Commit graph

17 commits

Author SHA1 Message Date
katsy
348ad7c1f0 Remove leftover Record Attack lockout warnings 2024-05-07 12:15:10 -05:00
toaster
d7f4cd2d8f Copyright update for Viv Grannell specifically (the author of this commit) 2024-04-02 17:38:18 +01:00
toaster
85d8cfdf85 menu_t: Add bgroutine
All backgrounds are now handled by a seperate routine.
This will allow more fine handling without a ton of special cases everywhere.
Creates an absolutely nasty diff because all menu_t have been updated in one blast 🥹
For the things that DO need to draw outside of GS_MENU (M_DrawOptionsCogs, the Wrongwarp), the behaviourflag MBF_DRAWBGWHILEPLAYING has also been added.
2023-12-04 20:10:03 +00:00
James R
6c0b042eed Refactor cvar definitions completely, move everything to cvars.cpp
- No need to call CV_RegisterVar
- Cvar definitions live in only one file, easier to locate
- Organized into sections -- netvars, cheats, etc.
- Use builder pattern to initialize cvars
- Still need to extern if you want to read the cvar value
2023-08-25 17:22:40 -07:00
toaster
e9f9cfd051 Menu Messages: Call the routine after it closes, not the moment you press the button
Slicker, prevents the issue where a transition after pressing accept on a prompt would be instant.
Also guarantees M_StopMessage is called even for MM_NOTHING, even with a custom routine.
2023-06-25 23:44:37 +01:00
toaster
76cc902c86 Fix incorrect Yes/No prompt under Addons Menu warnings 2023-06-12 16:39:30 +01:00
toaster
6c6306889a M_StartMessage revamp
Immense 25-file diff, so spun off into its own branch.
- Improved appearance
    - Not just a big block of text on a blue background
    - Well, OK, the main part is, but some stuff has been spun out into its own fields
        - Title text
        - Text and button prompt for Yes/No or OK
    - Slides with pow on and off the screen
- Disabled MM_EVENTHANDLER, which has always been dog but got considerably worse after newmenus to the point nothing's using it anymore
    - Required in order to reduce the reliance on FUNCPTRCAST, which prevents Eidolon from compiling some stuff because it's not valid C++
2023-06-09 19:23:36 +01:00
toaster
c8f74aef2b menubehaviourflags_t: Add MBF_NOLOOPENTRIES
Abstracts one previously hardcoded exception to M_NextOpt/M_PrevOpt
2023-06-07 17:46:21 +01:00
toaster
7fd957c929 M_InitExtras: Call with parameter -1 in more circumstances, to prevent an incorrect Extras Menu after Addon load/Challenge unlock. 2023-06-07 17:46:21 +01:00
toaster
fb578d7da2 Add-ons menu: Add name and tooltip for Search/filter field
Now visible via Virtual Keyboard.
2023-05-20 20:43:41 +01:00
toaster
42cc95f6ed menubehaviourflags_t / (menu_t).behaviourflags
- MBF_UD_LR_FLIPPED
    - Genericisation of the control flip for PAUSE_PlaybackMenuDef
- MBF_SOUNDLESS
    - Do not create sound for default menu actions
2023-03-25 22:39:07 +00:00
toaster
4c0077e07c Merge branch 'master' of https://git.do.srb2.org/KartKrew/Kart into conditions-cascading 2023-03-19 13:01:06 +00:00
toaster
4db0affd2b Addons menu: Show unlocks after backing out
- For the Addons unlock condition.
- Also forbids having menu flow interrupted with challenges if you're in-game
2023-03-14 17:04:46 +00:00
James R
1eed98bc13 Remove screenshot_option, screenshot_folder, movie_option, movie_folder, addons_option, addons_folder
Remove the cvars and menu options to change which folder
screenshots, movies and addons use. Lots of code bloat
that we does not seem necessary.
2023-03-13 20:39:57 -07:00
toaster
03d422560d menu_t, M_PlayMenuJam: const char *music parameter
If Playing(), does nothing.
- If NULL, cycle between Cascade Cave as is traditional.
- If ".", stop music. (will one day be used for sound test)
- Any other case, call S_ChangeMusicInternal on the string directly

Notable menu sets:
- All Extra menus, excepting the Replay Hut, use "EXTRAS"
- Replay Hut uses "REPLAY"
- All online menus use "NETMD2".
    - I know we wanted to do something with switching between "NETMDE" and "NETMD2". I would prefer a more consistent API for transferring song position across between tracks be implemented before implementing this.
    - Known bug: Music restarts when exiting from failed connection screen
    - Known bug: Music goes back to Cascade Cave when selecting "GO" for server creation
        - Wontfix as we want that button to go directly to the voting screen, which we can do in a voting revamp branch
- Data Erase, Profile Erase: "SHWDN2"
    - Not in the spec but I think it's both funny and a valuable tell for the most "dangerous" menu to play with.
    - Also shifts the background to SKINCOLOR_BLACK
2023-02-01 23:15:51 +00:00
James R
b26cd786ec Move all specialized code out of k_menufunc.c
Adds new files:

- menus/extras-statistics.c
- menus/play-online-room-select.c
- menus/transient/cup-select.c
- menus/transient/explosions.c
- menus/transient/gametype.c
- menus/transient/message-box.c
- menus/transient/virtual-keyboard.c
2023-01-12 20:31:31 -08:00
James R
0b3d04bbfd Split k_menudef.c into menus subdirectory
- src/menu contains files for each menu's definitions.
- src/menu/transient contains menus which are reused in
many places or are separate from Main Menu entirely.

File names ending in "-1" are menus which contain
a submenu. The suffix is added so that the parent menu
sorts before all its children in directory lists.

It's also done so Tab completion doesn't stop such that
a hyphen (-) would need to be typed.

For example (this is how I auto complete file names):

"ex" <TAB> completes to "extras" because the choices are
"extras.c" or "extras-addons.c" etc. Now you need to reach
away from the home row of a keyboard to type a "-" in
order to complete any of the submenu file names.

VS

"ex" <TAB> completes to "extras-". You only need to reach
to type a "1" for one menu. There may be more than one
submenu and submenu names start with letters, which are
closer to the home row.
2023-01-07 07:40:45 -08:00