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* Fix the screen being stuck black at the very start of start record attack. * Bump up the demoversion to 7, because I want all previous v2 demos to be guaranteed kaput (it was previously 4, but 7 is a nice number). * Fix a ton MORE shitcausing misalignments in the replay system, this time specifically focused on getting ghosts functional. * Plug a few holes in the "best lap" record implementation that allowed for stupidly easy records due to the way v2's finish lines work. * Make a few follower-related things sane, to prevent spurious console prints that were getting in the way of my test prints. |
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| .circleci | ||
| android | ||
| assets | ||
| bin | ||
| cmake | ||
| debian-template | ||
| deployer | ||
| doc | ||
| extras | ||
| libs | ||
| objs | ||
| src | ||
| tools | ||
| .gitattributes | ||
| .gitignore | ||
| .travis.yml | ||
| Android.mk | ||
| appveyor.yml | ||
| CMakeLists.txt | ||
| comptime.bat | ||
| comptime.mk | ||
| comptime.props | ||
| comptime.sh | ||
| cpdebug.mk | ||
| debian_template.sh | ||
| Doxyfile | ||
| LICENSE | ||
| README.md | ||
| srb2-vc9.sln | ||
| srb2-vc10.sln | ||
| SRB2.cbp | ||
| Srb2.dev | ||
| srb2.png | ||
| SRB2_common.props | ||
| SRB2_Debug.props | ||
| SRB2_Release.props | ||
| srb2banner.png | ||
SRB2Kart
SRB2Kart is a kart racing mod based on the 3D Sonic the Hedgehog fangame Sonic Robo Blast 2, based on a modified version of Doom Legacy.
Dependencies
- NASM (x86 builds only)
- SDL2 (Linux/OS X only)
- SDL2-Mixer (Linux/OS X only)
- libupnp (Linux/OS X only)
- libgme (Linux/OS X only)
- libopenmpt (Linux/OS X only)
Compiling
See SRB2 Wiki/Source code compiling. The compiling process for SRB2Kart is largely identical to SRB2.
Disclaimer
Kart Krew is in no way affiliated with SEGA or Sonic Team. We do not claim ownership of any of SEGA's intellectual property used in SRB2.