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https://github.com/KartKrewDev/RingRacers.git
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Power-ups: spawn spinning power-up icon on player
- Spins for 40 tics, speeds up over duration - Starts wide stretched, ends thin and tall - Additive, fades into translucency
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19418ff1a6
commit
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8 changed files with 110 additions and 0 deletions
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@ -3455,6 +3455,7 @@ const char *const MOBJTYPE_LIST[] = { // array length left dynamic for sanity t
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"MT_RANDOMITEM",
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"MT_SPHEREBOX",
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"MT_FLOATINGITEM",
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"MT_GOTPOWERUP",
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"MT_ITEMCAPSULE",
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"MT_ITEMCAPSULE_PART",
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"MT_MONITOR",
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27
src/info.c
27
src/info.c
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@ -13188,6 +13188,33 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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S_NULL // raisestate
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},
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{ // MT_GOTPOWERUP
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-1, // doomednum
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S_ITEMICON, // spawnstate
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1, // spawnhealth
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S_NULL, // seestate
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sfx_None, // seesound
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0, // reactiontime
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sfx_None, // attacksound
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S_NULL, // painstate
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0, // painchance
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sfx_None, // painsound
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S_NULL, // meleestate
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S_NULL, // missilestate
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S_NULL, // deathstate
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S_NULL, // xdeathstate
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sfx_itpick, // deathsound
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0, // speed
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48*FRACUNIT, // radius
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64*FRACUNIT, // height
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0, // display offset
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100, // mass
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0, // damage
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sfx_None, // activesound
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MF_SCENERY|MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOSQUISH|MF_DONTENCOREMAP, // flags
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S_NULL // raisestate
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},
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{ // MT_ITEMCAPSULE
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2010, // doomednum
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S_ITEMCAPSULE, // spawnstate
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@ -4475,6 +4475,7 @@ typedef enum mobj_type
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MT_RANDOMITEM,
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MT_SPHEREBOX,
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MT_FLOATINGITEM,
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MT_GOTPOWERUP,
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MT_ITEMCAPSULE,
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MT_ITEMCAPSULE_PART,
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MT_MONITOR,
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@ -398,6 +398,10 @@ void Obj_TalkPointInit(mobj_t* mo);
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void Obj_TalkPointThink(mobj_t* mo);
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void Obj_TalkPointOrbThink(mobj_t* mo);
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/* Power-up Spinner */
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void Obj_SpawnPowerUpSpinner(mobj_t *source, INT32 powerup, tic_t duration);
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void Obj_TickPowerUpSpinner(mobj_t *mobj);
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#ifdef __cplusplus
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} // extern "C"
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#endif
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@ -58,6 +58,7 @@ void K_GivePowerUp(player_t* player, kartitems_t powerup, tic_t time)
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player->flashing = 2*TICRATE;
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K_AddHitLag(player->mo, BATTLE_POWERUP_VFX_TIME, false);
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player->powerupVFXTimer = BATTLE_POWERUP_VFX_TIME;
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Obj_SpawnPowerUpSpinner(player->mo, powerup, BATTLE_POWERUP_VFX_TIME);
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g_darkness.start = leveltime;
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g_darkness.end = leveltime + BATTLE_POWERUP_VFX_TIME + DARKNESS_FADE_TIME;
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@ -54,6 +54,7 @@ target_sources(SRB2SDL2 PRIVATE
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waterfall-particle.c
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sealed-star.c
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talk-point.cpp
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powerup-spinner.cpp
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)
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add_subdirectory(versus)
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70
src/objects/powerup-spinner.cpp
Normal file
70
src/objects/powerup-spinner.cpp
Normal file
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@ -0,0 +1,70 @@
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// DR. ROBOTNIK'S RING RACERS
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//-----------------------------------------------------------------------------
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// Copyright (C) 2024 by James Robert Roman
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//
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// This program is free software distributed under the
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// terms of the GNU General Public License, version 2.
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// See the 'LICENSE' file for more details.
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//-----------------------------------------------------------------------------
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#include <algorithm>
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#include "objects.hpp"
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#include "../m_easing.h"
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#include "../m_fixed.h"
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#include "../tables.h"
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using namespace srb2::objects;
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namespace
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{
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struct Spinner : Mobj
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{
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static constexpr int kDuration = 40;
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void extravalue1() = delete;
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INT32 powerup() const { return mobj_t::extravalue1; }
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void powerup(INT32 n) { mobj_t::extravalue1 = n; }
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void extravalue2() = delete;
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INT32 duration() const { return mobj_t::extravalue2; }
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void duration(INT32 n) { mobj_t::extravalue2 = n; }
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static void spawn(Mobj* source, INT32 powerup, tic_t duration)
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{
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Spinner* x = Mobj::spawn<Spinner>(source->pos(), MT_GOTPOWERUP);
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K_UpdateMobjItemOverlay(x, powerup, 1);
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x->frame |= FF_PAPERSPRITE | FF_ADD;
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x->fuse = duration;
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x->powerup(powerup);
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x->duration(duration);
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}
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void think()
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{
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fixed_t f = FRACUNIT - std::clamp(fuse, 0, duration()) * FRACUNIT / std::max(duration(), 1);
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angle += Easing_InQuad(f, ANGLE_11hh, ANGLE_45);
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renderflags = (renderflags & ~RF_TRANSMASK) | (Easing_Linear(f, 0, 9) << RF_TRANSSHIFT);
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spritescale({Easing_Linear(f, 4*FRACUNIT, FRACUNIT/4), Easing_Linear(f, FRACUNIT, 6*FRACUNIT)});
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if (--fuse <= 0)
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{
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remove();
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}
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}
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};
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}; // namespace
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void Obj_SpawnPowerUpSpinner(mobj_t *source, INT32 powerup, tic_t duration)
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{
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Spinner::spawn(static_cast<Mobj*>(source), powerup, duration);
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}
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void Obj_TickPowerUpSpinner(mobj_t *mobj)
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{
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static_cast<Spinner*>(mobj)->think();
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}
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@ -6596,6 +6596,11 @@ static void P_MobjSceneryThink(mobj_t *mobj)
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Obj_SSGobletMobjThink(mobj);
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return;
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}
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case MT_GOTPOWERUP:
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{
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Obj_TickPowerUpSpinner(mobj);
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return;
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}
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default:
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if (mobj->fuse)
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{ // Scenery object fuse! Very basic!
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