Monster Iestyn
0cc9cc0acf
On second thoughts I'll go back to 8 for length in these variables, since as far as I can tell the code doesn't need it to be longer anyway
2019-07-20 16:30:30 +01:00
Monster Iestyn
82cfd76402
Merge branch 'master' into recordattack-bg-fixes
2019-07-16 17:04:42 +01:00
Monster Iestyn
b0f30ca0df
Instead of ignoring blank menutypes in M_IterateMenuTree, ignore them in the MIT_ functions instead.
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(I'm doing this because MIT_GetMenuAtLevel appears to actually care about whether menutype is zero or not unlike the others; I don't want to break the code designed around that)
2019-07-15 20:25:57 +01:00
Monster Iestyn
b53f5ec41f
Merge branch 'titlesky-fixes' into 'master'
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Titlemap fixes
See merge request STJr/SRB2Internal!258
2019-07-14 19:38:07 -04:00
Monster Iestyn
a424fce29d
Slightly unrelated tweak: bghide && titlemapinaction clearly takes precedence over bgname if both are present, so reorder these if statement blocks
2019-07-14 22:36:14 +01:00
Monster Iestyn
1ec917f44e
remove some of the GS_TIMEATTACK hacks I added because I now realise I can just turn titlemapinaction off when entering the menus \o/
2019-07-14 22:28:19 +01:00
Monster Iestyn
5303475033
Fixes for menus:
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* add gamestate != GS_TIMEATTACK checks to prevent Record Attack or NiGHTS Mode losing their backgrounds
* increase bgname to 9 to include the extra NULL byte? (is this a good idea actually)
* make M_IterateMenuTree ignore menu levels without a menutype value
2019-07-14 21:58:48 +01:00
Monster Iestyn
157808c0b5
The titlemap glitches turned out to be linked to deathmatchstarts, which wasn't actually properly cleared out each level load ...let's actually fix that, lol.
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(Neither were the CTF starts but those didn't directly cause any problems luckily)
2019-07-14 18:10:03 +01:00
Monster Iestyn
3fec42c436
Add static keyword to these variables for correctness
2019-07-14 16:23:01 +01:00
Monster Iestyn
1ba1318f37
Fix mixed code-and-declaration error
2019-07-14 16:19:48 +01:00
Monster Iestyn
97404e9b8c
Merge branch 'libopenmpt-fixes' into 'master'
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Improved libopenmpt loading
See merge request STJr/SRB2Internal!251
2019-07-14 11:03:14 -04:00
MascaraSnake
1b79c29559
Merge branch 'wallspike-fix' into 'master'
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Fix wall spikes that start retracted
See merge request STJr/SRB2Internal!255
2019-07-14 10:55:10 -04:00
Monster Iestyn
a001167bb4
Merge branch 'thinkerlists-fix' into 'master'
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Thinkerlists fix
Closes #161
See merge request STJr/SRB2Internal!253
2019-07-14 10:52:56 -04:00
toaster
85d46b49e1
Correct some extant fuckups.
2019-07-14 14:21:32 +01:00
MascaraSnake
d506e70c51
Merge branch 'wood-debris-unmute' into 'master'
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Unmute wood debris
See merge request STJr/SRB2Internal!254
2019-07-14 04:07:38 -04:00
sphere
af3089cda5
Add meleestate to MT_WALLSPIKE.
2019-07-14 01:29:36 +02:00
sphere
d244f7d18e
Assign sound to the wood debris object.
2019-07-13 23:15:56 +02:00
toaster
6a90505009
Correct some more minor issues with hw_light.c and the ALAM_LIGHTING. (Hi Alam! ^u^)
2019-07-13 14:07:40 +01:00
toaster
2fbb0bbb52
I know this isn't my branch, but found several reference haemmoragers and figured it'd be appropriate to commit here.
2019-07-13 13:43:22 +01:00
Jonas Sauer
b7c783223a
Fixed the thinkerlist issues by removing THINK_LIMBO. Delay-removed thinkers now stay in their list.
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Also includes toaster's assorted fixes and improvements from target_painted_on_your_ass.
