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GT_TUTORIAL: Allow MT_RANDOMITEM to respawn
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2 changed files with 3 additions and 3 deletions
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@ -289,7 +289,7 @@ static void P_ItemPop(mobj_t *actor)
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*/
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*/
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// Here at mapload in battle?
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// Here at mapload in battle?
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if (!(gametyperules & GTR_CIRCUIT) && (actor->flags2 & MF2_BOSSFLEE))
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if (gametype != GT_TUTORIAL && !(gametyperules & GTR_CIRCUIT) && (actor->flags2 & MF2_BOSSFLEE))
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{
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{
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numgotboxes++;
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numgotboxes++;
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@ -12557,8 +12557,8 @@ void P_RespawnBattleBoxes(void)
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{
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{
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thinker_t *th;
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thinker_t *th;
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if (gametyperules & GTR_CIRCUIT)
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/*if (gametyperules & GTR_CIRCUIT) -- already guarding the call
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return;
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return;*/
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tic_t setduration = (nummapboxes > 1) ? TICRATE : (2*TICRATE);
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tic_t setduration = (nummapboxes > 1) ? TICRATE : (2*TICRATE);
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