Commit graph

427 commits

Author SHA1 Message Date
Steel Titanium
fc042e90f0 Merge branch 'master' into next 2020-02-21 21:01:29 -05:00
James R
2274129f57 Update copyright year to 2020 2020-02-19 14:08:45 -08:00
James R
ba9f866acf Merge branch 'exitmove-tweaks' into 'next'
Exitmove tweaks

See merge request STJr/SRB2!709
2020-02-18 21:58:18 -05:00
James R
256c9a20db Merge branch 'local-color-table' into 'master'
Local Color Table for GIF movie mode

See merge request STJr/SRB2!742
2020-02-16 23:58:11 -05:00
James R
4415fb4c75 Merge remote-tracking branch 'origin/master' into next 2020-02-04 14:31:21 -08:00
James R
937f18dee7 Remove Player 0 2020-02-01 18:22:03 -08:00
James R
9192e1eade Clean player name before joining!!! 2020-02-01 18:20:35 -08:00
James R
a65e8ab500 Add missing conditions to CleanupPlayerName 2020-02-01 18:11:41 -08:00
Jaime Passos
5f7cf83da8 Local Color Table for GIF movie mode 2020-01-29 13:47:55 -03:00
Louis-Antoine
a997683d1c Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into keep-body
# Conflicts:
#	src/g_game.c
#	src/p_setup.c
2020-01-22 03:57:22 +01:00
Louis-Antoine
c2682ac1b6 Let clients rejoin the server without losing their status
This is accomplished by simply preserving
the player's body after disconnecting.

Bodies will despawn after the number of minutes
specified by the "rejointimeout" console variable (float).
A value of 0 disables the feature completely.

Clients rejoining are identified by their IP address,
and may rejoin even if the server is full or joins are disabled,
for as long as their body remains.

From a technical standpoint, when the user disconnects,
the player they were controlling does not leave,
the underlying player_t just keeps working normally,
except it does not receive any input anymore.
When the user reconnects, they are simply "relinked"
to their player_t.

Those "soulless" players can be identified through
their "quittime" field, which is the number of tics
elapsed since the user disconnected, or zero
if still connected. "quittime" is exposed to Lua.
2020-01-22 03:05:08 +01:00
Tatsuru
38ca47891a Turn cv_exitmove on by default 2020-01-19 21:56:53 -03:00
Tatsuru
065b8adf42 In-map visual indicator 2020-01-19 19:02:03 -03:00
Alam Ed Arias
43a78e6821 Merge branch 'master' into next 2020-01-17 11:12:10 -05:00
James R
73852fc767 Update buffer for SendNameAndColor 2020-01-14 21:40:58 -08:00
James R
7daf24fcb8 Merge remote-tracking branch 'origin/master' into next 2020-01-12 14:17:52 -08:00
LJ Sonic
fd18f1cb7f Merge branch 'fix-node-player-mixups' into 'master'
Fix node player mixups

See merge request STJr/SRB2!684
2020-01-12 15:57:20 -05:00
Louis-Antoine
82876c2eff Replace all instances of XD_KICK with a SendKick function 2020-01-12 19:43:04 +01:00
fickleheart
067b132eb1 Merge remote-tracking branch 'origin/next' into next-newcontrols 2020-01-04 09:57:09 -06:00
fickleheart
ce0c42a767 Merge branch 'newcontrols' into next-newcontrols 2020-01-04 09:56:24 -06:00
fickleheart
992ead1c85 Merge remote-tracking branch 'origin/master' into newcontrols 2020-01-04 09:35:12 -06:00
Alam Ed Arias
caa7f52f7f Merge branch 'master' into next 2020-01-03 14:56:37 -05:00
LJ Sonic
3ae44063f1 Merge branch 'ungrab-mouse-in-menus' into 'master'
Let the mouse move freely when a menu is open or game is paused

