Use correct y-coords in lightsnake checkpoint checks

This commit is contained in:
Antonio Martinez 2025-10-31 20:26:03 -04:00
parent 852df46b37
commit fcee8de3ec

View file

@ -463,7 +463,7 @@ static void K_MovePlayerToRespawnPoint(player_t *player)
stepamt -= dist;
fixed_t oldx = player->mo->x;
fixed_t oldy = player->mo->y = dest.y;
fixed_t oldy = player->mo->y;
// We've reached the destination point,
P_UnsetThingPosition(player->mo);