fickleheart
7bf9bc4b9e
Merge remote-tracking branch 'upstream/next' into lua-music
2020-03-18 22:43:07 -05:00
fickleheart
83b8c53afa
Are these casts unnecessary...??
2020-03-18 22:40:11 -05:00
Nev3r
63fb8f846b
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2/ into udmf-next
2020-03-11 09:31:31 +01:00
Latapostrophe
f98a74638f
More explicit var names for countdown and countdown2
2020-03-11 07:37:33 +01:00
Latapostrophe
1abe899060
Push race countdowns and functions to set them
2020-03-10 12:57:30 +01:00
Monster Iestyn
f186def0bf
Include r_skins.h instead of r_things.h in many files where all they wanted from it was skins stuff
...
(oddly enough, this actually revealed some secret file dependencies previously included via r_things.h! I also needed to include d_player.h in r_skins.h itself it seems)
2020-03-09 13:54:56 +00:00
James R
253ab49c07
Merge remote-tracking branch 'origin/master' into 22shadows
2020-03-05 21:36:58 -08:00
Sally Cochenour
30d391b6b2
FINISH removing the shadows...
2020-03-01 17:35:49 -05:00
Sally Cochenour
76e75d9756
Fix offroad collision
...
Adds an option to P_MobjTouchingSectorSpecial to only use non-FOF sectors' special if you're touching their floor/ceiling.
2020-03-01 14:36:13 -05:00
Jaime Passos
9d0e3465f9
G_CoopGametype, for all the GT_COOP cases
2020-02-29 00:57:22 -03:00
fickleheart
0427c6d282
Add music position functions to Lua
2020-02-23 17:58:32 -06:00
fickleheart
578d1d4f39
Expose P_PlayJingle/Music() to Lua
2020-02-23 17:19:18 -06:00
fickleheart
d55ef8db71
Make P_PlayLivesJingle player optional in Lua
2020-02-23 15:40:59 -06:00
fickleheart
c23e8d2cbd
Disable NOHUD/INLEVEL checks on Lua sound functions
...
None of these are implicitly sync-safe anyway, and most have
no need to be walled off from HUD code or intermission thinkers.
2020-02-23 12:50:45 -06:00
SwitchKaze
09373133a1
Fix userdataType typo
2020-02-23 12:17:52 -05:00
SwitchKaze
99a1840101
Merge branch 'next' of https://github.com/STJr/SRB2 into next-luacolors
2020-02-23 11:50:13 -05:00
James Hale
51137837c4
Custom skincolors
2020-02-21 21:56:39 -05:00
Steel Titanium
fc042e90f0
Merge branch 'master' into next
2020-02-21 21:01:29 -05:00
James R
2274129f57
Update copyright year to 2020
2020-02-19 14:08:45 -08:00
MascaraSnake
c2311dca45
Merge branch 'next' into udmf-next
2020-02-18 18:39:11 +01:00
Steel Titanium
6d8de954e6
Restore this that got shifted.
2020-02-15 17:55:25 -05:00
Steel Titanium
46cd8fa760
New Lua functions: R_GetColorByName and R_GetNameByColor
2020-02-15 17:35:00 -05:00
James R
b77d597965
userdataType can check light userdata too!
2020-02-02 15:08:22 -08:00
MascaraSnake
588a76efe4
Merge branch 'next' into udmf-next
2020-01-24 22:38:26 +01:00
Louis-Antoine
f07b432df4
Rename R_IsPointInSubsector to R_PointInSubsectorOrNull/Nil
...
The old name made it really easy to accidentally read
R_IsPointInSubsector as R_PointInSubsector, and anyway it
didn't even make sense...
2020-01-22 16:58:57 +01:00
James R
fc6fcde580
Buold.
2020-01-18 15:56:03 -08:00
Jaime Passos
1a48e6131f
add R_IsPointInSubsector to lua baselib
2020-01-17 00:49:43 -03:00
James R
382efc4594
Expose G_FindMapByNameOrCode to Lua
2020-01-15 20:32:40 -08:00
James R
9999f5d905
Expose G_BuildMapTitle to Lua
2020-01-15 20:04:50 -08:00
James R
77433dd500
Allow G_BuildMapName outside of levels
2020-01-15 19:25:48 -08:00
James R
16ea48f7c7
Add comment to lib_gFindMap so I know what the fuck I did
2020-01-15 19:01:28 -08:00
James R
727fb7b9b1
Expose G_FindMap to Lua
2020-01-15 18:49:22 -08:00
MascaraSnake
16b515ba06
Implement linedef string arguments
2020-01-08 08:42:35 +01:00
MascaraSnake
6f3354f24f
Merge branch 'next' into linedef-args
2020-01-04 23:10:39 +01:00
MascaraSnake
85a94e1a58
Implement linedef args (unused and untested so far)
2020-01-02 12:23:14 +01:00
Jaime Passos
62d79eef2a
Same deal, but for starposts.
2019-12-27 17:14:56 -03:00
Jaime Passos
ff80c4ef4d
Preparing for the inevitable gametype rule that will handle cooplives...
2019-12-27 17:08:20 -03:00
Jaime Passos
070adb4191
Merge remote-tracking branch 'origin/next' into rotsprite2
2019-12-26 20:27:29 -03:00
Jaime Passos
60cf1e1837
Bail out earlier.
2019-12-23 19:00:46 -03:00
Jaime Passos
aa0081f70b
Bail out if there are no more free gametype slots.
2019-12-23 18:58:33 -03:00
Jaime Passos
1edc72a3b8
Custom gametype constant support for Lua.
2019-12-23 18:54:25 -03:00
Jaime Passos
6c2b62a795
fix warnings
2019-12-19 02:20:49 -03:00
Jaime Passos
ad317cd8a2
Merge remote-tracking branch 'origin/next' into gametype-clownery
2019-12-19 02:15:45 -03:00
Jaime Passos
920d99976c
Lua! Lua! Lua!
...
Expecting the buildbot to complain
2019-12-19 02:13:09 -03:00
Jaime Passos
be227cc58c
un-ROTSPRITE rollangle and spriteinfo
2019-12-17 13:09:25 -03:00
Steel Titanium
e3dbbfe34a
Rework G_SetCustomExitVars to allow skipstats 2
2019-12-13 16:36:33 -05:00
Steel Titanium
a5cdb0a4b3
Update copyright date on source files
2019-12-06 13:49:42 -05:00
Louis-Antoine
d3b113c84a
Merge branch 'master' into exit-move-lj
2019-11-15 19:35:47 +01:00
Louis-Antoine
28b0b7c404
Let players move after completing the level
...
This only takes effect in co-op,
and can be disabled with "exitmove off"
2019-11-15 15:35:28 +01:00
Jaime Passos
499c724f9f
Merge remote-tracking branch 'origin/master' into rotsprite_i
2019-11-14 12:49:03 -03:00