Jaime Passos
dc7f8bafd5
Merge remote-tracking branch 'origin/master' into f_wipes
2019-11-14 19:57:51 -03:00
Jaime Passos
3e759a2b75
rename rollaxis to rotaxis
2019-11-13 12:47:30 -03:00
Jaime Passos
ae630a9a23
Rotation axis (will rename internally later)
2019-11-13 12:36:44 -03:00
Jaime Passos
24d20d2abb
Merge remote-tracking branch 'origin/master' into rotsprite_i
2019-11-12 21:38:02 -03:00
Jaime Passos
4acdb54d87
Merge remote-tracking branch 'origin/master' into f_wipes
2019-11-12 20:36:06 -03:00
Jaime Passos
49425d4016
Attempt to fix sky dome
2019-11-04 14:36:12 -03:00
Jaime Passos
d47cf3d1c8
Fix sky dome
2019-11-02 17:33:36 -03:00
toaster
2a16cf539a
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into internal-md3-vanilla-c
...
Merge seems fine, but won't compile for some reason.
2019-11-02 18:34:12 +00:00
Jaime Passos
76a5b60e39
Merge remote-tracking branch 'origin/master' into f_wipes
2019-10-28 23:14:00 -03:00
Jaime Passos
116fb2639e
Merge remote-tracking branch 'origin/master' into rotsprite_i
2019-10-28 14:29:10 -03:00
Jaime Passos
09c9714daf
Merge remote-tracking branch 'origin/master' into internal-md3-vanilla-c
2019-10-06 17:40:41 -03:00
Jaime Passos
5e1ebad9d3
sky barreling
2019-09-17 23:38:04 -03:00
Alam Ed Arias
aab58a4613
Revert "Merge branch 'gl_skydome' into 'master'"
...
This reverts merge request !326
2019-09-17 20:20:09 +00:00
Jaime Passos
0d11dd516a
Merge remote-tracking branch 'origin/master' into internal-md3-vanilla-c
2019-09-15 16:24:24 -03:00
Jaime Passos
53568ba62f
Better fades
2019-09-09 23:31:48 -03:00
Jaime Passos
0db1d5d225
2.2 skies aren't flipped
2019-09-05 17:42:36 -03:00
Jaime Passos
16956f1c56
Make sky dome look a bit better
2019-09-04 13:59:09 -03:00
Jaime Passos
557e29b83c
Very tiny fix
2019-09-03 23:44:04 -03:00
Jaime Passos
6573e94e3a
PRBoom sky dome
2019-09-03 02:12:17 -03:00
Jaime Passos
402012e973
I
2019-08-18 14:16:48 -03:00
mazmazz
14df513db6
Merge remote-tracking branch 'origin/master' into internal-md3-vanilla
2019-06-29 17:51:30 -04:00
Jaime Passos
1379cfafc1
Unbind VBO from model during mid-frame
...
https://git.magicalgirl.moe/STJr/SRB2/merge_requests/397?commit_id=79fed1e954ce77fabb2f09573e2fcd00d6326cef#note_11536
2019-05-02 17:56:06 -04:00
mazmazz
70f2e9a7ab
Merge remote-tracking branch 'public-gl/master' into md3-vanilla
2019-01-07 04:06:45 -05:00
mazmazz
ccd742d92e
Fix blinking MD2 models
...
MD2 models are forced to load float frames, so mesh->indices is never loaded, so glDrawElements can't be used. Use glDrawArrays instead.
2019-01-03 00:57:14 -05:00
mazmazz
81352aece1
WIP 20190101 merge
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d_netcmd.c
filesrch.c
m_menu.c
p_setup.c
p_spec.c
r_data.c
r_main.c
r_things.c
w_wad.c
w_wad.h
2019-01-02 01:09:15 -05:00
mazmazz
1686448b2a
Compile fix -- remove (void)alpha from DoScreenWipe
2018-12-27 22:29:12 -05:00
Arthur
60afa76c3a
Eliminate some old GL functions so we don't slide back into bad habits!
2018-12-27 22:10:10 -05:00
Arthur
5f6108f278
Fix screen transitions
2018-12-27 22:09:00 -05:00
mazmazz
cd6964876e
Buildbot fixes
2018-12-27 01:00:09 -05:00
mazmazz
fe77293122
Compile fixes -- specify GLubyte for pglColor4ubv
2018-12-27 00:50:43 -05:00
Arthur
c0fbd2f841
Removed gr_voodoocompatibility as even low-power mobile devices do not have this limitation
...
No longer using byte2float in DrawPolygon -- use the surface color data directly
Vertex Buffer Objects for non-interpolated model frames
Removed some old unused paletted texture stuff
2018-12-27 00:35:29 -05:00
Arthur
f18e09e638
Removed unused PF_Md2 flag
...
More OpenGL performance increase by making assumptions about client state
2018-12-27 00:30:07 -05:00
Arthur
f01d708edf
boolean fix for VS
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add GL_NORMALIZE
2018-12-27 00:24:21 -05:00
mazmazz
1ec384e3d0
More mixed d&c fixes
2018-12-26 23:50:35 -05:00
mazmazz
43e1432cf6
Mixed D&C fixes
2018-12-26 23:39:34 -05:00
mazmazz
afe299559e
Fix floating point comparisons
2018-12-26 23:15:28 -05:00
mazmazz
dcc17021b5
Merge tag 'SRB2_release_2.1.23' into md3-vanilla-ssn
2018-12-26 22:55:25 -05:00
Arthur
c696a9c5a2
Removed all glBegin/glEnd references
...
MD2/MD3 now works, with the exception of WAD textures for some odd reason
2018-12-23 17:00:11 -05:00
Alam Ed Arias
e6cf509a84
More work to cleanup the ARM builds
2018-12-22 19:50:32 -05:00
Alam Arias
5765b3e034
Added ARM/ARM64 to whole vc10 sln
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Added ARM/ARM64 to zlib, libpng
Added ARM/ARM64 to srb2dd/srb2sdl
2018-12-21 16:47:10 -05:00
mazmazz
235a511b3f
Small Mixed D&C fix
2018-12-19 20:56:58 -05:00
AJ Freda
2e99f299fd
Fixed a few unnoticable mistakes [vanilla]
2018-12-19 20:52:47 -05:00
mazmazz
e2cf95ce5c
Interpolation fix attempt?
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* Fix pglNormal3bv pointer because typo
2018-12-19 01:57:54 -05:00
mazmazz
c39e8bfa0f
Hide/add Kart FTransform mirror and anglez behind ifdef
2018-12-19 00:17:51 -05:00
mazmazz
35b18c6086
Buildbot fixes (changed byte types to char; mixed d&c)
2018-12-18 20:23:08 -05:00
mazmazz
0fdf9dd11c
GCC compile fixes
2018-12-18 19:17:33 -05:00
Arthur
9f71cbecda
Support for 'tinyframes', and lots more optimization
2018-12-18 17:52:47 -05:00
Arthur
b762dc7bca
Common model format, with MD2/MD3 loading
2018-12-18 17:52:45 -05:00
Alam Ed Arias
386f9d4e54
fix compiling for MSVC
2018-12-14 20:42:37 -05:00
Alam Ed Arias
261e1e623c
Clear float equal warnings
2018-12-14 20:34:06 -05:00