player->laps >= (UINT8)cv_numlaps.value)
|
if (netgame && player->laps >= (UINT8)cv_numlaps.value)
|
||||||
CON_LogMessage(va(M_GetText("%s has finished the race.\n"), player_names[player-players]));
|
CON_LogMessage(va(M_GetText("%s has finished the race.\n"), player_names[player-players]));
|
||||||
|
|
||||||
// SRB2Kart: save best lap for record attack
|
|
||||||
if (player == &players[consoleplayer])
|
|
||||||
{
|
|
||||||
if (curlap < bestlap || bestlap == 0)
|
|
||||||
bestlap = curlap;
|
|
||||||
curlap = 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
player->starpostnum = 0;
|
player->starpostnum = 0;
|
||||||
|
|
||||||
if (P_IsDisplayPlayer(player))
|
if (P_IsDisplayPlayer(player))
|
||||||
|
|
@ -2133,6 +2133,7 @@ static void K_HandleLapDecrement(player_t *player)
|
||||||
{
|
{
|
||||||
player->starpostnum = numstarposts;
|
player->starpostnum = numstarposts;
|
||||||
player->laps--;
|
player->laps--;
|
||||||
|
curlap = UINT32_MAX;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -613,9 +613,7 @@ void P_Ticker(boolean run)
|
||||||
if (run)
|
if (run)
|
||||||
leveltime++;
|
leveltime++;
|
||||||
|
|
||||||
// as this is mostly used for HUD stuff, add the record attack specific hack to it as well!
|
timeinmap++;
|
||||||
if (!(modeattacking && !demo.playback) || leveltime >= starttime - TICRATE*4)
|
|
||||||
timeinmap++;
|
|
||||||
|
|
||||||
if (G_GametypeHasTeams())
|
if (G_GametypeHasTeams())
|
||||||
P_DoTeamStuff();
|
P_DoTeamStuff();
|
||||||
|
|
|
||||||
|
|
@ -2644,7 +2644,7 @@ static void P_DeathThink(player_t *player)
|
||||||
{
|
{
|
||||||
if (player->spectator || !circuitmap)
|
if (player->spectator || !circuitmap)
|
||||||
curlap = 0;
|
curlap = 0;
|
||||||
else
|
else if (curlap != UINT32_MAX)
|
||||||
curlap++; // This is too complicated to sync to realtime, just sorta hope for the best :V
|
curlap++; // This is too complicated to sync to realtime, just sorta hope for the best :V
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -4385,7 +4385,7 @@ void P_PlayerThink(player_t *player)
|
||||||
{
|
{
|
||||||
if (player->spectator || !circuitmap)
|
if (player->spectator || !circuitmap)
|
||||||
curlap = 0;
|
curlap = 0;
|
||||||
else
|
else if (curlap != UINT32_MAX)
|
||||||
curlap++; // This is too complicated to sync to realtime, just sorta hope for the best :V
|
curlap++; // This is too complicated to sync to realtime, just sorta hope for the best :V
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -876,6 +876,11 @@ boolean SetPlayerFollower(INT32 playernum, const char *skinname)
|
||||||
INT32 i;
|
INT32 i;
|
||||||
player_t *player = &players[playernum];
|
player_t *player = &players[playernum];
|
||||||
|
|
||||||
|
if (stricmp("None", skinname) == 0)
|
||||||
|
{
|
||||||
|
SetFollower(playernum, -1); // reminder that -1 is nothing
|
||||||
|
return true;
|
||||||
|
}
|
||||||
for (i = 0; i < numfollowers; i++)
|
for (i = 0; i < numfollowers; i++)
|
||||||
{
|
{
|
||||||
// search in the skin list
|
// search in the skin list
|
||||||
|
|
|
||||||
Loading…
Add table
Reference in a new issue