Commit graph

600 commits

Author SHA1 Message Date
Monster Iestyn
c06b4913eb we don't actually need put/get pointers at all (plus with everything put into functions they wouldn't work properly anyway) 2020-04-24 20:57:48 +01:00
Monster Iestyn
ff944f5f94 split sector/lines archiving-related code into their own functions too 2020-04-24 20:40:50 +01:00
Monster Iestyn
d255d29942 remove statsec and statline as they appear to be entirely unused 2020-04-24 20:28:01 +01:00
Monster Iestyn
0916ca3642 Split off FOF archiving-related code into their own functions 2020-04-24 20:26:57 +01:00
MascaraSnake
d2e21afaf1 Merge branch 'next' into udmf-next
# Conflicts:
#	src/p_mobj.c
#	src/r_segs.c
2020-04-24 21:15:53 +02:00
Monster Iestyn
f26e8f3df7 Merge branch 'thinker-cleanup' into 'next'
Plane movement thinker cleanup

See merge request STJr/SRB2!880
2020-04-24 14:30:52 -04:00
Monster Iestyn
db9c14702d These are flags! Serves me right for just rushing this out 2020-04-24 16:53:54 +01:00
Monster Iestyn
d1e49fa926 Sync crumblestate in netgames 2020-04-24 16:40:09 +01:00
Nev3r
3c6ad3a9a8 Merge branch 'udmf-next' into udmf-multitag
# Conflicts:
#	src/doomdata.h
#	src/p_setup.c
2020-04-22 09:11:17 +02:00
James R
ccf1bdcb29 Put botvars in savegame 2020-04-20 22:09:49 -07:00
Nev3r
da165d2d22 Add textmap pitch and roll parsing, and mobj pitch and roll variables. 2020-04-19 14:51:55 +02:00
Nev3r
c6cc863a3a Merge branch 'udmf-next' into udmf-multitag
# Conflicts:
#	src/p_spec.c
2020-04-18 14:04:15 +02:00
MascaraSnake
059fded08c Fix NULL pointer crash involving stringargs 2020-04-18 12:23:01 +02:00
Nev3r
e7d68601cf Implement dynamic global taggroups/lists functionality. 2020-04-18 11:35:56 +02:00
MascaraSnake
0d21e4ad87 Eradicate levelspecthink_t 2020-04-18 11:05:58 +02:00
MascaraSnake
1d35442e16 Make T_BounceCheese use its own thinker struct 2020-04-18 10:45:21 +02:00
MascaraSnake
54de7584d1 Refactor T_ThwompSector 2020-04-18 10:26:03 +02:00
MascaraSnake
71f9fe167b Refactor T_NoEnemiesSector 2020-04-18 09:21:04 +02:00
MascaraSnake
a90735fdf0 Make T_MarioBlock use its own thinker data structure 2020-04-18 02:05:23 +02:00
MascaraSnake
e6193297d8 Refactor T_ContinuousFalling 2020-04-18 01:42:13 +02:00
MascaraSnake
272a8e532b Refactor T_FloatSector 2020-04-18 00:26:49 +02:00
Nev3r
80d1e0561b Remove old tag list netgame packing/unpacking. 2020-04-17 23:30:47 +02:00
Nev3r
98daa82462 Double fuck. 2020-04-17 23:05:41 +02:00
MascaraSnake
3add9943a8 Remove the spike thinker, which hasn't been necessary for a while now 2020-04-17 22:54:35 +02:00
Nev3r
d3719d923b Fuck. 2020-04-17 22:41:04 +02:00
Nev3r
36d6bbd42a Netsynch the sector local taglists. 2020-04-17 22:29:26 +02:00
MascaraSnake
21b92b63e9 Make T_EachTimeThinker use its own struct 2020-04-17 14:00:48 +02:00
MascaraSnake
1f038e827a -Remove superfluous variables from raise_t
-Cleanup signatures of P_AddRaiseThinker and P_AddAirbob
2020-04-17 11:11:36 +02:00
MascaraSnake
cd036b57fd Make T_RaiseSector use its own thinker struct instead of levelspecthink_t 2020-04-17 09:58:53 +02:00
Nev3r
750cafbcbc Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2/ into udmf-next 2020-04-14 22:20:54 +02:00
Nev3r
d05ad892be Remove the bridge thinker code. 2020-04-14 10:31:07 +02:00
James R
e8ca96ceb4 Merge remote-tracking branch 'origin/master' into HEAD 2020-04-01 19:41:44 -07:00
Sryder
956222ad86 Fix joining netgames not loading up waypoints correctly.
Mobjs get deleted and loaded from net save. The mobjs in the waypoints need to load into the correct waypoints again.
This doesn't save/load the entire waypoints, so they still cannot be edited/added/removed mid-game.
2020-03-30 20:43:01 +01:00
Latapostrophe
4c1459cd4e Chaos Conflicts 2020-03-29 12:14:27 +02:00
Sally Cochenour
751fd9ad1b Start on bots, doesn't work 2020-03-27 23:51:49 -04:00
Sally Cochenour
14fdc8a90a Savegame is a stupid term for this 2020-03-25 05:36:46 -04:00
Sally Cochenour
b1ec5654bc Merge branch 'master' into targets 2020-03-22 14:31:17 -04:00
MascaraSnake
9b76d3af6f Merge branch 'next' into udmf-next
# Conflicts:
#	extras/conf/Includes/SRB222_linedefs.cfg
#	extras/conf/Includes/SRB222_misc.cfg
#	src/p_spec.c
2020-03-21 20:04:31 +01:00
Louis-Antoine
4e7605f0e2 Make SRB2 flat like Earth 2020-03-20 18:55:29 +01:00
Louis-Antoine
46df2b9551 Use HAVE_BLUA as fuel for my fireplace 2020-03-19 18:36:14 +01:00
Monster Iestyn
c0b85396e0 Merge branch 'skins-refactor' into 'master'
Skins refactor

See merge request STJr/SRB2!843
2020-03-15 15:31:49 -04:00
Nev3r
63fb8f846b Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2/ into udmf-next 2020-03-11 09:31:31 +01:00
Latapostrophe
f98a74638f More explicit var names for countdown and countdown2 2020-03-11 07:37:33 +01:00
Monster Iestyn
5defb33266 One line fix: don't assume 0 (aka SPR2_STND) is the default value for sprite2, but rather what the state sets for it
This fixes some issues with a custom character tested during netplay, which did not have SPR2_WAIT sprites and therefore fell back to SPR2_STND sprites. Unfortunately, the fact they used SPR2_STND instead meant the sprite2 was not synced at all!
2020-03-09 15:04:22 +00:00
Monster Iestyn
f186def0bf Include r_skins.h instead of r_things.h in many files where all they wanted from it was skins stuff
(oddly enough, this actually revealed some secret file dependencies previously included via r_things.h! I also needed to include d_player.h in r_skins.h itself it seems)
2020-03-09 13:54:56 +00:00
Jaime Passos
81a57d5fac Merge remote-tracking branch 'origin/next' into pictureformats 2020-03-07 20:43:16 -03:00
Sally Cochenour
3633dc341a Merge branch 'master' into targets 2020-03-01 15:42:49 -05:00
Louis-Antoine
fc07604031 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into resend-gamestate 2020-02-29 13:43:47 +01:00
Steel Titanium
fc042e90f0 Merge branch 'master' into next 2020-02-21 21:01:29 -05:00
James R
2274129f57 Update copyright year to 2020 2020-02-19 14:08:45 -08:00