2019-07-13 01:42:03 +02:00
Monster Iestyn
b7b32167f7
fix leftshift of negative value MascaraSnake also gets
2019-07-09 21:48:18 +01:00
Monster Iestyn
b820635130
Fix MascaraSnake's issues with sign-compare (hopefully)
2019-07-09 21:43:38 +01:00
Monster Iestyn
8151360ca7
Merge branch 'eggcolosseum' into 'master'
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Egg Colosseum (CEZ3 remaster)
See merge request STJr/SRB2Internal!248
2019-07-09 16:32:24 -04:00
Monster Iestyn
7a8843a295
Merge branch 'seaegg_tweaks' into 'master'
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Sea Egg
See merge request STJr/SRB2Internal!244
2019-07-09 16:25:07 -04:00
Monster Iestyn
6105275e42
Fixed mixed-code-and-declaration, shadowed variables, etc ...and the compiler doesn't like P_AddEachTimeThinker being inline anymore for some reason, oh well
2019-07-09 21:15:12 +01:00
Steel Titanium
c0927754a1
Seperate declarations from code
2019-07-09 15:51:11 -04:00
Steel Titanium
7088a5d534
Merge branch 'master' into libopenmpt-fixes
2019-07-09 15:44:58 -04:00
Steel Titanium
d9ed4be606
Fix compiling on Linux
2019-07-09 15:42:14 -04:00
toaster
3c5cbd5980
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into eggcolosseum
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# Conflicts:
# src/p_mobj.c
# src/sounds.c
# src/sounds.h
2019-07-09 19:52:52 +01:00
Monster Iestyn
dcbe0f7f46
Merge branch 'toast_cleanup' into 'master'
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PITY IN PINK and everything associated (formerly toast_fixes)
See merge request STJr/SRB2Internal!232
2019-07-09 14:31:25 -04:00
Monster Iestyn
d9048f2c39
Merge branch 'metalfixes' into 'toast_cleanup'
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Metal Sonic Boss fixes (again)
See merge request STJr/SRB2Internal!245
2019-07-09 14:29:42 -04:00
Monster Iestyn
11bf294a74
Merge branch 'rainfixesmkII' into 'master'
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Accidentially broke rain in the rainfixes branch (oh, the irony!)
See merge request STJr/SRB2Internal!249
2019-07-09 14:24:14 -04:00
MascaraSnake
193b86efab
Merge branch 'remove-character-flags' into 'master'
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Remove character flags
Closes #27
See merge request STJr/SRB2Internal!246
2019-07-09 14:18:27 -04:00
Steel Titanium
ccecb4c6cd
Some few comments
2019-07-09 00:56:22 -04:00
Steel Titanium
86c8a0a5d9
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal into libopenmpt-fixes
2019-07-09 00:17:27 -04:00
Steel Titanium
f4275cf4ce
Merge branch 'master' into libopenmpt-fixes
2019-07-08 23:37:56 -04:00
Monster Iestyn
a10514b5ef
Merge branch 'sound-menu-fix' into 'master'
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Sound options menu fixes
Closes #160
See merge request STJr/SRB2Internal!250
2019-07-08 19:42:47 -04:00
Monster Iestyn
ba0455ab47
Merge branch 'cezbricks' into 'master'
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Hardcode CEZ brick debris
See merge request STJr/SRB2Internal!247
2019-07-08 17:03:31 -04:00
MascaraSnake
2a700e12d0
Removed the "disable" linedef effect, since it's useless now that the character flags are gone
2019-07-08 22:58:31 +02:00
MascaraSnake
d066fdc82f
Simplified checks for ML_NETONLY and ML_NONET
2019-07-08 22:56:00 +02:00
Monster Iestyn
59b346b6d1
Use M_SetupNextMenu to actually set up the Sound Options menu "properly" instead of the old hacks.
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If you wanted the game to reset the item selected to the top option like before though, I left a line commented out that would do that for you. Unlike the old item = 0 way, it would automatically be corrected for headers and other spaces (thus kind of future-proofing this code)
2019-07-08 21:17:40 +01:00
toaster
9282e8cd7e
Merge branch 'toast_cleanup' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into toast_cleanup
2019-07-08 13:54:11 +01:00
toaster
e5cdfe998b
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into toast_cleanup
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# Conflicts:
# src/p_mobj.c
2019-07-08 13:53:31 +01:00
toaster
823ea62e7c
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into seaegg_tweaks
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# Conflicts:
# src/p_enemy.c
# src/p_mobj.c
2019-07-08 13:52:11 +01:00
toaster
83ca8e065d
Realised I accidentially broke rain in the rainfixes branch (oh, the irony!), realised it needed a few additional P_RecalcPrecipInSector calls to properly work with the new arena, and increased its speed.
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If you must, I can cherrypick this into another branch - but it's required for this one, at least.
2019-07-08 13:39:21 +01:00
toaster
bc53be177e
Before I forget...
2019-07-08 13:36:02 +01:00
toaster
0124e248ee
ha ha ha how can i possibly describe this commit
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Just wait for the MR, it won't be far behind.
2019-07-08 13:26:40 +01:00
Steel Titanium
5dc55712e1
Update info.h
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Also add a case for MT_BRICKDEBRIS to P_MobjThinker
2019-07-06 18:11:49 -04:00
Steel Titanium
c7527ad58b
Change this, not that it really matters but
2019-07-06 00:39:36 -04:00
Steel Titanium
0374101ca1
Hardcode brick debris
2019-07-06 00:36:02 -04:00