Fixes two bugs:
- Attract mode carrying over to gameplay if an attract
demo is allowed to finish without interrupting it
- Credits ending after the first replay ends
- Fixes a very specific crash
- Record a Time Attack
- Let the map exit naturally
- I tested by FALLING OUT of a Sealed Star
- Start recording another Time Attack
- I tested by going to the same map again
- Result
- One of three possibilities
- Z_Free: wrong id
- SIGSEGV
- Game freezes and hangs forever
- I also wrote detailed comments in M_EndModeAttackRun so
you know what it's supposed to be doing
All backgrounds are now handled by a seperate routine.
This will allow more fine handling without a ton of special cases everywhere.
Creates an absolutely nasty diff because all menu_t have been updated in one blast 🥹
For the things that DO need to draw outside of GS_MENU (M_DrawOptionsCogs, the Wrongwarp), the behaviourflag MBF_DRAWBGWHILEPLAYING has also been added.
After turning on freecam, the vertical angle is tilted
slightly downward (this is carried over from normal
chasecam).
Interpolate that angle back to normal while moving
forward. This makes it so you don't need to manually
adjust the vertical angle, since it would cause forward
movement to send you into the ground.
If Playing(), does nothing.
- If NULL, cycle between Cascade Cave as is traditional.
- If ".", stop music. (will one day be used for sound test)
- Any other case, call S_ChangeMusicInternal on the string directly
Notable menu sets:
- All Extra menus, excepting the Replay Hut, use "EXTRAS"
- Replay Hut uses "REPLAY"
- All online menus use "NETMD2".
- I know we wanted to do something with switching between "NETMDE" and "NETMD2". I would prefer a more consistent API for transferring song position across between tracks be implemented before implementing this.
- Known bug: Music restarts when exiting from failed connection screen
- Known bug: Music goes back to Cascade Cave when selecting "GO" for server creation
- Wontfix as we want that button to go directly to the voting screen, which we can do in a voting revamp branch
- Data Erase, Profile Erase: "SHWDN2"
- Not in the spec but I think it's both funny and a valuable tell for the most "dangerous" menu to play with.
- Also shifts the background to SKINCOLOR_BLACK
- Correctly restore menu state after failed record attack run
- Making things easier for future work - use demo.title as signifier to go back to title screen
- restoreMenu, M_SpecificMenuRestore
- From any Cup Select, Level Select, or Time Attack context (including non-net replay playback), return to the relevant "core menu"
- From any server OR server connection failure, return to the Online EGGA CHANNEL top-level menu
- From netreplay, head to replay hut without incorrect gamestate/fade cope
- Interruption for Challenges unlock sequence now happens on all menu returns, not just post-titlescreen
- M_StartControlPanel
- Integrate with above
- Handle menu re-initialisation properly under more contexts
- D_ClearState
- Split out from D_StartTitle
- Can be used alongside M_StartControlPanel to restore menu state from any play session in a way just as reliable as D_StartTitle was
These are completely incompatible with newmenus because we can't assume anyone would have these buttons unbound. If we add anything like them later, they'll be user-bindable - but the point of good menu design is to not require shortcut keys.
- Fix starting the playback mini-menu
- Fix playback mini-menu input not being natively horizontal
- Fix playback mini-menu having been written before r_splitscreen refactor
- Move heinous modifying-menu-data-in-the-drawer behaviour to an actual dedicated ticker
- src/menu contains files for each menu's definitions.
- src/menu/transient contains menus which are reused in
many places or are separate from Main Menu entirely.
File names ending in "-1" are menus which contain
a submenu. The suffix is added so that the parent menu
sorts before all its children in directory lists.
It's also done so Tab completion doesn't stop such that
a hyphen (-) would need to be typed.
For example (this is how I auto complete file names):
"ex" <TAB> completes to "extras" because the choices are
"extras.c" or "extras-addons.c" etc. Now you need to reach
away from the home row of a keyboard to type a "-" in
order to complete any of the submenu file names.
VS
"ex" <TAB> completes to "extras-". You only need to reach
to type a "1" for one menu. There may be more than one
submenu and submenu names start with letters, which are
closer to the home row.