james
76f2df2c40
Expose splitscreenplayer (from Got_AddPlayer) as splitscreen in player_t
2019-02-16 23:25:50 -08:00
Latapostrophe
542b8c4920
Remove debug stuff
2019-02-15 21:10:18 -06:00
Latapostrophe
22bb4ad246
forgot to remove this print
2019-02-15 20:53:18 -06:00
wolfy852
da82535475
Ping kick changes + other quality of life improvements [REDO]
2019-02-15 20:51:44 -06:00
toaster
f6381c6f00
Fix NONET. I thought I did this already during development, but I guess it got broken near the end.
2019-02-09 09:58:48 +00:00
Sryder
243240de64
rename PT_WIPETIME to PT_BASICKEEPALIVE to be more obvious what it does
2019-02-02 21:53:27 +00:00
Sryder
bdee6c7fa0
Fix Connection Timeouts during Wipes
...
Keep the connection alive with a specific packet to say we haven't timed out
2019-01-30 19:18:51 +00:00
Sryder
8674c21476
Fix the netticbuffer command crashing 64-bit builds
2019-01-21 20:40:28 +00:00
TehRealSalt
815d287cbe
Final v1.0.2 commit (probably)
...
- Update chars.kart hash, AGAIN!
- Fix spectators being visible on minimap when F12ing people
- Optimize how splitscreen players are drawn on top of the minimap
- Remove duplicated cvar registrations
- Move cv_resynchattempts and cv_netticbuffer from D_ClientServerInit to D_RegisterServerCommands and D_RegisterClientCommands respectively, so they can save to config properly
- Increase "Frequent" gametype switch frequency even more
- "SRB2" version dehacked warning ignores srb2.srb
2019-01-18 04:30:38 -05:00
TehRealSalt
cd312e73f5
Turn speed hack check into a function
2019-01-15 22:34:41 -05:00
fickleheart
26a014dc11
Add driftturn checks to other players' movement
...
(Can we make this into a function or something?)
2019-01-15 21:09:53 -06:00
fickleheart
03f9459257
Merge remote-tracking branch 'remotes/internal/master' into movementchecks
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# Conflicts:
# src/g_game.c
# src/p_user.c
2019-01-15 21:01:30 -06:00
fickleheart
b3c890df63
Kick players who send cmds with invalid driftturn
2019-01-15 20:20:13 -06:00
fickleheart
606659dcff
Merge remote-tracking branch 'internal/master' into new-turnhax-and-latency-stuff
2019-01-15 19:55:42 -06:00
wolfy852
8f05182530
Only allow ESC and non-keyboard keys to abort connection
2019-01-15 18:47:13 -06:00
wolfy852
4d8cf39320
Allow any key to abort network connection, ignore non-keyboard keys in chat
2019-01-13 19:22:54 -06:00
wolfy852
d9b30a10e3
Enable d-pad on the vote screen, allow aborting connection with more joy buttons
2019-01-10 06:10:16 -06:00
fickleheart
797c20d603
Don't use netticbuffer for servers
2019-01-08 23:27:51 -06:00
fickleheart
029a16125c
Merge remote-tracking branch 'internal/master' into new-turnhax-and-latency-stuff
2019-01-08 20:56:14 -06:00
fickleheart
40ff1e5067
Experimental nettic buffer to stop net-induced frame drops?
2019-01-08 20:55:33 -06:00
SeventhSentinel
1d58c6b8c2
merge srb2 next
2019-01-05 15:59:23 -05:00
fickleheart
f7aa9ebb25
Determine latency with leveltime BS instead of nettics
2019-01-05 01:13:16 -06:00
fickleheart
b3432cef05
Don't turn players more than they're allowed to
...
This should account for latency properly.
2019-01-04 23:09:27 -06:00
fickleheart
7dcee6f0b4
Send latency in players' ticcmds
2019-01-04 23:09:26 -06:00
Steel Titanium
0ea0dbef8e
Fix various bugs with the chat.
2018-12-21 22:28:28 -05:00
Latapostrophe
d83c3ccfff
Some messages relevant to discussions now go in the chat.
