Commit graph

3897 commits

Author SHA1 Message Date
Alam Ed Arias
13e4537dd7 Merge branch 'EOL-10' into EOL 2018-11-27 20:44:28 -05:00
Alam Ed Arias
351b3385d0 fix EOL on src/p_enemy.c 2018-11-27 20:41:27 -05:00
Alam Ed Arias
720cefbf69 Merge branch 'EOL-9' into EOL 2018-11-27 20:40:30 -05:00
Alam Ed Arias
f8aae10064 fix EOL on src/p_enemy.c 2018-11-27 20:38:59 -05:00
Alam Ed Arias
d89b38a05c Merge branch 'EOL-8' into EOL 2018-11-27 20:37:22 -05:00
Alam Ed Arias
b7eda67e07 fix EOL on src/p_enemy.c 2018-11-27 20:36:00 -05:00
Alam Ed Arias
6ef394aa1a Merge branch 'EOL-7' into EOL 2018-11-27 20:28:25 -05:00
Alam Ed Arias
1780ae7611 fix EOL on src/p_enemy.c 2018-11-27 20:26:42 -05:00
Alam Ed Arias
a8fc90c18a Merge branch 'EOL-6' into EOL 2018-11-27 20:25:29 -05:00
Alam Ed Arias
3f09f50f49 fix EOL on src/p_enemy.c 2018-11-27 20:24:05 -05:00
Alam Ed Arias
246193e81e Merge branch 'EOL-5' into EOL 2018-11-27 20:22:22 -05:00
Alam Ed Arias
96192a4f20 fix EOL on src/p_enemy.c 2018-11-27 20:19:50 -05:00
Alam Ed Arias
2d84877ce4 Merge branch 'EOL-4' into EOL 2018-11-27 20:17:52 -05:00
Alam Ed Arias
f5b5fb47f3 fix EOL on src/p_enemy.c 2018-11-27 20:12:53 -05:00
Alam Ed Arias
001b0eb6f3 Merge branch 'EOL-3' into EOL 2018-11-27 20:12:21 -05:00
Alam Ed Arias
9dfb32602c fix EOL on src/p_enemy.c 2018-11-27 20:08:23 -05:00
Alam Ed Arias
5270d1c535 Merge branch 'EOL-2' into EOL 2018-11-27 20:05:07 -05:00
Alam Ed Arias
634518d7d7 fix EOL on p_enemy.c 2018-11-27 17:21:18 -05:00
Alam Ed Arias
73d61e8858 fix EOL on p_enemy.c 2018-11-27 17:15:55 -05:00
Monster Iestyn
e662d6cbf1 Since there is only one type of the old spikeball that doesn't rotate, there is no point using A_RotateSpikeBall in its states anymore.
Likewise, A_RotateSpikeBall no longer has to care about the object type of the actor, for the same reason.
2018-07-01 22:01:00 +01:00
Monster Iestyn
a23d5cf101 huh, no wonder the two FHZ ice types looked the same in objectplace; they were using the same spawnstate it seems 2018-07-01 19:47:26 +01:00
Monster Iestyn
a1f742a0d4 Fix special stage map end var defaults to use the correct map numbers 2018-06-30 18:14:04 +01:00
Monster Iestyn
90b56b7386 Don't re-enable MD5 checks yet, we're not even near RC phase yet 2018-06-30 18:09:39 +01:00
toaster
4c3be6a577 Rework software coronas a bit, apply them to the flame and flame holder too, and spawn them only if MTF_EXTRA is given. 2018-06-19 23:16:49 +01:00
toaster
af3c0bc8e4 * Fix nextstate, radius, and painchance of fire torch decoration.
* Fix waving flag object type's... flags. *womp womp*
2018-06-19 21:58:49 +01:00
toaster
d655359544 Fixing dehacked.c consistency. 2018-06-13 18:10:32 +01:00
toaster
05afb28b57 Fix the starposts not being cleared properly. 2018-06-12 02:26:42 +01:00
toaster
653d6112e8 Fix all the Floral Fieldsing pv2 discovered. 2018-06-12 01:08:03 +01:00
toaster
fa82bb11db Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into hardcoding-time-again 2018-06-12 00:57:21 +01:00
Monster Iestyn
837ad5bcb1 Merge branch 'public_flatsprite'
# Conflicts:
#	src/hardware/hw_main.c
#	src/r_things.c
2018-06-11 19:53:16 +01:00
Monster Iestyn
f92a8c7f1e Merge branch 'public_flatsprite' into 'public_flatsprite'
OpenGL: Paper Sprites: The Thousands of Bugs

