Commit graph

59 commits

Author SHA1 Message Date
Sally Coolatta
a8908d22cf K_SetHitlagForObjects, sets hitlag based on speed 2020-08-01 01:14:18 -04:00
Sally Coolatta
0db881d058 Allow hitting players who are flashing, but are still in hitlag 2020-07-31 22:29:08 -04:00
Sally Coolatta
0cb123f74e Apply to more things, make the timing more reasonable 2020-07-31 00:07:24 -04:00
Sally Coolatta
c9b17c456d Re-attempt at hitlag
I remember when I tried to fix wolfs' branch I was having issues, but this ended up working pretty much fine? Don't remember why the old branch was messed up though (it was simply too old & not substantial enough to try and work off of imo)
2020-07-29 09:30:29 -04:00
Sally Coolatta
c9b2396efb Fix items vs springs crash 2020-05-03 20:12:01 -04:00
Sally Cochenour
b6c282ec12 Move Eggman item code to k_collide 2020-03-26 00:47:30 -04:00
Sally Cochenour
985aa44c95 Flame shield destroys items while being used 2020-03-26 00:47:03 -04:00
Sally Cochenour
88709aafaa Fix eggman items having no collision 2020-03-24 12:55:48 -04:00
TehRealSalt
cd65381abc Add another file to handle Kart item collision functions, now items can damage anything with MF_SHOOTABLE
Now this code won't make me pull out my hair. Could possibly be enhanced by using a function or define to handle the big copy-pasted tmthing/thing switch blocks in p_map, but for now I'm way happier.

As a result, Battle capsules are now destructible.
2019-09-15 17:25:33 -04:00