MascaraSnake
4fcbb59116
Merge branch 'splitshot-notarget-fix' into 'next'
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A_SplitShot no target fix
See merge request STJr/SRB2!956
2020-05-23 07:52:36 -04:00
MascaraSnake
8c38d4e261
Merge branch 'lua-mapthing-len' into 'next'
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Lua mapthing len
See merge request STJr/SRB2!957
2020-05-23 07:51:58 -04:00
SwitchKaze
afe56667b8
Update to 2.2.4
2020-05-22 16:47:51 -05:00
Monster Iestyn
11b115083e
added the ability to get the # of a mapthing_t in Lua
2020-05-22 18:32:34 +01:00
Monster Iestyn
55dd8739ab
A_SplitShot fix: don't even attempt to A_FaceTarget (or anything beyond) if there is no target to face to begin with
2020-05-21 19:42:48 +01:00
Monster Iestyn
b232530695
Merge branch 'sprite-projection-fixes' into 'next'
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Sprite projection fixes
See merge request STJr/SRB2!954
2020-05-20 15:33:30 -04:00
Monster Iestyn
58d62f9881
also do the fovtan multiplication thing with precip sprites
2020-05-20 19:34:18 +01:00
Louis-Antoine
2ae00f1edf
Wait for acks before resending file fragments
2020-05-20 16:21:18 +02:00
James R
0e25e9a074
Merge branch 'more-lua-map-names' into 'next'
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G_BuildMapTitle for Lua, G_BuildMapName outside of levels
See merge request STJr/SRB2!694
2020-05-19 23:13:35 -04:00
Louis-Antoine
15d6a254e1
Add a command to list current file transfers
2020-05-20 00:24:53 +02:00
Louis-Antoine
6e073efbb7
Fix I_Error when queuing multiple Lua files
2020-05-19 23:50:37 +02:00
sphere
ff6b9a9cf0
Add linedef actions 507 & 508, allow using offsets for actions 502-504.
2020-05-19 23:39:35 +02:00
Monster Iestyn
8ad59bbb51
on second thought maybe we don't need extra tx clamping, it turns out to be more effort than it's worth (at least for now)
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meanwhile, let's move x/yscale calculations down since we don't actually need them until later on
2020-05-19 22:00:34 +01:00
Louis-Antoine
ccc51df93b
Fix sending Lua files in text mode
2020-05-19 21:36:21 +02:00
Louis-Antoine
fbfb9dc95c
Create FIL_ConvertTextFileToBinary
2020-05-19 20:00:58 +02:00
Monster Iestyn
4ad02cae93
change limits for tx based on fov, by multiplying by fovtan
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this makes it so that higher fov values can actually let you see all the sprites that should be in the view
2020-05-19 18:54:39 +01:00
Monster Iestyn
a2a6208548
do tx checking after tz clamping, not before
2020-05-19 18:43:33 +01:00
Monster Iestyn
b1f804871f
We don't actually need x1 or x2 until these points in the function, at least for papersprites
2020-05-19 17:23:22 +01:00
Monster Iestyn
c9d2a79ecc
added basic culling of papersprites if tx for either is too large, proper clamping to be added later
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also removed some commented out old code
2020-05-19 17:19:44 +01:00
Monster Iestyn
f496001c8b
split "rot" into two variables: frame and rot, for frame number and rotation angle
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it always bothered me that "rot" was used for both of the above, since it confused me as to what it was for every time I look at this function
2020-05-19 16:58:53 +01:00
Monster Iestyn
a361437f77
remove gxt and gyt, as they are unnecessary
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also add a few comments to explain what tx/tz are
2020-05-19 16:48:50 +01:00
Louis-Antoine
1b62785cfa
Refactor Lua file transfer code
2020-05-19 15:16:51 +02:00
Louis-Antoine
362adf4576
Allow resuming the most recent file transfer
2020-05-19 11:28:24 +02:00
MascaraSnake
ccd2371d42
Merge branch 'next' into movement-refactor
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# Conflicts:
# src/p_map.c
2020-05-19 09:50:23 +02:00
MascaraSnake
a928eb3cf7
Merge branch 'more-polyobject-cleanup' into 'next'
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Smooth polyobject movement and other cleanup
See merge request STJr/SRB2!947
2020-05-18 16:00:55 -04:00
MascaraSnake
f1744efbd5
Merge branch 'waypoints' into 'next'
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Store waypoints at map load instead of iterating through the thinker list to find them
See merge request STJr/SRB2!938
2020-05-18 16:00:46 -04:00
Zachary McAlpin
d45a120786
Remove redundant M_QuitResponse call
2020-05-18 14:56:10 -05:00
Zachary McAlpin
5470a03e11
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into gamequit-hook
2020-05-18 14:50:58 -05:00
LJ Sonic
8f864fd52b
Merge branch 'slope-cleanup' into 'next'
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I forgot to test OpenGL :slight_smile:
See merge request STJr/SRB2!953
2020-05-18 14:37:18 -04:00
Louis-Antoine
cce2ade8a5
I forgot to test OpenGL :slight_smile:
2020-05-18 20:35:30 +02:00
GoldenTails
40e93e1977
Deprecate FixedRem.
