- Explosion strength scales with how long you've been outrunning it. 0 seconds is even more punishing than it was before, while surviving 60+ seconds converts the damage into minimal stumble.
- When it starts properly chasing a new target, it will be intangible for 1 second
- Hot potato takes 2 seconds instead of 7
- Too much hot potato will make it run ahead & explode (untested)
- The "cloud" is stationary and spawned on the item box
instead of the player. Still scales up with speed.
- Single particles are spawned behind the player. No
longer scales. Lasts longer but can end early if the
player slows down.
Debris flies forward and outward from the player in the
direction of momentum. Debris particles bounce once then
disappear when they hit the ground for the second time.
Clouds spawn on and trail behind the player for a short
duration.