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Use correct y-coords in lightsnake checkpoint checks
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1 changed files with 1 additions and 1 deletions
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@ -463,7 +463,7 @@ static void K_MovePlayerToRespawnPoint(player_t *player)
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stepamt -= dist;
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fixed_t oldx = player->mo->x;
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fixed_t oldy = player->mo->y = dest.y;
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fixed_t oldy = player->mo->y;
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// We've reached the destination point,
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P_UnsetThingPosition(player->mo);
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