Monster Iestyn
0a360e1d90
Merge branch 'fix-setspriteinfo' into 'next'
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Fix lib_setSpriteInfo indexes being off-by-one
See merge request STJr/SRB2!854
2020-03-22 16:40:34 -04:00
MascaraSnake
5aee7a27eb
Merge branch 'master' into next
2020-03-22 12:55:56 +01:00
MascaraSnake
331e906548
Add arrow to wall spike in ZB config
2020-03-22 12:55:34 +01:00
MascaraSnake
93587d393d
Merge branch 'master' into next
2020-03-22 07:51:35 +01:00
MascaraSnake
5edec462a3
Minor ZB config fix
2020-03-22 07:50:57 +01:00
MascaraSnake
19aedbb0a7
Merge branch 'master' into next
2020-03-21 20:17:48 +01:00
MascaraSnake
828bc47846
Another ZB config fix
2020-03-21 20:17:28 +01:00
MascaraSnake
59899f3cce
Merge branch 'master' into next
2020-03-21 19:16:52 +01:00
MascaraSnake
91f6c68a8f
Merge branch 'config-fixes' into 'master'
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Updates and fixes for the ZB config
See merge request STJr/SRB2!859
2020-03-21 14:16:04 -04:00
MascaraSnake
915e6fce23
Add Object Special text for Star Post
2020-03-21 15:16:07 +01:00
LJ Sonic
0942c3f39a
Merge branch 'delete-slopes' into 'next'
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Delete slopes
See merge request STJr/SRB2!857
2020-03-21 09:35:27 -04:00
LJ Sonic
fee49140e1
Merge branch 'skip-empty-gametypes' into 'master'
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Skip empty gametypes in level select menu
See merge request STJr/SRB2!819
2020-03-21 08:52:54 -04:00
MascaraSnake
7c8fa41b54
Updates and fixes for the ZB config
2020-03-21 12:06:52 +01:00
MascaraSnake
9c3544e8d7
Merge branch 'master' into next
2020-03-21 09:40:57 +01:00
MascaraSnake
4b71029bdd
Remove the multi-file ZB configs. We're stick with the single-file config for ZB and doing all the UDMF stuff in UDB
2020-03-21 09:40:37 +01:00
Louis-Antoine
4e7605f0e2
Make SRB2 flat like Earth
2020-03-20 18:55:29 +01:00
LJ Sonic
17ffdda974
Merge branch 'delete-lua' into 'next'
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Delete Lua
See merge request STJr/SRB2!852
2020-03-20 09:53:24 -04:00
fickleheart
077b4f14e2
hhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh
2020-03-19 18:55:10 -05:00
Jaime Passos
4579c6f631
Fix lib_setSpriteInfo indexes being off-by-one
2020-03-19 19:09:34 -03:00
Louis-Antoine
789ddf9a66
Update CircleCI config
2020-03-19 19:26:46 +01:00
Louis-Antoine
46df2b9551
Use HAVE_BLUA as fuel for my fireplace
2020-03-19 18:36:14 +01:00
LJ Sonic
d11479b493
Merge branch 'lua-music' into 'next'
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Expose more music-related functions to Lua
See merge request STJr/SRB2!817
2020-03-19 06:53:57 -04:00
fickleheart
0208d1e837
Avoid infinite loops if no maps are selectable (y tho)
2020-03-18 22:56:20 -05:00
fickleheart
7bf9bc4b9e
Merge remote-tracking branch 'upstream/next' into lua-music
2020-03-18 22:43:07 -05:00
fickleheart
ecb8a6f4e2
More union types for the union type god
2020-03-18 22:42:31 -05:00
fickleheart
83b8c53afa
Are these casts unnecessary...??
