Sally Coolatta
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19016db338
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Got through OGL
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2020-08-15 06:20:22 -04:00 |
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Sally Coolatta
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dfd733eb80
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Up to screen.o
Lots of renderer files I didn't need to touch at all here :)
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2020-08-15 00:55:30 -04:00 |
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Sally Coolatta
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5a6263c36b
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Make it past p_mobj
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2020-08-14 20:48:06 -04:00 |
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Sally Coolatta
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2f2e813e52
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m_anigif, m_cheat, m_cond, m_fixed
Up to m_menu, and it's screaming, so I'm going to take a break :V
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2020-08-14 01:31:37 -04:00 |
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Sally Coolatta
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f9ca40e673
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Merge branch 'master' into the-scary-22-merge
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2020-08-12 20:59:09 -04:00 |
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Sally Coolatta
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135e9b9797
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f_finale now compiles
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2020-08-11 23:13:25 -04:00 |
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Sryder
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7f9850644b
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A few opengl file build fixes
Also ogl_win.c had a merge conflict remaining apparently.
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2020-08-12 00:12:42 +01:00 |
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Sally Coolatta
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a30d20590c
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Merge hw_main.c
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2020-08-10 16:23:48 -04:00 |
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Sally Coolatta
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e296e1309a
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YAY, round 2
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2020-08-09 21:02:56 -04:00 |
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James R
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66d36d4fdf
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Merge branch 'opengl-skydome-fixes' into 'next'
Move the sky dome code out of r_opengl.c, fix issues with shaders
See merge request STJr/SRB2!1071
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2020-08-09 20:45:01 -04:00 |
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James R
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8ff4410102
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Merge branch 'ogl-sector-alignment-fix' into 'next'
Fix sector flat alignment issues in OpenGL
See merge request STJr/SRB2!1094
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2020-08-03 12:47:29 -04:00 |
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James R
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6222c39d42
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Merge branch 'ogl-big-room-fix' into 'next'
Big room fix for OpenGL
See merge request STJr/SRB2!1089
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2020-08-03 12:44:09 -04:00 |
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Sally Coolatta
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1008dcce36
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Vertical flip for shadows
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2020-07-29 23:55:36 -04:00 |
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Sally Coolatta
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72bfbefad3
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SHORT fixes from vanilla for shadows
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2020-07-29 21:28:09 -04:00 |
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Nev3r
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69cdd00be6
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Fix gl_linedef renaming which went off radars on the udmf branch
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2020-07-28 20:39:11 +02:00 |
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Nev3r
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3d90a6aebe
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Merge branch 'udmf-next' into 'next'
Merge udmf-next into next
See merge request STJr/SRB2!1075
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2020-07-28 14:03:59 -04:00 |
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Hannu Hanhi
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c5ac318cd7
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Fix sector flat alignment issues in OpenGL
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2020-07-26 21:25:11 +03:00 |
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Hannu Hanhi
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470d19727b
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Use 64-bit R_PointToAngle in OpenGL culling to fix some big room issues
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2020-07-25 21:50:24 +03:00 |
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James R
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50479ffb74
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Compiler error :V
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2020-07-24 02:58:05 -07:00 |
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James R
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45c8f3a6cb
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Merge branch 'ogl-polyobject-tex-fix' into 'next'
Fix OpenGL polyobject texture distortion
See merge request STJr/SRB2!1086
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2020-07-24 04:49:25 -04:00 |
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Hannu Hanhi
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b7f26c7f94
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Fix OpenGL polyobject texture distortion
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2020-07-23 20:51:05 +03:00 |
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Hannu Hanhi
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5e60111b9b
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Clamp light level for shaders. Fixes #194.
