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https://github.com/KartKrewDev/RingRacers.git
synced 2026-02-04 04:36:21 +00:00
WIP: Marquee & Checker scrolling
Bad numbers. Scroll is happening, just not the way we want it to.
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ddd8f84648
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1 changed files with 26 additions and 4 deletions
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@ -98,6 +98,10 @@ static INT32 endtic = -1;
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static INT32 sorttic = -1;
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static INT32 replayprompttic;
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// FUCK YOU
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static fixed_t mqscroll = 0;
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static fixed_t chkscroll = 0;
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intertype_t intertype = int_none;
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static huddrawlist_h luahuddrawlist_intermission;
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@ -631,6 +635,9 @@ skiptallydrawer:
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// Blending mask for the background
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patch_t *mask = W_CachePatchName("R_MASK", PU_PATCH);
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fixed_t mqloop = SHORT(rrmq->height)*FRACUNIT;
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fixed_t chkloop = SHORT(rbgchk->width)*FRACUNIT;
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UINT8 *color = R_GetTranslationColormap(TC_DEFAULT, SKINCOLOR_YELLOW, GTC_CACHE); // I don't even know how necessary this is anymore but I don't want the game yelling at me
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UINT8 *greymap = R_GetTranslationColormap(TC_DEFAULT, SKINCOLOR_GREY, GTC_CACHE);
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@ -652,15 +659,30 @@ skiptallydrawer:
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// Draw the background
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K_DrawMapThumbnail(0, 0, BASEVIDWIDTH<<FRACBITS, 0, prevmap, color);
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// Drawfill over the BG to get the correct colorization
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//V_DrawFill(0, 0, BASEVIDWIDTH<<FRACBITS, BASEVIDHEIGHT<<FRACBITS, V_ADD|V_TRANSLUCENT);
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// Draw a mask over the BG to get the correct colorization
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V_DrawMappedPatch(0, 0, V_ADD|V_TRANSLUCENT, mask, 0);
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// Draw the marquee (scroll pending)
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V_DrawMappedPatch(0, 154, V_SUBTRACT, rrmq, 0);
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//V_DrawMappedPatch(0, 154, V_SUBTRACT, rrmq, 0);
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// Draw the checker pattern (scroll pending)
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V_DrawMappedPatch(0, 0, V_SUBTRACT, rbgchk, 0);
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//V_DrawMappedPatch(0, 0, V_SUBTRACT, rbgchk, 0);
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V_DrawFixedPatch(-mqscroll, 154<<FRACBITS, FRACUNIT, V_SUBTRACT, rrmq, NULL);
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V_DrawFixedPatch(-mqscroll + mqloop, 154<<FRACBITS, FRACUNIT, V_SUBTRACT, rrmq, NULL);
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mqscroll += (6*renderdeltatics);
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while (mqscroll > mqloop)
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mqscroll -= mqloop;
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V_DrawFixedPatch(-chkscroll, 0, FRACUNIT, V_SUBTRACT, rbgchk, NULL);
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V_DrawFixedPatch(-chkscroll + chkloop, 0, FRACUNIT, V_SUBTRACT, rbgchk, NULL);
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chkscroll += (6*renderdeltatics);
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while (chkscroll > chkloop)
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chkscroll -= chkloop;
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// Draw the header bar
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V_DrawMappedPatch(20, 24, 0, rtpbr, 0);
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