James R
ef92934661
Merge branch 'larger-chat' into 'master'
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Larger chat
See merge request STJr/SRB2!691
2020-01-16 20:33:09 -05:00
Alam Ed Arias
54c778b18c
Merge branch 'master' into next
2020-01-16 20:18:54 -05:00
James R
1de00bc6bb
Merge branch 'word' into 'master'
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Word jumping
See merge request STJr/SRB2!653
2020-01-16 20:05:12 -05:00
Louis-Antoine
fc01862eeb
bruh
2020-01-15 15:57:38 +01:00
Louis-Antoine
6d703add73
Cleanup chat code a little
2020-01-15 15:48:03 +01:00
James R
7daf24fcb8
Merge remote-tracking branch 'origin/master' into next
2020-01-12 14:17:52 -08:00
LJ Sonic
fd18f1cb7f
Merge branch 'fix-node-player-mixups' into 'master'
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Fix node player mixups
See merge request STJr/SRB2!684
2020-01-12 15:57:20 -05:00
Louis-Antoine
82876c2eff
Replace all instances of XD_KICK with a SendKick function
2020-01-12 19:43:04 +01:00
James R
c3192040a1
Give chat word jumping
2020-01-08 12:58:34 -08:00
fickleheart
067b132eb1
Merge remote-tracking branch 'origin/next' into next-newcontrols
2020-01-04 09:57:09 -06:00
fickleheart
ce0c42a767
Merge branch 'newcontrols' into next-newcontrols
2020-01-04 09:56:24 -06:00
fickleheart
992ead1c85
Merge remote-tracking branch 'origin/master' into newcontrols
2020-01-04 09:35:12 -06:00
Alam Ed Arias
caa7f52f7f
Merge branch 'master' into next
2020-01-03 14:56:37 -05:00
Louis-Antoine
61a681ed02
Grab mouse again when closing menu, unpausing, etc
2020-01-02 00:45:28 +01:00
fickleheart
77ba835f4f
Merge branch 'next' into next-newcontrols
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# Conflicts:
# src/g_game.c
# src/p_setup.c
2019-12-31 12:58:36 -06:00
Jaime Passos
585db9fe2d
Merge remote-tracking branch 'origin/next' into respawndelaygametyperule
2019-12-30 18:39:31 -03:00
James R
67ca512120
Merge remote-tracking branch 'origin/master' into next
2019-12-30 13:16:53 -08:00
fickleheart
758bb8f3ae
Update playstyle menu handling to use analog/directionchar combo
2019-12-30 15:15:37 -06:00
Jaime Passos
ff80c4ef4d
Preparing for the inevitable gametype rule that will handle cooplives...
2019-12-27 17:08:20 -03:00
Jaime Passos
24f546d992
Fix timelimit/pointlimit checks in HU_DrawRankings, organise rules in gametypedefaultrules a bit
2019-12-18 22:23:30 -03:00
Jaime Passos
156d5fd37f
Custom gametype rankings
2019-12-18 22:02:37 -03:00
Jaime Passos
dcc8cdc143
Ringslinger tweaks
2019-12-18 19:26:45 -03:00
Jaime Passos
b6b98cd464
Rankings tweaks
2019-12-18 12:36:02 -03:00
Jaime Passos
30be9e29e5
NUMGAMETYPES vs gametypecount
2019-12-18 12:30:01 -03:00
Jaime Passos
789e881abc
GTR_TEAMFLAGS
2019-12-18 11:43:50 -03:00
fickleheart
4cc0bb4746
Add boss target assist and finally organize camera options
2019-12-12 00:48:15 -06:00
fickleheart
0ab83319a5
Move Z-targeting behavior to Center View
2019-12-11 21:09:23 -06:00
Jaime Passos
6976b9bf01
Merge remote-tracking branch 'origin/master' into renderswitch
2019-12-10 23:01:10 -03:00
fickleheart
d88bc63ee8
Draw crosshair in Simple mode while holding cam reset
...
I think this gives extra indication that abilities face toward
the camera now.
2019-12-09 22:12:19 -06:00
Steel Titanium
a5cdb0a4b3
Update copyright date on source files
2019-12-06 13:49:42 -05:00
MascaraSnake
abdfc2d237
Merge branch 'exit-move-lj' into 'master'
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Post-exit movement
See merge request STJr/SRB2Internal!486
2019-11-18 15:10:15 -05:00
James R
a8a6add1fc
Shift ping display in scores HUD up, so it aligns with the bottom of player name
2019-11-17 18:53:17 -08:00
James R
51a2b76970
Snapping for showping, so it doesn't jump way up on non-green
2019-11-17 18:52:05 -08:00
Steel Titanium
b1f39e836d
Better ping implementation.
2019-11-17 20:22:47 -05:00
Louis-Antoine
1ef50d8813
Show the exit icon for finished players
2019-11-17 23:44:48 +01:00
James R
1c2eb88163
Don't confuse node with player in commands
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(cherry picked from commit 17bdf39dc8372ed9c6c31fa8d00eba03396a55bf)
2019-11-15 16:07:15 -08:00
Jaime Passos
845b82668b
Merge remote-tracking branch 'origin/master' into renderswitch
2019-11-12 20:25:40 -03:00
TehRealSalt
be74c5217e
Merge branch 'master' into new-menus
2019-10-27 15:50:40 -04:00
James
83c4017993
Another round of small color tweaks
2019-10-21 08:35:17 -04:00
James
d306df81c8
Merge branch 'master' into new-menus
2019-10-19 19:56:34 -04:00
TehRealSalt
c963a49542
Try fixing Auto causing desyncs
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- Move K_SetPowerLevelScrambles to G_DoCompleted
- Fix wrong gamespeed being displayed in strings
- Add defines for kartspeed values
- Disable Easy scrambles again
- Corrupt gamedata if pwrlv is in invalid range (gets corrected in-game, and doesn't really matter to anyone who knows what you're doing, but it'll stop at least the most basic script kiddie)
Replay menu will still display wrong speed name, but it's fine in the replay itself.
2019-10-17 23:43:06 -04:00
TehRealSalt
64a3d133b4
Cleanup & bug-fixin
2019-10-15 20:56:28 -04:00
Steel Titanium
61ada17da1
Basic outline color support.
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This is a huge hack as it requires another font set, with each character's offset manually being set using SLADE.
2019-10-10 02:00:52 -04:00
Steel Titanium
43cd0e5dd0
WIP: New character select name font
2019-10-09 00:28:01 -04:00
TehRealSalt
67e63442da
Start on Cup/Level selects
2019-10-04 00:18:34 -04:00
TehRealSalt
706c6be627
Wrong var name
2019-10-03 11:37:58 -04:00
TehRealSalt
d10e4aebac
Fix a few messups due to the merged cvars
2019-10-03 11:22:58 -04:00
TehRealSalt
dae7dd003a
More complete character select
2019-10-02 19:13:56 -04:00
TehRealSalt
ca83b06d93
Fuckhuge restructuring
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- m_menu.c and m_menu.h are dead. Everything has now been moved to k_menudef.c, k_menufunc.c, k_menudraw.c, and k_menu.h.
- Expanded menu_t and menuitem_t to add transitions and tooltips
- Early character select screen
- Removed almost all menu definitions, I'll be reimporting them as they are needed
2019-10-02 11:31:11 -04:00
Jaime Passos
398b320aec
initial stuff
2019-09-08 18:27:35 -03:00