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It's about time!
2020-05-18 11:29:56 -05:00
LJ Sonic
7ffe368501
Merge branch 'slope-cleanup' into 'next'
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Encapsulate plane height checks
See merge request STJr/SRB2!860
2020-05-18 10:17:25 -04:00
Louis-Antoine
4c37c18385
Fix P_GetZAt for Lua
2020-05-18 16:16:45 +02:00
Louis-Antoine
74fa35221d
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into slope-cleanup
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# Conflicts:
# src/hardware/hw_main.c
# src/p_spec.c
2020-05-18 16:14:05 +02:00
Louis-Antoine
6af2871fa5
Rename P_GetZAt to P_GetSlopeZAt and P_GetZAt2 to P_GetZAt
2020-05-18 15:23:56 +02:00
Louis-Antoine
3fd2bb4548
Increase the length of the player input buffer even more
2020-05-18 12:35:55 +02:00
Louis-Antoine
d6aed61ded
Allow input buffer to hold more than 64 tics
2020-05-18 11:34:09 +02:00
Louis-Antoine
dc527a8afb
Use per-node reference tics in ExpandTics
2020-05-17 20:23:07 +02:00
Louis-Antoine
24bd03cd22
Store starttic as a raw value in PT_SERVERTICS packets
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This avoids some desynch issues and is simpler to handle.
Those packets are always big anyway, so the difference is irrelevant.
2020-05-17 20:09:11 +02:00
MascaraSnake
60076f04cb
Remove linedef type 21 from ZB config (somehow I forgot to do that)
2020-05-17 14:18:27 +02:00
MascaraSnake
b6251c1088
Merge branch 'software-missing-sprite-column' into 'next'
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Fix missing sprite column (resolves #135 )
See merge request STJr/SRB2!944
2020-05-17 02:30:32 -04:00
MascaraSnake
42e6d1a593
Merge branch 'fof-cleanup' into 'next'
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FOF cleanup
See merge request STJr/SRB2!910
2020-05-17 02:30:16 -04:00
LJ Sonic
a024621a7a
Merge branch 'fix-packet-name' into 'next'
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Add missing packet name
See merge request STJr/SRB2!948
2020-05-16 17:27:47 -04:00
Louis-Antoine
ebeac311af
Add missing packet name
2020-05-16 23:22:33 +02:00
Louis-Antoine
35c987e731
Show total size when downloading gamestate
2020-05-16 22:49:20 +02:00
Louis-Antoine
c221b76716
Rewrite file transfer code
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This code uses a custom packet acknowledgement system,
which is more suited for file transfer and does not suffer from
the small sender window used by the default acknowledgement system
2020-05-16 22:09:00 +02:00
Monster Iestyn
6531fc6e85
lib_sStopSoundByID: fixed mixed declaration and code compiler warning
2020-05-16 16:14:47 +01:00
MascaraSnake
e1dea63413
Merge branch 'stop-sound-by-id' into 'next'
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S_StopSoundByID Lua support
See merge request STJr/SRB2!925
2020-05-16 04:55:46 -04:00
MascaraSnake
2b3e9cd758
Merge branch 'more-demo-cleanup' into 'next'
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More Demo code cleanup
See merge request STJr/SRB2!942
2020-05-16 04:52:31 -04:00
MascaraSnake
a36e9684fd
Merge branch 'signspinactiontypo' into 'next'
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Fix A_SignSpin not being usable in Lua or SOC due to an error
See merge request STJr/SRB2!946
2020-05-16 04:49:33 -04:00