2018-12-19 16:44:57 +01:00
toaster
c32ef12082
woops, kicks are player-based, aren't they
2018-12-18 20:13:11 +00:00
toaster
28a87242f8
lj dm'd me so here's a second, more sensible crack at it
2018-12-18 19:40:38 +00:00
TehRealSalt
91448ddd95
Merge remote-tracking branch 'srb2public/next' into merge-next
2018-12-05 20:46:48 -05:00
TehRealSalt
bf3a9d1d2e
Edited even more things to say "SRB2Kart"
2018-12-05 20:40:58 -05:00
Monster Iestyn
f5e6db5f56
Fix 64-bit build-using admins not being able to kick players besides themselves, by not checking sendingsavegame[] code at all if not the server
...
it turns out playernode[pn] is typically 255 in the above situation, so sendingsavegame[playernode[pn]] goes out of bounds ...but goodness knows why 32-bit builds didn't suffer the same bug, seems to have been pure luck
2018-12-05 17:39:02 +00:00
Monster Iestyn
05a8bbe056
Fix the game being basically broken due to multi-admin, by porting over some missing changes from Kart
2018-12-04 18:54:36 +00:00
Monster Iestyn
b32f5830ed
Merge branch 'next' into 21-version
2018-12-04 17:19:36 +00:00
mazmazz
0e25ec9309
Add Joy2 for network abort
2018-12-03 13:10:47 -05:00
Monster Iestyn
94ad0b880f
Merge branch 'next' into 21-version
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# Conflicts:
# src/d_netcmd.c
2018-12-02 15:45:07 +00:00
TehRealSalt
4507ee18fd
Merge remote-tracking branch 'srb2public/next' into merge-next
2018-11-29 08:49:50 -05:00
Wolfy
42fc67a639
Remove hardcoded limit on admins
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# Conflicts:
# src/d_netcmd.c
2018-11-29 07:05:49 -06:00
Wolfy
cabe9871e3
Multiple admins
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# Conflicts:
# src/d_netcmd.c
# src/d_netcmd.h
2018-11-29 06:46:59 -06:00
TehRealSalt
668efe9105
Require 3/5ths of checkpoints instead of 1/2
...
This broke MKSC in a minor way if you skip a specific item set and then take the big cut... I'll let it go anyway since its an improvement everywhere else.
2018-11-27 14:28:11 -05:00
TehRealSalt
74daafd9eb
Advanced Server Options menu
...
More accessible way of modifying ping limit, timeouts, max file send, etc now that the defaults are stricter
2018-11-27 12:10:46 -05:00
TehRealSalt
a7a27bc636
SEVERELY nerf jointimeout & resynchattempts, too
...
All of these previous defaults are "this is an insane time to reach, by that point you might as well disconnect"
2018-11-27 11:23:28 -05:00
Monster Iestyn
d824e05a6f
Merge branch 'master' into next
2018-11-25 20:39:17 +00:00
mazmazz
c91b2b4456
Update source copyrights to 2018
2018-11-25 07:35:38 -05:00
TehRealSalt
5af6c33ca6
Quick patch-over to dedicated server husk bug
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Whenever a 16th player would join, it would wrap around and overwrite the dedicated server ghost host player. This is possibly a bug in vanilla as well, but it'd only occur at 32 players so it's no wonder no one figured that out. :V
As a quick patch, I just capped cv_maxplayers to MAXPLAYERS-1 in dedicated servers only. To fix this for real, we'd need to give dedicated servers their own player & node instead of clumping in into the start of the normal ones.
2018-11-25 07:10:45 -05:00
Monster Iestyn
4028929e6e
Merge branch 'master' into next
2018-11-22 20:12:59 +00:00
Monster Iestyn
07f45a954c
Fix servers disappearing from the server list when you refresh, by forcefully closing connnections to the servers immediately after sending ASKINFO. Also force close connections to old server list when refreshing, because we don't need to hear from them anymore full stop.
2018-11-21 20:45:03 +00:00
toaster
5fe9cbba3d
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into nextmerge_again
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# Conflicts:
# src/d_clisrv.c
# src/m_misc.c
2018-11-18 18:26:50 +00:00
Sryder
90b52acae1
Fix potential warning from string truncation
...
Also the MS seems to just throw the entire char array into the website and ignore null terminators, so I'm memsetting maptitle all to 0 before we do anything with it.
2018-11-18 11:05:05 +00:00
TehRealSalt
bb88a9150e
Remove duplicate/removed objects
...
As well as other compile errors
2018-11-18 03:43:33 -05:00
Sal
29cdd2830d
Merge branch 'serverinfo_fix' into 'master'
...
Serverinfo Fixes
Closes #33 and #31
See merge request KartKrew/Kart!92
2018-11-17 16:54:08 -05:00