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Nerfed squishing
After fixing flashing tics not being set properly, 2 seconds of being fully stopped and then another 1.5 seconds minimum of being unable to be hit just feels like an eternity :V
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@ -1940,7 +1940,7 @@ void K_SquishPlayer(player_t *player, mobj_t *source)
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K_CheckBumpers();
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}
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player->kartstuff[k_squishedtimer] = 2*TICRATE;
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player->kartstuff[k_squishedtimer] = TICRATE;
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player->powers[pw_flashing] = K_GetKartFlashing(player);
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