mazmazz
1042f2bf84
Remove unused methods (for now?)
2018-08-27 05:53:43 -04:00
mazmazz
4285ce99af
Load Fluidsynth soundfont upon cvar change
2018-08-27 05:52:01 -04:00
mazmazz
fa8112c5be
Lazy midi reload support on menu
2018-08-27 00:43:25 -04:00
mazmazz
cedf656451
Checkpoint: Add FluidSynth and Timidity support
2018-08-26 23:03:38 -04:00
mazmazz
8f5aeb49ff
HAVE_MIXERX and NOMIXERX compile flags (win32 only)
2018-08-26 15:12:00 -04:00
mazmazz
0939cabd57
Make SDL Mixer X win32-exclusive
2018-08-26 14:20:41 -04:00
mazmazz
ed6ec14797
Merge branch 'music-cleanup' into music-sdlmixerx
2018-08-26 14:04:54 -04:00
mazmazz
512a5f0e1b
I_SongPlaying detect GME properly
2018-08-24 18:03:50 -04:00
mazmazz
c05be4e0b5
Stub I_UnloadSong because we already unload in I_StopMusic
...
* Stop-gap for now. Ideally the logic would be in the respective places.
# Conflicts:
# src/sdl/mixer_sound.c
2018-08-24 18:02:46 -04:00
mazmazz
07cfc1a29a
Volume fixes
...
# Conflicts:
# src/sdl/mixer_sound.c
2018-08-24 18:01:57 -04:00
mazmazz
2961d32e4a
A word
2018-08-24 13:41:26 -04:00
mazmazz
76ab06cdb2
Merge branch 'music-cleanup' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into music-cleanup
2018-08-24 13:36:07 -04:00
mazmazz
4962a2b9aa
GME fix: play song in I_PlaySong, not I_LoadSong
2018-08-24 13:35:41 -04:00
mazmazz
5972ff3e90
Refactor I_MusicType MusicPlaying and MusicPaused other targets
2018-08-23 20:23:16 -04:00
mazmazz
8533e08ded
Refactor I_MusicType MusicPlaying and MusicPaused -> I_SongType ...
2018-08-23 20:14:46 -04:00
mazmazz
13dfbb0fdb
Minor refactoring and reordering
...
* I_GetMusicType() -> I_MusicType()
* Wrap MIDI volume hack in #ifdef _WIN32
2018-08-23 17:05:37 -04:00
mazmazz
ff26baa6a1
Refactoring, music statues
...
* S_Init -> S_InitSfxChannels because it did mostly SFX anyway
* S_MusicPlaying, S_MusicPaused, S_MusicName, S_MusicExists new status methods
* I_MusicPlaying, I_MusicPaused
2018-08-23 12:30:47 -04:00
mazmazz
a672d38bba
Consolidate I_SetDigMusicVolume and I_SetMIDIMusicVolume into one method
...
* In s_sound, they are merged to one method as well, but there are still two separate digvolume and seqvolume variables
* Simplified Dig/MidiMusicDisabled in s_sound
* Method reordering
2018-08-23 11:54:36 -04:00
mazmazz
f2c4396299
Added I_GetMusicType and removed midimode variable
...
* Revised S_PlayMusic arguments
* Now music plays again!
2018-08-23 10:18:38 -04:00
mazmazz
ad7bfb49fa
Loose ends from previous work
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* Pause/ResumeSong remove handle argument
* LoadSong declare char *data argument
* Variable weirdness
2018-08-23 09:36:51 -04:00
mazmazz
69bee086bf
Revert "Nix'd midimusicvolume", don't know what I want to do with this yet
...
This reverts commit 5a2663704e .
# Conflicts:
# src/i_sound.h
# src/s_sound.c
# src/s_sound.h
# src/sdl/mixer_sound.c
2018-08-23 09:06:13 -04:00
mazmazz
e8815df145
Playback routines: Load, Play, Pause, Stop, Unload
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* Re-purpose I_LoadSong for digital music loading
* I_StartDigSong logic split between I_LoadSong and I_PlaySong
* Pause, Stop, and Unload routines are combined from Digi and MIDI
* music_lumpnum, music_data, music_handle from s_sound.c are gone
2018-08-23 09:02:14 -04:00
mazmazz
5a2663704e
Nix'd midimusicvolume
2018-08-23 07:39:32 -04:00
mazmazz
43e908e7c4
SDL Mixer X compile on Windows x86
2018-08-22 00:17:25 -04:00
mazmazz
593176c664
Initial work on SDL Mixer X
2018-08-21 14:57:53 -04:00
Monster Iestyn
6797976531
Merge branch 'sdl_mixer_fixes' into 'master'
...
