Commit graph

892 commits

Author SHA1 Message Date
Eidolon
1550210188 Implement interpolation at the renderer level
Instead of interpolating thinkers, we interpolate mobjs inside the
renderer. Further interpolation is TBI.
2021-11-29 06:43:46 -05:00
Sally Coolatta
e5d899412c FIX PARTIES 2021-04-23 03:53:35 -04:00
toaster
00972a83d2 remove the prefix since everything seems to function 2021-04-17 11:30:08 +01:00
toaster
b3d006b093 structs gunched 2021-04-17 00:27:13 +01:00
Sal
b833907020 Merge branch 'fix-avgpwrlvl' into 'master'
Fix avgpwrlvl

Closes #156

See merge request KartKrew/Kart!414
2021-04-09 19:38:33 -04:00
James R
2f3e7723cb rejointimeout default -> Off 2021-04-07 00:11:39 -07:00
Sally Coolatta
0e7460811e Fix avgpwrlvl 2021-04-06 23:56:22 -04:00
Sally Coolatta
fed0e0f9e5 Issue #133 thing 2021-04-01 21:09:30 -04:00
Sally Coolatta
1619efec82 Make it past kart & mixer files 2021-03-01 01:13:03 -05:00
Sally Coolatta
20e2c78331 Delete seenames code
We had SEENAMES disabled before, and vanilla removed the define, so I went ahead and removed it. Repurposed the old seenames console variable for our nametags.
2021-02-28 21:27:23 -05:00
Sally Coolatta
23ed607d11 Handle angleturn conflict
Since Sryder mentioned it, the main difference is:

- player->angleturn is the absolute angle, like vanilla, but it's now an angle_t, so it doesn't need shifted.
- cmd->turning modifies player->angleturn relatively, instead of absolute angles being stored in the cmd (makes the system less cheatable for kart)
- Because the absolute angle is no longer stored in the cmd, all of the pre/post angleturn values that vanilla has basically just need to be flat-out removed.
2021-02-28 21:02:14 -05:00
Sryder
a25d721a6a Fix some d_clisrv compile errors. Left some in regarding angleturn because I know we have it different but I can't remember exactly how.
Made issue #133 regarding some changes we should mirror.
2021-02-27 15:19:51 +00:00
Sally Coolatta
9d7ec0ab8f Merge SRB2 next
Probably doesn't compile yet, but I got rid of all of the conflicts for anyone who wants to take a stab at it.
2021-02-27 05:18:36 -05:00
X.organic
3fa1cc3185 Fix indentation in MOBJCONSISTANCY conditional 2021-02-16 23:27:44 +01:00
X.organic
5c9d9636b3 Fix MOBJCONSISTANCY and make it optional in DEBUGMODE
MOBJCONSISTANCY checks confined to gamestate GS_LEVEL. DEBUGMODE
no longer implicitly enables them, making it netgame-compatible.
2021-02-16 21:36:28 +01:00
LJ Sonic
e9dc383e72 Enable rejointimeout by default 2021-02-15 16:24:30 +01:00
Sally Coolatta
93c5942ceb Air failsafe boost
While in the air: release accelerate while at nearly-still speeds, and you'll preform a minisucle air drift boost. This mechanic is meant to fix the long-standing issue where you can get stuck in 0 speed in the air and not be able to do anything.
2021-02-07 14:07:27 -05:00
Sally Coolatta
4535a642d6 Merge branch 'master' into spindash-rebalance 2021-02-07 02:35:55 -05:00
Sally Coolatta
ee68862d1f Drift protection
Before, doing a spindash input while turning, but not being at a low enough speed, would make you start drifting.

Now, it checks if you're trying to E-Brake first before interpreting it as a drift input.