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2020-07-23 19:05:17 +03:00 |
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Sally Coolatta
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ef2579f2b3
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Merge branch 'master' into draw-flags
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2020-07-20 13:38:48 -04:00 |
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Jaime Passos
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16c4ba672a
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Move the sky dome code out of r_opengl.c, fix issues with shaders
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2020-07-17 02:48:05 -03:00 |
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James R
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16ce826caf
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A few more instances of "gr" to purge
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2020-07-12 16:09:43 -07:00 |
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James R
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e09a430804
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Merge remote-tracking branch 'origin/next' into remove-glide-2
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2020-07-12 16:05:15 -07:00 |
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Hannu Hanhi
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107391f81c
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Fix translucency comparison from previous commit
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2020-07-12 22:23:15 +03:00 |
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Hannu Hanhi
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3b46ffb422
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Fix crash by handling precip mobjs correctly in ogl sprite sorting
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2020-07-12 21:50:00 +03:00 |
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Nev3r
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d57d2959e0
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Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2/ into udmf-next
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2020-07-12 14:59:38 +02:00 |
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Hannu Hanhi
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e63ad7d2bd
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Merge remote-tracking branch 'upstream/next' into ogl-linkdraw
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2020-07-10 21:14:57 +03:00 |
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Nev3r
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9210b2ba0b
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Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2/ into udmf-next
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2020-07-10 11:47:16 +02:00 |
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Nev3r
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e361663eb8
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Fix erroneous merge conflict resolution.
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2020-07-06 11:54:55 +02:00 |
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Nev3r
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6b38fe4b2c
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Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2/ into udmf-next
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2020-07-06 11:13:27 +02:00 |
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Jaime Passos
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9788afa820
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Remove Software tricks
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2020-07-06 01:26:56 -03:00 |
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Jaime Passos
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615c7121ed
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gr_ -> gl_
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2020-07-06 01:15:08 -03:00 |
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Jaime Passos
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d283cc1d2a
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Rename structs, turn GrTextureFormat_t into an enum
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2020-07-06 00:52:10 -03:00 |
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Jaime Passos
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146da28f88
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Remove GrTexInfo
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2020-07-06 00:35:48 -03:00 |
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Hannu Hanhi
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c03f5a0706
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Merge remote-tracking branch 'upstream/next' into ogl-linkdraw
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2020-07-05 13:27:51 +03:00 |
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LJ Sonic
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080a5acd0f
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Merge branch 'ff_horizontalflip' into 'next'
FF_HORIZONTALFLIP and mobj->mirrored (sprite enhancements)
See merge request STJr/SRB2!987
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2020-07-03 16:56:32 -04:00 |
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Hannu Hanhi
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ff9848befb
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Better MF2_LINKDRAW support for OpenGL
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2020-07-03 00:28:52 +03:00 |
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Nev3r
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e301d268ec
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Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2/ into udmf-next
# Conflicts:
# src/hardware/hw_main.c
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2020-06-30 20:29:48 +02:00 |
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James R
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f2f68ca732
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Merge branch 'ogl-sprite-qsort' into 'next'
Faster OGL sprite sorting algorithm
See merge request STJr/SRB2!1008
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2020-06-24 23:22:06 -04:00 |
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James R
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a3f9b9c302
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Merge branch 'ogl-drawnode-fix' into 'next'
Faster and more correct OGL transparent surface sorting
See merge request STJr/SRB2!1005
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2020-06-24 21:42:01 -04:00 |
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kaysrishaq
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6f859fd44d
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FF_HORIZONTALFLIP and mobj->mirrored (sprite enhancements)
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2020-06-19 11:11:18 -04:00 |
|
Hannu Hanhi
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75da8067dc
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Faster OGL sprite sorting algorithm
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2020-06-19 14:32:34 +03:00 |
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Hannu Hanhi
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b6ea242ba3
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Faster and more correct OGL transparent surface sorting
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2020-06-18 20:27:19 +03:00 |
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Hannu Hanhi
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a5f4c3eeb0
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Backwards compatibility for shaderless hardware
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2020-06-18 17:39:34 +03:00 |
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MascaraSnake
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3ce62d7780
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Merge branch 'next' into udmf-next
# Conflicts:
# src/p_mobj.c
# src/p_polyobj.c
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2020-06-09 09:38:01 +02:00 |
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Hannu Hanhi
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8ea66e3813
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OpenGL draw call batching system
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2020-06-07 21:20:52 +03:00 |
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Hannu Hanhi
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6961bba693
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Merge remote-tracking branch 'upstream/next' into shaders-224-next-merge
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2020-06-07 20:01:05 +03:00 |
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