Use sector lines when snapping anchor to point

Sometimes segs skip a point!
This commit is contained in:
James R 2020-09-22 01:30:59 -07:00
parent 0cddfdee74
commit ff7813ef38

View file

@ -89,22 +89,20 @@ static const vertex_t *
nearest_point
(
mapthing_t * a,
const subsector_t * sub
const sector_t * sector
){
const fixed_t x = a->x << FRACBITS;
const fixed_t y = a->y << FRACBITS;
const UINT16 lastline = sub->firstline + sub->numlines;
const vertex_t * nearest = NULL;/* shut compiler up, should never be NULL */
fixed_t nearest_distance = INT32_MAX;
UINT16 i;
size_t i;
for (i = sub->firstline; i < lastline; ++i)
for (i = 0; i < sector->linecount; ++i)
{
compare_vertex_distance(&nearest, &nearest_distance, x, y, segs[i].v1);
compare_vertex_distance(&nearest, &nearest_distance, x, y, segs[i].v2);
compare_vertex_distance(&nearest, &nearest_distance, x, y, sector->lines[i]->v1);
compare_vertex_distance(&nearest, &nearest_distance, x, y, sector->lines[i]->v2);
}
return nearest;
@ -151,7 +149,7 @@ set_anchor
a->z = anchor_height(a, sub->sector);
v = nearest_point(a, sub);
v = nearest_point(a, sub->sector);
a->x = ( v->x >> FRACBITS );
a->y = ( v->y >> FRACBITS );