If you were already drifting, then attempting accel+brake will still be brake-drift, so that technique is unaffected.
2021-02-06 00:08:28 -05:00
Sally Coolatta
b7e578b82b Keep look backwards direction in a variable, so it can smoothly rotate 2021-02-04 00:26:59 -05:00
SteelT
151acf4f68 Replace BACKUPTICS with TICQUEUE
Seems to help with the very frequent timeouts. Still weird issues with node/netcmd being resent or something...
2021-01-10 15:12:44 -05:00
Latapostrophe
3cd4c87df5 Weaker tumble, some effects + tumble on spring panel fail 2021-01-09 21:58:35 +01:00
Sally Coolatta
cfda66103d Merge branch 'master' into just-tumble 2021-01-06 23:02:51 -05:00
Latapostrophe
fe4d9ce889 New trick panel shit (but only the gameplay part) 2021-01-06 21:20:28 +01:00
Latapostrophe
74a39837bb Merge conflicts 2021-01-06 18:33:42 +01:00
James R
956fd338f0 Merge branch 'oldguards' into 'next'
Kill remaining HAVE_BLUA and SEENAMES

See merge request STJr/SRB2!1319
2020-12-12 17:34:04 -05:00
James R
477ae9d1af Merge branch 'gamequit-argument' into 'next'
Send a `quitting` argument to the GameQuit Lua hook.

See merge request STJr/SRB2!1276
2020-12-10 15:25:52 -05:00
James R
a6d045cc18 Merge branch 'reload-bans' into 'next'
Fix reloadbans clearing ban.txt and clearbans not actually saving the changes

See merge request STJr/SRB2!1215
2020-12-10 14:28:13 -05:00
James R
2e649de64f Merge branch 'high-resolution-timer-2' into next 2020-12-10 02:55:02 -08:00
James R
c302d5b5d4 That moment when you see HAVE_BLUA crawl back from the grave
This would mean MapChange hasn't been firing for demos ...since 2.2.5.
2020-12-10 00:36:14 -08:00
GoldenTails
d8ab3a75ed Remove the rest of the Playing() checks for GameQuit hook 2020-11-29 16:53:29 -06:00
GoldenTails
ded87cb54c Send a quitting argument to the GameQuit Lua hook 2020-11-29 08:30:50 -06:00
Sally Coolatta
350a8bd5c4 We can bring this back now 2020-11-18 17:24:03 -05:00
Sally Coolatta
14b379fd27 Cherry-pick 4eb69a664 2020-11-16 19:52:26 -05:00
Sally Coolatta
4d881f3279 Merge branch 'master' into battle-rethink 2020-11-16 03:09:13 -05:00
Sally Coolatta
827a1b5fca Refactor stealing & destroying bumpers
- Prevents being able to farm extra bumpers off of karma players
- Paves the way for bumper destroy animation later
2020-11-15 06:25:38 -05:00
James R
ed96a8b432 Don't request hole punch to self, and don't register local server for hole punching 2020-11-12 17:31:16 -08:00
James R
c8d4ef64f9 Hole punching 2020-11-12 17:08:34 -08:00
Sally Coolatta
56a20d05df Merge branch 'master' into battle-rethink 2020-11-11 00:11:18 -05:00
Sally Coolatta
37567de6c0 Merge branch 'master' into mis-gentlemens-packets 2020-11-10 20:34:13 -05:00
Sally Coolatta
fc934b38e1 Merge public next 2020-11-10 15:32:48 -05:00
GoldenTails
686d4ec516 Fix stupid divide-by-zero error 2020-11-08 23:28:20 -06:00
Sally Coolatta
0e28470228 Merge master 2020-11-08 02:34:24 -05:00
James R
27fbf77922 Huge perfstats refactor
I needed to update it to make it functional with the precise timer. But I also
got sick of looking at the mess of sprintf followed by draw call.
2020-11-07 01:32:59 -08:00
Sal
307a8aa778 Merge branch 'http-downloads-auth' into 'master'
Command for http downloads with basic auth

See merge request KartKrew/Kart-Public!233
2020-11-03 13:04:43 -05:00
Sally Coolatta
3d7a2b8c95 Set cl_packetmissed = true when dropping a packet due to gentlemens
This might be dumb enough to work? :)
2020-11-02 18:10:59 -05:00
Sally Coolatta
4a9a438270 Dummy out wanted system
- Remove WANTED hud item
- Person in 1st place is the bonus points giver
- Sort players by Emeralds > Bumpers > Points
2020-11-02 03:51:16 -05:00
Louis-Antoine
bc86d89206 Remove useless condition 2020-10-27 20:28:54 +01:00
Louis-Antoine
f3bc526fc2 Do not pause the client while redownloading the gamestate 2020-10-27 20:23:32 +01:00
Louis-Antoine
546a3ff015 Fix camera going wild after reloading the gamestate 2020-10-27 20:21:56 +01:00