See merge request STJr/SRB2!617
2020-01-02 18:48:38 -05:00
Louis-Antoine
61a681ed02 Grab mouse again when closing menu, unpausing, etc 2020-01-02 00:45:28 +01:00
James R
b342301373 Merge remote-tracking branch 'origin/master' into next 2020-01-01 15:39:05 -08:00
James R
6ea83c74c3 Merge branch 'nohw-renderswitch' into 'master'
NOHW V.S. Renderer Switching

See merge request STJr/SRB2!609
2020-01-01 17:52:35 -05:00
James R
b8f465408b Merge branch 'warp-by-name' into 'master'
Properly fix the issue that !528 tried to; let the -warp parameter work with map name

See merge request STJr/SRB2!596
2020-01-01 17:51:21 -05:00
fickleheart
77ba835f4f Merge branch 'next' into next-newcontrols
# Conflicts:
#	src/g_game.c
#	src/p_setup.c
2019-12-31 12:58:36 -06:00
James R
ec72c69614 Make the menu option for renderer switching transparent under NOHW 2019-12-30 21:45:19 -08:00
Jaime Passos
585db9fe2d Merge remote-tracking branch 'origin/next' into respawndelaygametyperule 2019-12-30 18:39:31 -03:00
fickleheart
4a2492e8e1 Fix camera reset button 2019-12-30 15:34:43 -06:00
James R
67ca512120 Merge remote-tracking branch 'origin/master' into next 2019-12-30 13:16:53 -08:00
fickleheart
758bb8f3ae Update playstyle menu handling to use analog/directionchar combo 2019-12-30 15:15:37 -06:00
fickleheart
61a8f715ac Convert analog/directionchar cvars into 2-long arrays 2019-12-30 14:01:14 -06:00
fickleheart
be9384ddd9 Merge branch 'master' into newcontrols
# Conflicts:
#	src/d_netcmd.c
#	src/g_game.c
#	src/g_game.h
#	src/m_menu.c
2019-12-30 10:47:09 -06:00
James R
3883d44bb5 Warn when going to OpenGL from the menu 2019-12-29 18:37:22 -08:00
James R
08016fbdca Split map code checking from Command_Map_f 2019-12-29 02:14:02 -08:00
Jaime Passos
142875cf3d Fix CoopLives_OnChange. 2019-12-27 17:15:23 -03:00
Jaime Passos
ff80c4ef4d Preparing for the inevitable gametype rule that will handle cooplives... 2019-12-27 17:08:20 -03:00
Jaime Passos
f55b4bf6ad Merge remote-tracking branch 'origin/master' into renderswitch 2019-12-25 05:43:46 -03:00
Jaime Passos
c832d26ee9 ViewpointSwitch improvements. 2019-12-23 20:22:57 -03:00
Jaime Passos
100144d4db Merge remote-tracking branch 'origin/master' into gametype-clownery 2019-12-23 18:21:13 -03:00
James R
74bd973616 Merge branch 'better-deadzone' into 'master'
Better Deadzones

See merge request STJr/SRB2!541
2019-12-20 17:33:29 -05:00
Jaime Passos
861fa5bb23 Remove this debugging command, as I don't need it anymore. 2019-12-19 00:15:19 -03:00
Jaime Passos
e47f171533 TeamSwitch hook for Lua 2019-12-18 23:40:58 -03:00
Jaime Passos
35f783ab24 GTR_FRIENDLYFIRE, renamed GTR_HIDETIMEFROZEN, fixed other mistakes 2019-12-18 20:12:52 -03:00
Jaime Passos
97db6162e8 point limit/time limit 2019-12-18 19:43:12 -03:00
Jaime Passos
dcc8cdc143 Ringslinger tweaks 2019-12-18 19:26:45 -03:00
Jaime Passos
c408cef81b GTR_NOSPECTATORSPAWN 2019-12-18 14:47:39 -03:00
Jaime Passos
30be9e29e5 NUMGAMETYPES vs gametypecount 2019-12-18 12:30:01 -03:00