2020-03-18 22:40:11 -05:00
fickleheart
95a01de67d
Clean up after myself
2020-03-18 22:38:51 -05:00
fickleheart
d7421d14c7
> building SRB2 without Lua in 2020
2020-03-18 22:38:18 -05:00
fickleheart
2176136480
Rename hook to ShouldJingleContinue
2020-03-18 22:35:21 -05:00
Steel Titanium
98be23e3c2
Merge branch 'master' into next
2020-03-18 15:42:02 -04:00
SteelT
d2d8fe64f5
Merge branch 'fix-nights-mode-menu-wrong-return' into 'master'
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NiGHTS Mode menu fixes
See merge request STJr/SRB2!841
2020-03-18 15:41:17 -04:00
SteelT
f3a275930b
Merge branch 'deadzone-sigfpe-fix' into 'master'
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Fix division-by-0 crash from 100% gamepad deadzones, and lack of input from 0% deadzones
See merge request STJr/SRB2!838
2020-03-18 15:39:04 -04:00
SteelT
2e25a5b56d
Merge branch 'viewpointswitch-fix' into 'next'
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Fix incorrect newdisplayplayer in forced ViewpointSwitch
See merge request STJr/SRB2!814
2020-03-18 15:34:18 -04:00
LJ Sonic
b46b698c91
Merge branch 'screenshot-menu-header' into 'master'
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Actually use the "SCREENSHOT OPTIONS" header for its menu.
See merge request STJr/SRB2!832
2020-03-18 10:56:35 -04:00
LJ Sonic
753cdd117f
Merge branch 'increase-input-buffer' into 'next'
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Increase the length of the player input buffer
See merge request STJr/SRB2!835
2020-03-18 09:49:14 -04:00
Monster Iestyn
f3bfa2b1db
Merge branch 'master' into next
2020-03-15 20:32:43 +00:00
LJ Sonic
21cb05b1f7
Merge branch 'fix-playernode-crash' into 'next'
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Fix buffer overrun with players with no associated node
See merge request STJr/SRB2!810
2020-03-15 15:36:45 -04:00
Monster Iestyn
c0b85396e0
Merge branch 'skins-refactor' into 'master'
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Skins refactor
See merge request STJr/SRB2!843
2020-03-15 15:31:49 -04:00
Steel Titanium
d50a0914b3
Merge branch 'master' into next
2020-03-14 22:21:12 -04:00
SteelT
d62229a25f
Merge branch 'nadraw-fix' into 'master'
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Fix NiGHTS Attack crash after render mode change
See merge request STJr/SRB2!837
2020-03-14 22:19:35 -04:00
SteelT
f9912eaad5
Merge branch 'hwrflipcolchromakey' into 'master'
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Fix HWR_DrawFlippedColumnInCache ignoring chroma key TF
See merge request STJr/SRB2!826
2020-03-14 22:13:19 -04:00
SteelT
6fa5ec298c
Merge branch 'tex' into 'master'
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Replace NextTexAvail with glGenTextures
See merge request STJr/SRB2!828
2020-03-14 22:12:02 -04:00
SteelT
84d5b72735
Merge branch 'acz-fence' into 'master'
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Fix ASTBlendPixel blending with nothing
See merge request STJr/SRB2!827
2020-03-14 22:11:23 -04:00
Monster Iestyn
8d7d0c4dc5
Merge branch 'master' into next
2020-03-09 19:53:08 +00:00
Monster Iestyn
fb2b105159
Merge branch 'archive-sprite2-hotfix' into 'master'
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Archive sprite2 Hotfix
See merge request STJr/SRB2!845
2020-03-09 15:50:55 -04:00
LJ Sonic
bdbcdfe595
Merge branch 'patch-1' into 'master'
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Fix desyncs never recovering if node and player mismatch
See merge request STJr/SRB2!842
2020-03-09 12:56:41 -04:00
Monster Iestyn
5defb33266
One line fix: don't assume 0 (aka SPR2_STND) is the default value for sprite2, but rather what the state sets for it
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This fixes some issues with a custom character tested during netplay, which did not have SPR2_WAIT sprites and therefore fell back to SPR2_STND sprites. Unfortunately, the fact they used SPR2_STND instead meant the sprite2 was not synced at all!
2020-03-09 15:04:22 +00:00
Monster Iestyn
f186def0bf
Include r_skins.h instead of r_things.h in many files where all they wanted from it was skins stuff
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(oddly enough, this actually revealed some secret file dependencies previously included via r_things.h! I also needed to include d_player.h in r_skins.h itself it seems)
2020-03-09 13:54:56 +00:00
Monster Iestyn
34c4da018a
Reorganise r_things.h
2020-03-08 21:17:30 +00:00
Monster Iestyn
d35464204e
Set the "spritename" variable within R_AddSingleSpriteDef rather than externally to it, since R_InstallSpriteLump is the only place it gets used anyway
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This way we don't have to make it some extern in order for r_skins.c to use it
2020-03-08 19:51:18 +00:00