Readjust Battle item odds

This commit is contained in:
James R 2022-05-01 15:42:08 -07:00
parent 0c1afe29cb
commit fc970336f7

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@ -387,32 +387,32 @@ static INT32 K_KartItemOddsBattle[NUMKARTRESULTS][2] =
//P-Odds 0 1 //P-Odds 0 1
/*Sneaker*/ { 2, 1 }, // Sneaker /*Sneaker*/ { 2, 1 }, // Sneaker
/*Rocket Sneaker*/ { 0, 0 }, // Rocket Sneaker /*Rocket Sneaker*/ { 0, 0 }, // Rocket Sneaker
/*Invincibility*/ { 2, 1 }, // Invincibility /*Invincibility*/ { 4, 1 }, // Invincibility
/*Banana*/ { 1, 0 }, // Banana /*Banana*/ { 0, 0 }, // Banana
/*Eggman Monitor*/ { 1, 0 }, // Eggman Monitor /*Eggman Monitor*/ { 1, 0 }, // Eggman Monitor
/*Orbinaut*/ { 8, 0 }, // Orbinaut /*Orbinaut*/ { 8, 0 }, // Orbinaut
/*Jawz*/ { 8, 1 }, // Jawz /*Jawz*/ { 8, 1 }, // Jawz
/*Mine*/ { 6, 1 }, // Mine /*Mine*/ { 6, 1 }, // Mine
/*Land Mine*/ { 0, 0 }, // Land Mine /*Land Mine*/ { 2, 0 }, // Land Mine
/*Ballhog*/ { 2, 1 }, // Ballhog /*Ballhog*/ { 2, 1 }, // Ballhog
/*Self-Propelled Bomb*/ { 0, 0 }, // Self-Propelled Bomb /*Self-Propelled Bomb*/ { 0, 0 }, // Self-Propelled Bomb
/*Grow*/ { 2, 1 }, // Grow /*Grow*/ { 2, 1 }, // Grow
/*Shrink*/ { 0, 0 }, // Shrink /*Shrink*/ { 0, 0 }, // Shrink
/*Lightning Shield*/ { 4, 0 }, // Lightning Shield /*Lightning Shield*/ { 4, 0 }, // Lightning Shield
/*Bubble Shield*/ { 1, 0 }, // Bubble Shield /*Bubble Shield*/ { 1, 0 }, // Bubble Shield
/*Flame Shield*/ { 0, 0 }, // Flame Shield /*Flame Shield*/ { 1, 0 }, // Flame Shield
/*Hyudoro*/ { 2, 0 }, // Hyudoro /*Hyudoro*/ { 2, 0 }, // Hyudoro
/*Pogo Spring*/ { 2, 0 }, // Pogo Spring /*Pogo Spring*/ { 0, 0 }, // Pogo Spring
/*Super Ring*/ { 0, 0 }, // Super Ring /*Super Ring*/ { 0, 0 }, // Super Ring
/*Kitchen Sink*/ { 0, 0 }, // Kitchen Sink /*Kitchen Sink*/ { 0, 0 }, // Kitchen Sink
/*Drop Target*/ { 0, 0 }, // Drop Target /*Drop Target*/ { 2, 0 }, // Drop Target
/*Sneaker x2*/ { 0, 0 }, // Sneaker x2 /*Sneaker x2*/ { 0, 0 }, // Sneaker x2
/*Sneaker x3*/ { 1, 1 }, // Sneaker x3 /*Sneaker x3*/ { 0, 1 }, // Sneaker x3
/*Banana x3*/ { 1, 0 }, // Banana x3 /*Banana x3*/ { 0, 0 }, // Banana x3
/*Banana x10*/ { 1, 1 }, // Banana x10 /*Banana x10*/ { 1, 1 }, // Banana x10
/*Orbinaut x3*/ { 2, 0 }, // Orbinaut x3 /*Orbinaut x3*/ { 2, 0 }, // Orbinaut x3
/*Orbinaut x4*/ { 1, 1 }, // Orbinaut x4 /*Orbinaut x4*/ { 1, 1 }, // Orbinaut x4
/*Jawz x2*/ { 2, 1 } // Jawz x2 /*Jawz x2*/ { 5, 1 } // Jawz x2
}; };
#define DISTVAR (2048) // Magic number distance for use with item roulette tiers #define DISTVAR (2048) // Magic number distance for use with item roulette tiers