SDL Mixer fixes
Closes #31
See merge request STJr/SRB2!260
2018-08-16 16:57:14 -04:00
Monster Iestyn
e4f38995e7
Merge branch 'gme-lowvolume-fix' into 'master'
...
GME low volume fix
See merge request STJr/SRB2!248
2018-07-31 14:35:32 -04:00
Steel Titanium
d649700abf
Re-did this fix.
2018-07-28 01:58:25 -04:00
Monster Iestyn
594eb92bed
Use plain malloc instead of Z_Malloc to allocate sound buffers in mixer_sound.c's I_GetSfx.
...
This should prevent I_FreeSfx making a mess of things later, hopefully.
2018-07-14 18:15:59 +01:00
Steel Titanium
61d8033d5e
Fix pausing on gme
2018-06-03 18:15:20 -04:00
Steel Titanium
884f10d8d2
Removed CONS_Printf line. That wasn't meant to be commited.
2018-05-29 22:12:36 -04:00
Steel Titanium
5f72975466
Some small change
...
Really this is just to prevent the music end up being disorted at max
volume
2018-05-29 20:31:28 -04:00
Steel Titanium
528cb48d5d
GME low volume fix
2018-05-24 16:24:09 -04:00
Monster Iestyn
a33bb70a0c
Removed all support for Dreamcast, XBox, PSP, PS3, GP2X, Wii, and WinCE from files in the sdl/ folder. If you wanted these ports, use the SDL 1.2 code in sdl12
...
Also removed GP2X setup from sdl/MakeNIX.cfg, use sdl12 for that too
2017-09-16 20:26:04 +01:00
ilag11111
c977d17416
Prevent truncation when resampling sounds with non-multiples of 11250.
2016-09-11 09:41:18 -07:00
Alam Ed Arias
4d6a3e3398
FUNCMATH fun
2016-06-12 16:08:48 -04:00
Alam Ed Arias
f45feb77fc
MSVC: kill level 3 warnings
2016-05-22 00:44:12 -04:00
Inuyasha
e91cfa7110
Fixed frustrating MIDI stuff
...
Until we use something besides Native MIDI to play
back MIDI music, MIDI volume changing is disabled
since it causes way too much of a damn headache.
(It's not even our fault, it's fucking MS.)
2016-04-06 08:16:13 -07:00
Alam Ed Arias
2b12e5ff20
Merge branch 'next' into backport_unslot-music
2016-02-26 02:11:29 -05:00
Inuyasha
6dda71bef7
I guess this is becoming the "try to make SDL_mixer work" branch
...
Move InitSubSystem calls into proper places,
don't use AUDIO_S16LSB (bad according to SDL_mixer docs)
Add error checking
2016-02-22 23:08:35 -08:00
Inuyasha
8c17dac589
The concept of "music slots" doesn't exist anymore.
...
Use whatever names you want for your music. So long as you prefix the lumps with O_ or D_, it doesn't matter anymore.
DISCLAIMER: Linedef type 413 (change music) and Lua scripting is not tested.
(cherry picked from commit 025ca413a2 )
# Conflicts:
# src/p_user.c
2016-02-09 02:48:33 -08:00
Ronald Kinard
8eef7239b2
Change mixer panning to make sense
...
This makes positional audio in sdl work correctly (things to the left
play sounds in the left speaker)
2014-08-04 02:48:18 -05:00
Ronald Kinard
03fe3bdad2
Replace sdl with sdl2
...
SDL1.2 is dead, long live SDL
2014-07-26 02:06:00 -05:00
Alam Ed Arias
f03e591f64
change SDL into HAVE_SDL
2014-07-25 19:10:24 -04:00
ilag11111
b21d5c55c9
Uses fixed-point math to properly calculate the exact amount of space needed.
2014-04-25 13:17:05 -07:00
ilag11111
f7bbf8c6d0
Improved fix by changing the formula for how memory is allocated to arbitrary sample rate conversion.
2014-04-25 12:42:43 -07:00
ilag11111
60a115b0a7
Fix (Linux) 64-bit crash in CEZ3 (playback of sfx_litng3).
2014-04-25 00:37:13 -07:00
Alam Ed Arias
b93cb1b65a
SRB2 2.1 release
2014-03-15 13:11:35 -04:00