See merge request STJr/SRB2!253
2018-06-11 14:46:51 -04:00
Sryder
34aa7df43a Merge branch 'public_flatsprite' of git@git.magicalgirl.moe:STJr/SRB2.git into public_flatsprite 2018-06-11 19:40:35 +01:00
Monster Iestyn
358a47967b backport fix to L/R sprite loading code from internal
basically we don't want L/R sprites to always be flipped, for obvious reasons
2018-06-11 19:36:47 +01:00
toaster
db1992a429 Remove unpopular exitlevel limitation. 2018-06-10 20:02:34 +01:00
Sryder
ca4da92470 Fix papersprites more for real this time
(Seperate AL and AR sprites were broken, I figured out I was a dunce, oh noey)
2018-06-09 22:58:03 +01:00
toaster
7355c1482b At FF and Sphere's suggestion, make the ring hoops work natively in normal stages and require more replacing for special stage conversion purposes. 2018-06-09 21:42:37 +01:00
toaster
35188076ba Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into hardcoding-time-again 2018-06-09 21:18:17 +01:00
Monster Iestyn
b2caed8528 Merge branch 'public_flatsprite'
# Conflicts:
#	src/dehacked.c
#	src/hardware/hw_main.c
#	src/p_enemy.c
#	src/p_inter.c
#	src/p_map.c
#	src/p_mobj.c
#	src/p_mobj.h
#	src/p_pspr.h
#	src/p_user.c
#	src/r_defs.h
#	src/r_things.c
#	src/r_things.h
2018-06-09 21:14:41 +01:00
toaster
fe750464ae Restore music upon successful completion of old-style special stage 2018-06-09 21:12:56 +01:00
toaster
c85e97a05d Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into hardcoding-time-again 2018-06-09 19:36:48 +01:00
Monster Iestyn
105eee7e0a Merge branch 'public_next'
# Conflicts:
#	src/d_main.c
#	src/d_netfil.c
#	src/p_setup.c
2018-06-09 19:35:36 +01:00
Monster Iestyn
241ec4123b Merge branch 'public_flatsprite' into 'public_flatsprite'
OpenGL: Public flatsprite: The Fixening

See merge request STJr/SRB2!252
2018-06-09 14:25:52 -04:00
toaster
6203a867f6 Disable bumper score icon in NiGHTS to match enemies. 2018-06-09 19:22:28 +01:00
Sryder
41cb51159d Merge branch 'next' into public_flatsprite
I also fix papersprites in regards to flipping on one sprite fits all rotation stuff

# Conflicts:
#	src/hardware/hw_main.c
2018-06-09 18:47:42 +01:00
toaster
5260d3f4e1 * Made P_LevelInitStuff's stuff clearer.
* Changed a caption I'd meant to modify earlier in the branch's lifespan.
2018-06-09 18:20:59 +01:00
toaster
66c8ab422b * (probably) fix crash with followmobj not being properly invalidated on mapload
* clean up P_LevelInitStuff
* [unrelated] make the bot use directionchar if you are (i only realised it wasn't as a consequence of testing this)
2018-06-09 18:06:14 +01:00
toaster
16195d12db Kart Krew discovered a crash, and I was already fiddling around with this, so... 2018-06-08 22:30:38 +01:00
toaster
0ebff3820b My little experiments with super transformation animation! (Requires new player.dta.) 2018-06-08 21:11:59 +01:00
toaster
406ec1c6a5 * Make bomb spheres respawn with new laps
* Make the mapthing detection for stuff to be spawned by P_SpawnHoopsAndRings more consistent.
* Make NiGHTS stuff prevent perfect bonus.
2018-06-08 17:16:20 +01:00
toaster
49161952b3 * Remove flashing from spheres in bonus time through #ifdef.
* Fix inconsistency in counting nummaprings.
* Prevent perfect bonus in non-special stage NiGHTS maps.
2018-06-07 15:10:43 +01:00