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D_ClearState, D_StartTItle: Fix music restarting if shared between connection screen/playsim and menu
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1 changed files with 1 additions and 2 deletions
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@ -921,8 +921,6 @@ void D_ClearState(void)
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{
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INT32 i;
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S_StopMusic();
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// okay, stop now
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// (otherwise the game still thinks we're playing!)
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SV_StopServer();
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@ -977,6 +975,7 @@ void D_ClearState(void)
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//
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void D_StartTitle(void)
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{
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S_StopMusic();
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D_ClearState();
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F_StartTitleScreen();
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M_ClearMenus(false);
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