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woops
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2 changed files with 0 additions and 4 deletions
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@ -28,9 +28,6 @@ extern boolean con_recalc;
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// console being displayed at game startup
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extern boolean con_startup;
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// needs explicit screen refresh until we are in the main game loop
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extern boolean con_refresh;
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// when modifying the below, you must also adjust d_main and console.c
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typedef enum
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{
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@ -706,7 +706,6 @@ void D_SRB2Loop(void)
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oldentertics = I_GetTime();
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// end of loading screen: CONS_Printf() will no more call FinishUpdate()
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con_refresh = false;
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con_startup = false;
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// make sure to do a d_display to init mode _before_ load a level
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